Mass Effect Megathread: I should *go*. *I* should go. I *should* go.
1,001 replies, posted
Can you gift DLC on Origin? For some reason I can't buy BW points, and I was hoping I could convince one of my friends to buy Citadel for me.
Probably not gonna happen, though. Sucks having none of the DLC. Save for Cerberus Network.
[QUOTE=Flicky;40047565]Can you gift DLC on Origin? For some reason I can't buy BW points, and I was hoping I could convince one of my friends to buy Citadel for me.
Probably not gonna happen, though. Sucks having none of the DLC. Save for Cerberus Network.[/QUOTE]
I'm not even sure if you can gift stuff on origin. It's been a while since I tried to though. I can help you out with DLC stuff if you can though.
[QUOTE=dogmachines;40045200]Paragon and Renegade only tend to show different alignments in major decisions, like saving the rachni or destroying the collector base. Other that that it's just used as a "how do you want to get this done" option.[/QUOTE]
This.
Especially in ME3, there's plenty of decisions that aren't specifically paragon/renegade, it's more how you go about doing them that earns you points in either category.
When I talk about the two, I mean when it comes down to larger decisions, not little side quests and whatnot. The side quests are too inconsistent to really come into play.
The best example would be Zaeed's loyalty mission. You have the option of killing Vido and earning his loyalty, or saying, "Fuck you," just to save the workers. Now obviously in the context of the game, you know you can earn his loyalty with a paragon check even if you tell him to fuck off. But if it were a real life scenario, saving the workers is [i]retarded.[/i] Here you are setting out on a suicide mission where if one tiny little thing goes wrong, it could mean failure and billions of lives being lost. Telling a squadmate to fuck off puts the mission at risk, what if you're at a crucial point and he returns the favor of telling you to fuck off? Could cost you your life and lives of billions. For what, a few warehouse workers living to work another day?
If it were up to me, they would be called bleeding heart/utilitarian.
[editline]26th March 2013[/editline]
[QUOTE=Atlascore;40046385]I'd say both paths are dumb, renegade Shepard needlessly kills people for the hell of it and is a massive douchebag that regularly botches anything involving diplomacy.
Also, if you take the renegade path during the Samara loyalty mission you end up getting killed by alien sex from Morinth and/or releasing a mass murder into public, that sounds pretty naive to me.
P.S. Although saying all of paragon Shepard's actions are naive is kind of stupid, there are plenty of paragon choices in the series that just make far more sense than the renegade option, especially as you get further along in the series as renegade Shepard turns into a genocidal crazy person.[/QUOTE]
Shepard was more genocidal as a renegade during ME1. Virtually anyone you encountered, you could pull the, "I can't let you leave," line and blast their face. That being said, renegade never involves killing anyone in a manner that can't be justified. In almost every case, it's someone who has been doing bad things and starts going, "I'm sorry I won't do it again," when they get busted. Paragon is the one who regularly releases murderers just for saying sorry.
Having sex with Morinth isn't a renegade decision. There's plenty of situations in the game that aren't inherently paragon/renegade, just because a choice is at the top of the wheel doesn't mean it is always paragon and vise versa.
Picking Morinth is pretty hardcore but entirely justified. She's an extremely powerful biotic and a natural born killer. She's pretty much just an Asari version of Jack. And when you're going on a suicide mission against the Collectors, having a natural born killer on your side is a pretty good thing to have.
I mean, shit, not many people you recruit are "good" people. Thane killed people for money. Jack did her fair share of murdering shit. Zaeed was a Blue Sun and then killed people for money. Mordin took part in the ultimate renegade decision ever, practically sterilizing an entire race. Kasumi steals shit. You have this ragtag group of killers and whatnot but oh no, recruiting Morinth is going too far. Like I said, paragon often fails to see the big picture.
Picking Morinth isn't "evil" because of who she is, but because you have to kill an equally powerful asari that's chaotic good rather than chaotic evil.
[QUOTE=Shovelpass;40047862]This.
Especially in ME3, there's plenty of decisions that aren't specifically paragon/renegade, it's more how you go about doing them that earns you points in either category.
