• Alien Swarm Addon - Heat Stroke
    39 replies, posted
I have a question, do you generate the nav mesh normally for the aliens? And do you know how to get the aliens jump from the ceiling?
[QUOTE=darkrei9n;23520746]I have a question, do you generate the nav mesh normally for the aliens? And do you know how to get the aliens jump from the ceiling?[/QUOTE] I can answer the first question for you, the game uses nodes for navigation, you have to place those on hammer manually, just like HL2.
[QUOTE=FuzzyPoop;23520822]I can answer the first question for you, the game uses nodes for navigation, you have to place those on hammer manually, just like HL2.[/QUOTE] AI Nodes, AI Nodes everywhere. I think I experienced pain from seeing so many AI nodes.
Currently compiling the second map in the campaign, "Bad Water." Spent a lot more time on this one in hammer, tweaking the output from tilegen. Also took more time to make sure the layout plays well, keeping it clean and straightforward. The second map has an inward spiral towards the finale, which is in the dead center of the map. [editline]01:30AM[/editline] a7 released, includes badwater. I dunno yet how to get the overviews fixed, and for some reason can't select missions from the "create a game" tab. Either way, you can still start a game on a specific map by using the "map" command in console.
Released first beta version, b1. Includes both maps retextured with custom textures. Sadly, I broke the friendly AI on badwater, for some reason they just stand around. Would be helpful if anyone can help me fix this. >:3
how to install vpks
[QUOTE=geogzm;23538495]how to install vpks[/QUOTE] If you have same problem as me with the double clicking them not working you can install them by just putting them in your addons folder (ex. "Steam\SteamApps\common\alien swarm\swarm\addons").
Just got done with the first complete playthrough of both maps. Badwater has a part where you go into a server room and it's almost impossible to find your way out, just go up and to the left from there and you should find the right path. Once I get the overviews working this should be a lot easier of an area to get through. Special thanks to Gaffant, Sliferjam and lkz_beginner.bsp for helping with the testing today!
Still can't get map radar working. T_T I have them in 7.5, but I can't find the right directory placement for the overviews.
needs moar publicity
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