Mass Effect Megathread: I should *go*. *I* should go. I *should* go.
1,001 replies, posted
[QUOTE=mac338;39998647]I do, I draw all the time. But that's not what I mean.[/QUOTE]
Didn't see the "needs to be explorable" part. I meant that you could write it all out. Maybe if it's good enough someone will make a game of it!
[sp]Not really though[/sp]
[QUOTE=Irespawnoften;39997094]Christ, I knew the juggernaut was good, but I expected some challenge when I gave platinum a try.[/QUOTE]
I wonder how good a Geth Jug would be with Pulse rifle 5 and networked AI fully upgraded.
[QUOTE=Flicky;39998438]I like the graphics to ME3 just fine past Mars, but Jesus, those one-frame wiggling sprites on the Citadel just piss me off. At least when they used the same thing in ME2 they had more than one frame.[/QUOTE]
Corpse piles.
[QUOTE=Dominicus;39998690]Didn't see the "needs to be explorable" part. I meant that you could write it all out. Maybe if it's good enough someone will make a game of it!
[sp]Not really though[/sp][/QUOTE]
I've been writing my own sci-fi universe for quite a while, though it could probably be regarded as a parody of the Cthulhu Mythos what with all the Mythos elements in it.
[QUOTE=ironman17;39999083]I've been writing my own sci-fi universe for quite a while, though it could probably be regarded as a parody of the Cthulhu Mythos what with all the Mythos elements in it.[/QUOTE]
Do you write it as a story or a factual essay?
[QUOTE=mikester112;39996588]Which mods are you using?[/QUOTE]
All of them lol
[QUOTE=KorJax;39999329]All of them lol[/QUOTE]
Link?
[QUOTE=mikester112;39999346]Link?[/QUOTE]
[url]http://social.bioware.com/forum/1/topic/368/index/9735492/1[/url]
Here's good video that explains all of it
[video=youtube;MUUS3m7oN68]http://www.youtube.com/watch?v=MUUS3m7oN68[/video]
[QUOTE=Dominicus;39999108]Do you write it as a story or a factual essay?[/QUOTE]
It's more like bits of lore, tales of heroes and bands of adventurers, threats to the very existence of life on Earth, and some kinda dark bits too. It's not exactly a written out story like one would see in a book, I haven't written it out a a full narrative complete with dialogue (since I'm not so good with dialogue); the various pieces are intended to function as part of an interactive environment, with lore being picked up along the way without being outright spoken to you. It could be told in ancient documents or through visual design of the world and it's inhabitants; the kind of storytelling that tells itself and rewards exploration and investigation.
Concerning the "factual essay" thing, it's not really written like that, though a lot of the eldritch magicks in the 'verse are studied and spoken of in somewhat scientific terms, this being a reality where magic is a science based around the conversion and manipulation of energy and matter through force of will, as common to it's people as electricity is to us, and equally as vital for modern civilisation.
As for the Mythos elements, they're there in abundance, though they may differ somewhat from the original designs somewhat, especially in the Gods, who are less like "they regard mankind as we regard insects", and more like celebrities or YouTube personalities, in that popularity and worship gives them their power, thus they depend on mortals to sustain their cosmic levels of power, forming vast empires around the facets of reality they represent to make the most of the ethereal nectar that steams off of their worshippers (or fans, as some call them). There are also creatures that subvert the usual "get popular, get nectar" strategy of gaining power, and outright drink souls dry like vampires, in fact every playable character in that verse has this "dark gift"; known as the Reapers they were created by the Enochians (4ft Cthulhu-people) as the ultimate soldier in their war against the gene-shaping Ancients. However when played they aren't the eldritch horrors one would expect; in fact their form and mindsets and just like any other mortal to start with, though centuries of immortality, being thrown into insane situations and witnessing unspeakable horrors means that every Reaper ends up crazy in some way or another over the course of their eternal lives.
Moral ambiguity is also a theme, as well as a looming threat that gets ever closer and doesn't wait for your sorry ass to stop faffing around; if you haven't done gotten powerful enough or done what you need to do before the Ancient One awakens, you're gonna have to fight that sucker without the advantage of having found the Philosopher's Sword or the AI Ariel to augment Cain's junkyard power armour. Sometimes the "right" thing to do has moral issues applied to it, like the Philosopher's Sword being held by Caliban, who was plotting revenge against one of the main characters after his mother Sycorax died at the hands of J Shaft, when she was only trying to protect her son. To be fair Shaft didn't know she even had a son, and from what he was told by his father-in-law Brian she was a dread witch who was killing any who entered her territory, so it's naturally a bit of a gut punch when Shaft ends up having to fight the boy (now a full-grown lizardman) he single-handedly orphaned, though no apologies would be able to dissuade Caliban's vengeance, no excuses could undo his mother's death and the lonely years of scrounging in the abandoned subway tunnels beneath the Iron Cities, and thus it could only end in death.