When I talk about the two, I mean when it comes down to larger decisions, not little side quests and whatnot. The side quests are too inconsistent to really come into play.
The best example would be Zaeed's loyalty mission. You have the option of killing Vido and earning his loyalty, or saying, "Fuck you," just to save the workers. Now obviously in the context of the game, you know you can earn his loyalty with a paragon check even if you tell him to fuck off. But if it were a real life scenario, saving the workers is [i]retarded.[/i] Here you are setting out on a suicide mission where if one tiny little thing goes wrong, it could mean failure and billions of lives being lost. Telling a squadmate to fuck off puts the mission at risk, what if you're at a crucial point and he returns the favor of telling you to fuck off? Could cost you your life and lives of billions. For what, a few warehouse workers living to work another day?
If it were up to me, they would be called bleeding heart/utilitarian.
[/QUOTE]
Well they would considering Zaeed is doing exactly what Saren did as a Spectre and you're okay with it.
You also actually do not even need Zaeed from a gameplay stand point either, he was just an optional DLC. In terms of importance story-wise all he offers is just a good gun, he's not essential, he does not posses any other skills that are crucial to the mission. You have literally no real reason to do what ever he says. It's not like Mordin who literally has essential knowledge for stopping the collectors, Zaeed's shown to be a complete raving mad man and probably a more potential liability than Jack.
But even then the problem is they still manage to portray the renegade as the evil option, and that's really all we're criticizing mainly I think.
[QUOTE=Atlascore;40048134]Renegade is obviously the right choice there, but you're blowing it way out of proportion, Vido didn't kill billions of people, he didn't even kill millions, he just ran a mercenary group that was just as violent as any of the other mercenary groups running around.[/QUOTE]
He's not referring to Vido getting away, he's referring to jeopardizing the mission against the collectors by bringing along a squad mate with a grudge against you.
I really want to slap the guy who thought it was a good idea to put Use/Action, Sprint, Dodge/Roll, and Cover all on the same god damn button
Want to revive your fallen ally? Nope take cover instead. Want to take cover? Nope, dodge instead. Want to sprint away from a close group of enemies? Nope, take cover right beside them instead
[QUOTE=TheTalon;40048278]I really want to slap the guy who thought it was a good idea to put Use/Action, Sprint, Dodge/Roll, and Cover all on the same god damn button[/QUOTE]
I've lost count of how many times I've gotten into cover over and over while trying to revive a teammate.
[QUOTE=dogmachines;40048283]I've lost count of how many times I've gotten into cover over and over while trying to revive a teammate.[/QUOTE]
I laugh when I see other people doing the same thing. You just know exactly what they're feeling
[QUOTE=TheTalon;40048295]I laugh when I see other people doing the same thing. You just know exactly what they're feeling[/QUOTE]
"God fucking dammit no I want to help this guy u- FUCK"
And then they go down as well.
[QUOTE=dogmachines;40048126]Picking Morinth isn't "evil" because of who she is, but because you have to kill an equally powerful asari that's chaotic good rather than chaotic evil.[/QUOTE]
Except that Samara is totally LG, not CG.
[QUOTE=Oliolio;40048354]Except that Samara is totally LG, not CG.[/QUOTE]
Eh, if Shepard hadn't stopped by to help her she would have shot her way out of police custody. In-game she ends up being LG, but it's made clear that she's more than capable of crossing into CG territory.
[QUOTE=Oliolio;40048354]Except that Samara is totally LG, not CG.[/QUOTE]
It's not even evil to pick Morinth, it's just stupid.
You're going to kill someone, who's already pledged their loyalty to you, in favor of someone of the same skill who's known for tricking, seducing, and mind raping people to death.
[editline]26th March 2013[/editline]
[QUOTE=dogmachines;40048407]Eh, if Shepard hadn't stopped by to help her she would have shot her way out of police custody. In-game she ends up being LG, but it's made clear that she's more than capable of crossing into CG territory.[/QUOTE]
The problem with that is she's following a law, it's just that it's not their laws. You could say the fighting against authority itself is unlawful, but Samara probably considers herself the ultimate authority in that case and the cops as unlawful.
