By everything is messed up there, does he mean the pickup anim? :v:
JK
It's a shame he couldn't get it on the new hands at least.
Those guys are still working on that "Pizza Is A Lie" ARG.. I don't think they've made any significant progress in months... This makes me sad.
[editline]25th March 2013[/editline]
[url]http://forums.blackmesasource.com/showthread.php?t=13735[/url]
Yeah, stormseeker said they are near to the answer already.
They need a new clue that storm can give to make the thread live again.
I'm really intrigued on what their take of the Nihilanth will look like
[QUOTE=Zeos;40033140]I'm really intrigued on what their take of the Nihilanth will look like[/QUOTE]
gigant fetus prehabs?
[QUOTE=Francisco;40035117]better
[img]http://img80.imageshack.us/img80/4179/idlebite.gif[/img][/QUOTE]why he gotta be like that?
[QUOTE=Francisco;40035117]better
[img]http://img80.imageshack.us/img80/4179/idlebite.gif[/img][/QUOTE]
I think he effectively does that in the revamp, just he shakes it.
[QUOTE=Francisco;40035117]better
[img]http://img80.imageshack.us/img80/4179/idlebite.gif[/img][/QUOTE]
Why slap it, that looked no less painful than a kitten play biting.
___
And the award for worst way to start a new page goes too...
[QUOTE=Durrsly;40041918]Why slap it, that looked no less painful than a kitten play biting.
___
And the award for worst way to start a new page goes too...[/QUOTE]
although kittens aren't really known for forming swarms and murdering people with their razor-sharp beaks
[QUOTE=Durrsly;40041918]Why slap it, that looked no less painful than a kitten play biting.
___
And the award for worst way to start a new page goes too...[/QUOTE]
If they can kill you with those little mandibles then they are probably really painful.
[QUOTE=Cone;40042892]although kittens aren't really known for forming swarms and murdering people with their razor-sharp beaks[/QUOTE]
Okay so it's no more painful than a puppy bite. A pack fucking hurts.
[QUOTE=Durrsly;40045232]Okay so it's no more painful than a puppy bite. A pack fucking hurts.[/QUOTE]
can they bite through reactive titanium armor though
[editline]26th March[/editline]
keep in mind that Gordon is basically wearing a tank
[QUOTE=TextFAMGUY1;541554][U][B]Update: Released! Only 4 days later than promised![/B][/U]
[U][B][I][URL="http://www.mediafire.com/?g47zxn2k9g5il10"]Latest Version: OaR Uncut Alpha 1B1. Download here.[/URL][/I][/B][/U]
As always, please report missing textures/models/sounds to me immediately.
The zip file contains the B and B1. [U][I][B]THE PREVIOUS VERSION OF OAR UNCUT IS REQUIRED FOR THIS TO WORK PROPERLY[/B][/I][/U]. It can be found [URL="http://www.mediafire.com/?nz4q9dxj08j11zn"]here[/URL].
[U]Note: Installing this alpha will make it impossible to finish On a Rail properly in a real playthrough, as B now leads into B1, which leads into nowhere, as B2 isn't finished yet. [U][B]Strongly recommend[/B][/U] that you back up the old B map so that you can restore it once testing is complete.[/U]
Video is in the making and will be ready in 10 hours or so.
Well, here it is guys - only a little bit later than promised. The delay wasn't quite as bad as it was for the A Alpha. This map has been hell for me, it really has. I spent weeks and weeks simply stuck on inspiration for it, and with university having hit its peak (me being in my final year) I simply had no time to work on this. This is why it's come so long after the A maps alpha, and why there's no B2 to go with it. I then spent a few days redesigning various areas, trying to inspiration, redesigning and redesigning, until you've finally got what's here today. It took me 6 hours alone to get just the turntable working. It's been development hell.
However, I am very proud of the end product, I think I've managed to turn HL1's D (last part) and E maps into a very memorable and unique game segment for Black Mesa, both thematically and gameplay wise. I think the new lighting scheme used on the B maps is a welcome HL1-esque departure from Black Mesa's lighting and though I was initially quite on the fence about it as an idea, it's really grown on me a lot. Visually, I've gone for an overall cleaner, brighter, and colder look with the B maps. I'm really pleased with how my revamped gameplay elements and scripted sequences have worked out, particularly the turntable room ambush.
On the subject of the turntable room ambush, I want to give massive thanks to my good friend, The Empire, for writing the track "Lights Out," for me. He's been working really hard on it and we've collaborated a lot over the past 2 weeks to refine and fix up the track. I absolutely love it, though of course I'm biased. It may not seem an obvious choice for a battle track at first, but its subdued nature with menacing undertones, I feel, really fits the darkened, creepy ambush extremely well. My biggest concern is that it's a bit too quiet in game to bring out the subtle nuances in the track itself. Please, feedback is particularly welcomed here as this song is still a work in progress too. However, I will ask that you [U]be nice[/U]. The Empire is a really good personal friend of mine and he's done me a great favour by writing this track for me. I'm sure he'll be happy to have the critical eye of the public turned on his work, but as always, please be thoughtful of the hours upon hours of work that he's put into the track.
In terms of the feedback I'm looking for, consider it to be basically the same as the A maps - but perhaps with a more general stance, as I will consider general feedback when mapping B2.. Firstly I'd like some general feedback on the new lighting scheme I'm using for the tunnels/interiors. Tunnels = Light blue/white lighting (Default BM = Rust red/orange). Interiors = Dull orange lighting (Default BM = Very light red / yellowish lighting). Bear in mind the interior lighting is mimicking the setup used on the early tunnels from Apprehension, so it [U]IS NOT[/U] inconsistent - that is not a concern of mine.