That's a small example of how dark the story could potentially get, and it could possibly get even darker if things go south.
[QUOTE=ironman17;39999440]It's more like bits of lore, tales of heroes and bands of adventurers, threats to the very existence of life on Earth, and some kinda dark bits too. It's not exactly a written out story like one would see in a book, I haven't written it out a a full narrative complete with dialogue (since I'm not so good with dialogue); the various pieces are intended to function as part of an interactive environment, with lore being picked up along the way without being outright spoken to you. It could be told in ancient documents or through visual design of the world and it's inhabitants; the kind of storytelling that tells itself and rewards exploration and investigation.
Concerning the "factual essay" thing, it's not really written like that, though a lot of the eldritch magicks in the 'verse are studied and spoken of in somewhat scientific terms, this being a reality where magic is a science based around the conversion and manipulation of energy and matter through force of will, as common to it's people as electricity is to us, and equally as vital for modern civilisation.
As for the Mythos elements, they're there in abundance, though they may differ somewhat from the original designs somewhat, especially in the Gods, who are less like "they regard mankind as we regard insects", and more like celebrities or YouTube personalities, in that popularity and worship gives them their power, thus they depend on mortals to sustain their cosmic levels of power, forming vast empires around the facets of reality they represent to make the most of the ethereal nectar that steams off of their worshippers (or fans, as some call them). There are also creatures that subvert the usual "get popular, get nectar" strategy of gaining power, and outright drink souls dry like vampires, in fact every playable character in that verse has this "dark gift"; known as the Reapers they were created by the Enochians (4ft Cthulhu-people) as the ultimate soldier in their war against the gene-shaping Ancients. However when played they aren't the eldritch horrors one would expect; in fact their form and mindsets and just like any other mortal to start with, though centuries of immortality, being thrown into insane situations and witnessing unspeakable horrors means that every Reaper ends up crazy in some way or another over the course of their eternal lives.
Moral ambiguity is also a theme, as well as a looming threat that gets ever closer and doesn't wait for your sorry ass to stop faffing around; if you haven't done gotten powerful enough or done what you need to do before the Ancient One awakens, you're gonna have to fight that sucker without the advantage of having found the Philosopher's Sword or the AI Ariel to augment Cain's junkyard power armour. Sometimes the "right" thing to do has moral issues applied to it, like the Philosopher's Sword being held by Caliban, who was plotting revenge against one of the main characters after his mother Sycorax died at the hands of J Shaft, when she was only trying to protect her son. To be fair Shaft didn't know she even had a son, and from what he was told by his father-in-law Brian she was a dread witch who was killing any who entered her territory, so it's naturally a bit of a gut punch when Shaft ends up having to fight the boy (now a full-grown lizardman) he single-handedly orphaned, though no apologies would be able to dissuade Caliban's vengeance, no excuses could undo his mother's death and the lonely years of scrounging in the abandoned subway tunnels beneath the Iron Cities, and thus it could only end in death.
That's a small example of how dark the story could potentially get, and it could possibly get even darker if things go south.[/QUOTE]
Sounds like something I would enjoy reading. I suppose you don't have any drafts laying around?
Hang on, let me check...
I have an incomplete list of locations in Genesis, a campaign that involves fighting against various eldritch horrors on post-apocalyptic 24th century Earth. I'll PM it to you; keep in mind it's unfinished, since I tend to write when the mood takes me, plus I was probably a bit tired around the time of writing.
[QUOTE=Fayez;39999424][url]http://social.bioware.com/forum/1/topic/368/index/9735492/1[/url]
Here's good video that explains all of it
[video=youtube;MUUS3m7oN68]http://www.youtube.com/watch?v=MUUS3m7oN68[/video][/QUOTE]
Best thing to do is log into the skydrive then simply select all in the apropreate folders for download, skydrive will auto-sync them all into one zip file so you don't have to individually download each one via mediafire
I'm exercising my full right as Commander to walk around my ship in my underwear.
It really does make every conversation that much more interesting.