[QUOTE=Tureis;40048410]
[editline]26th March 2013[/editline]
The problem with that is she's following a law, it's just that it's not their laws. You could say the fighting against authority itself is unlawful, but Samara probably considers herself the ultimate authority in that case and the cops as unlawful.[/QUOTE]
Saren thought he was helping the galaxy, that doesn't make him good. Even if she's LG by her own standards, by normal standards she's still CG.
[editline]26th March 2013[/editline]
I think the fact that there's alternate character interpretations like this is a testament to the character writing of ME2.
[QUOTE=dogmachines;40048484]Saren thought he was helping the galaxy, that doesn't make him good. Even if she's LG by her own standards, by normal standards she's still CG.
[editline]26th March 2013[/editline]
I think the fact that there's alternate character interpretations like this is a testament to the character writing of ME2.[/QUOTE]
Actually think this specifically has to do more with the alignment system of DnD itself than Mass Effect, but I honestly don't want to talk about it because I think anyone who's been interested in DnD has already looked it up and made their own thoughts on it at this point.
Though if there's one character I think Bioware's own interpretation for and setup that was a complete failure, it was probably Mordin. Aria saying something along of the lines of him being as likely to shoot you as heal you is just completely wrong. Even the trailer for him just doesn't get his character correctly.
I wouldn't be surprised if they made a lot of changes to him during development. The first two games had a lot of changes, even after a lot of footage started to go public.
[QUOTE=dogmachines;40046236]Yes. For reference, ME3 was so bad for me that I could hardly get into the first two games anymore. I got the Citadel DLC and it made me feel good enough about the series that I'm doing a full playthrough right now.[/QUOTE]
Why is the citadel DLC so good though? I'm not even sure what its about.
[QUOTE=KorJax;40048818]Why is the citadel DLC so good though? I'm not even sure what its about.[/QUOTE]
It's cheesy, but knows it, and is hilarious because of it. It also has a huge focus on the characters. It's basically set up as a goodbye to the trilogy and it's characters. It isn't about story, it's about fun times with your space bros from the trilogy.
I honestly didn't like it (mainly because of its focus, I'm fine with it but it's just not for me), and in terms of actually relating to the storyline, it's completely jarring and feels like it is the ending.
Well I mean, it is the ending of the series really, but I forget there actually is more story to cover once I play through it.
[QUOTE=KorJax;40048818]Why is the citadel DLC so good though? I'm not even sure what its about.[/QUOTE]
At its core, the Citadel DLC is a night out with Shepard and friends. The mission is hilariously ridiculous and is obviously just a filler to justify the DLC's existence, but that doesn't mean it's any less worth playing. Play the DLC for that one last final get together with the characters from the trilogy you've come to know and love. If you're going to be expecting a DLC that adds a serious, riveting story to the mix, then I'm here to tell you that you're in for a lot of disappointment because that's totally beside Citadel's intended purpose.
[QUOTE=cagoBHuK;40045209][t]http://i.imgur.com/P1LAzKq.jpg[/t]
f*cking hate such teams. They started to die after wave 5 in the beginning of each round and didnt even try to use medi-gel. So i was basically soloing gold with 3 men down. gaah, i wasnt so angry after playing gold.[/QUOTE]
Tell me your secrets, O Great One.
Just bought and started Citadel to use with my save from just before the Cerberus base attack. Oh god it's so fun. The main bad side is having to play through the series 20 times to see all of the differentiation. I brought Kaiden to the casino because, well he's grown on me. He was ok in ME1 but in ME3 he has a decent amount of stuff. And Brooks is a bit irritating. Thought i didn't need the likes of Omega, From Ashes and Leviathan in this play through but they'll be here for the next.
Can someone post that guys' rant about how the ending was definitively bad?
Can't find it.
[QUOTE=TehDoctorz;40050492]Can someone post that guys' rant about how the ending was definitively bad?
