^ LtKyle2, there's also the part where Rubick should steal and use Hooks, Ravages, Blackholes, Nuke spells etc and possibly win games.
I remember playing a 4-man party in Captain's Mode and we gave Rubick to our random guy. He literally won the game by stealing and interrupting enemy Black Hole that had caught all 4 of us.
[QUOTE=Gekkosan;38339585]^ If no one gets Mekanism and if you have no trouble Blackholing 3-5 people without BKB/Blink, or so. I mean.. usually Enigma is not needed as a carry.
I'd probably get Hex instead of Skadi, it actually gives more auto-attack damage and 150% mana regen, and a Hex, with the 15 less str and agi and no health/mana boost. Which are not really needed if you have power treads (or mana boots) and as little as Meka.[/QUOTE]
After I get Skadi I can usually farm both a BKB and a Blink Dagger by 25mins. After that I can get a Radiance by somewhere between 28-30mins. Once I have all that it's pretty fucking devastating.
Of course I'm going to be sacrificing a lot by doing this, but it's just some bullshit strategy I've come up with in my time playing Enigma. One day my team had each lane under control and I decided I was going to get a Skadi since I could. I ended up wrecking their carry (who wasn't shut down by my team, at all). Enigma's Malefice + Skadi makes it so they never leave his Midnight Pulse's range.
Honestly, from my experience, I think Skadi is a worthy build on all ranged heroes (not so much on melee). I almost always build it on Queen of Pain, since it gives me ridiculous amounts of tankiness, damage, and slow. I also build it on Morphling after Linken's Sphere. I once even saw it on a Shadow Shaman who just got a lot of extra gold, and he almost turned into a carry. The main problem is that it's one of the most costly items in the game; but, if you can afford it early on, I say go for it. It doesn't replace any core items by any means, but it's one hell of a luxury item.
I once even built it on Outworld Destroyer. It may not stack with his Arcane Orb, but I got it because the enemy team had lots of silence. Once they silenced me they couldn't get away.
Scythe is mainly used for ganking and disabling a certain dangerous hero you want out of the fight. If you're not going for either of those, then there's no need at all for Scythe. It's still a great item regardless, but it's utility can be outmatched in otherwise cases.
I love playing the carry doctor
Basically, as a WD, you farm for urn, phase boots and shift into maximum overdrive and get yourself a BKB. This will make your ult an unstoppable nightmare and people will still try to attack you, but malediction always wins the fight in the end.
When everything is going alright, get yourself an amulet of darkness / whatever it's called. Position yourself in a lane where the enemy push is happening, and then AMBUSH them through BKB - maledickt, stun, ultimate. Having an aghanim scepter works wonders too.
That's not carry Witch Doctor as much as Nuker Witch Doctor.
[editline]6th November 2012[/editline]
A carry is defined as being item dependent and is a right-clicker.
[QUOTE=ForgottenKane;38341477]That's not carry Witch Doctor as much as Nuker Witch Doctor.
[editline]6th November 2012[/editline]
A carry is defined as being item dependent and is a right-clicker.[/QUOTE]
Carries aren't always right clickers.
Necrolyte is a legit carry, he needs gold, his spells are aimed to killsteal and finish off enemies, and he needs a fuckton of mana.
Yet he doesn't use right click for his primary attack.
A carry WD is a WD that succesfully ambushes a team, has a way to not get interrupted, and then causes a teamwipe by himself. He also has permaheal if enough regen.
For Skeleton Kings who have finished their armlet and still don't feel manly enough, Mask of Madness grealy increases the size of your Boning.
[QUOTE=Shibbey;38343508]For Skeleton Kings who have finished their armlet and still don't feel manly enough, Mask of Madness grealy increases the size of your Boning.[/QUOTE]
Get Satanic like a REAL MAN then refresher and aegis.
[QUOTE=Captain Chalky;38340845]I like to build Eul's Scepter of Divinity instead of Scythe of Vyse on certain heroes, especially Rubick after his recent nerfs and some support heroes.
The hex is great but Eul's is just so much cheaper and provides me all I need, again, especially on Rubick. Utility, mobility and mana regen; all-in-one with easy components.
And with the money I save from a Sheepstick I can get Eul's, Force Staff and a Bracer. Money better spent, imo.
I'm not saying that the Scythe of Vyse is bad, it's just overrated like hell. One of the best items, sure, but there are other options equally good and sometimes even better.[/QUOTE]
I get euls on WD , amazing for timing my maledicts
[QUOTE=Suttles;38343947]I get euls on WD , amazing for timing my maledicts[/QUOTE]
I don't get why it isn't core on Disruptor, it helps on trapping on Static Field some tricky heroes and also adds extra time for placing a proper Glimpse.
Apparently you can't even deny heroes under effect of Maledict. Get a Doom / Veno use their ults with your vodoo combined, and boom, guaranteed kill.