Of course I will prioritize massively gameplay/serious visual concerns, as well as pervasive design issues. Though feedback in that department is welcomed (Dadster!), bear in mind that smaller issues and visual glitches do not currently take precedence. I will no doubt strive to fix everything I can, but in my limited time (uni starts up again in just over a month and I still have a dissertation to write), things will slip through the cracks - so it might be worth making my life easier by placing greater focus on more important issues.
I would also ask that everybody read the "known issues" part of the readme before posting feedback. If it's on there, reporting it is unnecessary - I already know about it!
Thank you again everybody for your continued patience and support. Your words of encouragement have helped spur me on through this admittedly trying development cycle. I really do appreciate it. I will do my best to get this damn project finished and completed to a high standard. I'm hoping to absolutely blast out B2 in 2 weeks time or so, though as always, this may just be an overtly optimistic estimate. We'll see!
[IMG]http://i.imgur.com/m29s2EE.jpg[/IMG]
[IMG]http://i.imgur.com/d3zpS5I.jpg[/IMG]
[IMG]http://i.imgur.com/IbSaSVe.jpg[/IMG]
[IMG]http://i.imgur.com/EUyl6bN.jpg[/IMG]
[IMG]http://i.imgur.com/z8n0vut.jpg[/IMG]
[IMG]http://i.imgur.com/MQxq35F.jpg[/IMG]
[IMG]http://i.imgur.com/WB6QBzd.jpg[/IMG]
[IMG]http://i.imgur.com/u0RurVS.jpg[/IMG]
[IMG]http://i.imgur.com/NaTYOIe.jpg[/IMG]
[IMG]http://i.imgur.com/DnINeE1.jpg[/IMG]
[IMG]http://i.imgur.com/jog7YqM.jpg[/IMG][/QUOTE]
Fuck yes! I was just about to go check the forums for that.
Does anyone have a link to a complete BlackMesa.exe? I'd rather not download half a dozen separate files and piece them together like Lego bricks.
Also non-torrent, please.
[QUOTE=Cheshire_cat;40053352]Does anyone have a link to a complete BlackMesa.exe? I'd rather not download half a dozen separate files and piece them together like Lego bricks.
Also non-torrent, please.[/QUOTE]
out of luck Torrent is the best way to get the whole thing at once.
[QUOTE=Cheshire_cat;40053352]Does anyone have a link to a complete BlackMesa.exe? I'd rather not download half a dozen separate files and piece them together like Lego bricks.
Also non-torrent, please.[/QUOTE]
Just the exe file? I might be able to upload it for you.
EDIT: Oh, you mean the installer? Nevermind.
Playing OaR uncut now, it's pretty cool
[QUOTE=Cone;40046752]can they bite through reactive titanium armor though
[editline]26th March[/editline]
keep in mind that Gordon is basically wearing a tank[/QUOTE]
Then I think the last thing to do is slap it.
______
In Power Up, 23 HP, 5 HECU.
I am shouting words that are somewhere between swears and noises.
Speaking of HECU, are the any mods that replace the voices with the original?
Text's video is up
[video=youtube;VoQjNkWsTzc]http://www.youtube.com/watch?v=VoQjNkWsTzc[/video]
I just finished my playthrough of ST uncut for the first time. I thought it was pretty good.
I was a bit irked by some niggling details, particularly with the mapping. While overall the environments were fleshed out well, I had to disagree with some of his design choices. The gas room full of pipes stood out in particular. On the other hand, Uncut had its fair share of awesome moments which I found mostly in the skirmishes between the aliens and the HECU. It was p. fun to just watch these two factions battle it out, then take down the remnants of the winning side.
Though, it did feel a little too short. Did you really face the Gargantua after the second map in HL1?
[QUOTE=Azzator;40061476]I just finished my playthrough of ST uncut for the first time. I thought it was pretty good.
I was a bit irked by some niggling details, particularly with the mapping. While overall the environments were fleshed out well, I had to disagree with some of his design choices. The gas room full of pipes stood out in particular. On the other hand, Uncut had its fair share of awesome moments which I found mostly in the skirmishes between the aliens and the HECU. It was p. fun to just watch these two factions battle it out, then take down the remnants of the winning side.
Though, it did feel a little too short. Did you really face the Gargantua after the second map in HL1?[/QUOTE]
Pretty much all of ST Uncut is accurate to Half-Life path-wise. So yes, the Garg did come after the street battle.
[editline]27th March 2013[/editline]
The biggest deviations are the second area being placed outside the hanger instead of inside, and the enemies used in the fights (AFV's and Manta's).
Hmm what happened to that map which replaced some parts of surface tension? It added a bunch of more stuff that was cut from the release. Is that released now?
[QUOTE=Bloodshot12;40091956][video=youtube;m6sI-dVExI0]http://www.youtube.com/watch?v=m6sI-dVExI0[/video]
[video=youtube;QGi9GI6Ywig]http://www.youtube.com/watch?v=QGi9GI6Ywig[/video][/QUOTE]
Change skybox and the whole thing will start to look decent
I think
Xen in those videos copies too much the simple design of HL1 Xen and looks pretty bad. Hopefully the official Xen will blown my mind.
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