Can't find it.[/QUOTE]
[QUOTE=dogmachines;39958531]It was your post, that I shall paste here in it's entirety:
There was so much more wrong with the ending that I don't even know where to start. From the lack of thematic relevance, the contradictions of plot events, the fact that Shepard doesn't act like him/herself, the fact that the Star child arguably becomes both the protagonist and antagonist in the last 5 minutes, the fact that nothing that happens prior to the Citadel has any bearing on the events that happen there. The fact that the entire story for the Mass Effect trilogy, everything from characters and events to themes and ideas is completely ignored and an entirely new conflict with entirely new characters is presented and resolved in the last five minutes in place of an actual ending.
The Mass Effect 3 ending fails as an ending on every level, it is entirely disconnected from the 3 games which preceed it, it it poorly written, poorly acted, there is NO player agency. Even worse the extended cut ads a huge slap in the face to people who don't like it. If you ask the Starchild why he's doing it and how it could be avoided he literally says "There's no time for that now." Fucker, this is the most impotant moment in history, we can take all the god damned time in the world if you would just tell the Reapers to calm the fuck down.
Fuck. If I wasn't so insanely burned out on Mass Effect's story I could write a fucking thesis on how Mass Effect 3's ending is the worst possible way to end a story. I mean Jesus Christ, there are no redeeming elements in the ending. Every detail, every line spoken, every fucking art asset is an insult to the people who played the games and everyone who spent fucking 7 years of their live creating the universe.
How do you spend nearly a decade of your life on something and get every fucking detail wrong at the end? I thought Caey Hudson was the fucking creative director for Mass Effect, why did he know nothing about the universe when he and Mac Walters sat down to write the endingin one fucking draft. And what fucking drugs were they taking when they decided to use their first fucking draft? FUCK!
I begane to play through Mass Effect today, I wanted to replay the series one last time, doing everything possible. I planned to have ME2 done by the time the final DLC came out. By the time I finished Eden Prime I couldn't continue. I love Mass Effect, it's the best game in the series, which I also love. The thought of spending more time in that universe with those characters is incredibly inticing, but as soon as I remember the ending exists all my enthusiasm dies and I remember the feeling I had last year. I can't do that again.
The Mass Effect 3 ending is the worst ending I have ever witnessed, Extended Cut included. It has killed Mass Effect for me. It has shattered any hope I have that Mass Effect could ever have any meaningful moments in it again. It has killed my love for Mass Effect so much that I'm actually more interested in seeing what they do with Dragon Age Inquisition than I am in seeing any details of Mass Effect 4.
Don't say "there wasn't much wrong with the ending." There was nothing right with it.[/QUOTE]
[QUOTE=JustGman;40050534][/QUOTE]
Thank you.
Mass Effect 3's ending has now ruined one of my friendships. I should sue Bioware.
Should I pick the Asari justicar that upholds peace and honor? Or should I pick the cold blooded killer that murders just for fun? I can't find the paragon/renegade difference here guys, help
[QUOTE=TehDoctorz;40050567]Thank you.
Mass Effect 3's ending has now ruined one of my friendships. I should sue Bioware.[/QUOTE]
That's a little extreme, Commander.
[QUOTE=jackattack;40050137]Just bought and started Citadel to use with my save from just before the Cerberus base attack. Oh god it's so fun. The main bad side is having to play through the series 20 times to see all of the differentiation. I brought Kaiden to the casino because, well he's grown on me. He was ok in ME1 but in ME3 he has a decent amount of stuff. And Brooks is a bit irritating. Thought i didn't need the likes of Omega, From Ashes and Leviathan in this play through but they'll be here for the next.[/QUOTE]
From Ashes is core content unfortunately, I feel sorry for those who didn't have Javik.
I would totally get Kasumi, From Ashes, and Citadel in an instant for ME2 and 3, but Jesus, the DLC is so expensive. It's like $15 for each of the characters, and $20 for Citadel.
So I am going to do a Renegade run of the series, and I have a question:
Do you HAVE to kill your friends in Mass Effect 3, or is it optional if you are doing renegade? Does it only happen if you do 100% renegade?
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