Shepard: "I'm Commander Shepard, and these are my favourite briefs on the Normandy"
*Tali looks down, then back up*
Tali: "Falls kinda short of what I expected, but I do like the leopard-skin patterns.."
[T]http://blog.bioware.com/wp-content/uploads/2013/03/wallpaper-018-earth-640x960.jpg[/T]
[QUOTE]Hi Everyone,
My name is Jonathan Warner; I’m the Senior Producer on the Mass Effect franchise. I joined the Mass Effect Team when we launched ME3 and our Multiplayer Service and it has been a wonderful, wild ride!
It has been our pleasure to run and support this service for over a year now and provide the maps, kits, gear, and weapons that we all love. I wanted to thank everyone who played Mass Effect 3 Multiplayer, and participated in our challenges and events. You have made working on it a real pleasure.
After a solid year of dedicated service, we are now turning our attention to new projects and endeavors, but Mass Effect 3 Multiplayer will live on. Our challenge system and N7 HQ will be maintained and looked after.
Thank you again and we look forward to seeing you online!
Jonathan[/QUOTE]
[QUOTE]It was always really exciting to see how the message boards reacted to every new drop of information released, or any change in the game we introduced. Working on the live environment and all of the DLC for the multiplayer was a blast, in large part to the community. I’m still ecstatic over how much content we got to deliver in the last year.
David Crooks[/QUOTE]
[URL]http://blog.bioware.com/2013/03/22/blog-the-multiplayer-team-retrospective/[/URL]
But no co-op campaign
[img]http://puu.sh/2m7xU[/img]
why I hate join in progress at times
because I get paired with dickweeds who do NOTHING
Oh my god drunk Tali.
"Thats a straw."
[QUOTE=jackattack;40005635]Oh my god drunk Tali.
"Thats a straw."[/QUOTE]
[I]Emergency induction straw.[/I]
[editline]23rd March 2013[/editline]
port!
Oh boy, my computer crashed. Time to re-install all three games.
Again.
A good excuse for another playthrough, though.
Oh my god My melee-centric Krogan Vanguard can just carry the entire team.
I bought mass effect 3 for the multiplayer
am I a bad person
[QUOTE=Protocol7;40007954]I bought mass effect 3 for the multiplayer
am I a bad person[/QUOTE]
Probably not, but it still makes me very sad to say you are justified.
How come whenever I search for ME wallpaper it's always stuff with Liara?
She's [sp]not even that cool.[/sp]
Liara is the most fleshed out supporting character and romance to either male or female shepard. I mean, she got her own little side story and had a crazy archetype change.
Major character development over the three games, though I was not a fan of it.
[QUOTE=G3rman;40008110]Liara is the most fleshed out supporting character and romance to either male or female shepard. I mean, she got her own little side story and had a crazy archetype change.
Major character development over the three games, though I was not a fan of it.[/QUOTE]
That's kinda why I dislike her. She goes from some socially inept geek to a self-important information broker to a snippy, worried Shadow Broker. What [I]are[/I] you?
Though I've only romanced her in ME1, maybe that backstory has some redeeming qualities and I'm speaking out of my ass.
[editline]Also tits out of nowhere[/editline]
Also tits out of nowhere
Liara engaged in a lot of shady deals with Cerberus and the Shadow Broker in order to save Shepard's remains. It's all in the novels that they made.
It could also be explained that her changed behavior in ME3 is because she is no longer pursuing revenge and has found time working for the Alliance.
[QUOTE=Estolle93;40008177]
Though I've only romanced her in ME1, maybe that backstory has some redeeming qualities and I'm speaking out of my ass.
[editline]Also tits out of nowhere[/editline]
Also tits out of nowhere[/QUOTE]
I really liked her in ME1, that personality appealed to me. I understand why she changed because the story she had made her go through some dark stuff, but that doesn't mean I like what they did with her. It could have gone just as well if they kept her the same, though a bit more mature and better with people (thanks to Shep), and have Miranda or some other character do the same exact thing she did.
Then I would have no problems romancing her through all the way. Just can't do it now.
Check out her mom, she had those tits coming.
Lets be honest.
By the 3rd game she's obviously smuggling watermelons.
[QUOTE=yellowoboe;40008703]Lets be honest.
By the 3rd game she's obviously smuggling watermelons.[/QUOTE]
Did they change much from the 2nd game to the 3rd? I can't really tell the difference, looks like they just touched up the same model.
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