[QUOTE=Bordellimies;38345573]Apparently you can't even deny heroes under effect of Maledict. Get a Doom / Veno use their ults with your vodoo combined, and boom, guaranteed kill.[/QUOTE]
Urn someone who is maledicted and limping away
finishes them off half the time
[QUOTE=Rarara;38343483]Carries aren't always right clickers.
Necrolyte is a legit carry, he needs gold, his spells are aimed to killsteal and finish off enemies, and he needs a fuckton of mana.
Yet he doesn't use right click for his primary attack.
A carry WD is a WD that succesfully ambushes a team, has a way to not get interrupted, and then causes a teamwipe by himself. He also has permaheal if enough regen.[/QUOTE]
Necrolyte is not a real carry. Virtually all traditional carries can kill a Necrolyte 9/10 times.
I hate it when people keep mistaking nukers with carries. One thing that can define a nuker is how he is completely shut-down when silenced or the enemy has BKB. Necrolyte is useless against a BKB'd anything. Zeus is useless against a BKB'd anything.
[editline]6th November 2012[/editline]
[QUOTE=Bordellimies;38345573]Apparently you can't even deny heroes under effect of Maledict. Get a Doom / Veno use their ults with your vodoo combined, and boom, guaranteed kill.[/QUOTE]
Doomed heroes can be denied. Same thing with all of veno's abilities.
[QUOTE=ForgottenKane;38347319]Doomed heroes can be denied. Same thing with all of veno's abilities.[/QUOTE]
No, what I meant:
[QUOTE=DotA 2 Wiki]Maledict debuff cannot be purged nor can units be denied while under its effect.[/QUOTE]
Or did I just misread it? At first I thought that it prevents denying, but probably it just isn't deniable like some other DoT effects. Might be my bad again.
[QUOTE=Bordellimies;38347572]No, what I meant:
Or did I just misread it? At first I thought that it prevents denying, but probably it just isn't deniable like some other DoT effects. Might be my bad again.[/QUOTE]
If under Maledict [i]alone[/i] they cannot be denied. If someone like Veno or Doom use their DoT abilities then they can in fact be denied.
[QUOTE=ForgottenKane;38347319] One thing that can define a nuker is how he is completely shut-down when silenced or the enemy has BKB.
[/QUOTE]
yeah and most carries are shut down by heaven's halberd and ghost scepters and force staffs.
soul ring , treads, and force on treant is amazing
[QUOTE=Hellmouth;38348632]yeah and most carries are shut down by heaven's halberd and ghost scepters and force staffs.[/QUOTE]
Yes, that's how we define between the two.
How does force-staff do it may I ask?
most carries are melee so being able to shoot yourself out of there after they've popped whatever steroids they have can help you survive. obviously it's not really a hard counter though
[SUP]yes i should probably have prefixed that with right clickin' carries[/SUP]
but aaanyway my point was that just because nukers are shut down by bkb doesn't mean they can't carry. you wouldn't say that a right clicker can't carry just because he can't hit the enemy team due to euls, ghost, force etc
[QUOTE=ForgottenKane;38354575]Yes, that's how we define between the two.
How does force-staff do it may I ask?[/QUOTE]
It's not running, it's tactical retreat?
Force staff can also be used to get you over cliffs and shit, meaning it counters everyone without a blink.
[QUOTE=Bordellimies;38355588]Force staff can also be used to get you over cliffs and shit, meaning it counters everyone without a blink.[/QUOTE]
Except for casters that have vision, of course.
[QUOTE=Mech Bgum;38356423]I wonder how unique is building shadow blade on nyx?
Basically you're becoming some weird kind of weaver and coupled with dagon its pretty much a guaranteed solo kill.[/QUOTE]
Since his Vendetta is almost entirely used for its nuke, and it has a high cooldown, I suppose Shadow Blade would couple well with Nyx, allowing him to scout and escape without wasting a huge cooldown.
probably the dumbest thing, but i build bane like i would build storm spirit, ie treads, two talismans, a bottle. then i go for bloodstone. works wonders as i rarely ever run out of mana, combined with fiend's grip.
[QUOTE=Bordellimies;38355588]Force staff can also be used to get you over cliffs and shit, meaning it counters everyone without a blink.[/QUOTE]
Most hard carries have some form of 'escape' mechanism or a distance-clearer of some sort. There's a few exceptions, such as Drow and Medusa, but both of them are ranged and if Medusa ever had a blink she'd be OP as all hell.
[editline]7th November 2012[/editline]
Christ, just imagining a Medusa with a blink scares me deeply. She'd be as hard to kill as an AM, but with the highest carrying potential in the game.
I keep hearing about Medusa and read about her stats, but what makes her so unique of a carry?
[QUOTE=supersocko;38363691]I keep hearing about Medusa and read about her stats, but what makes her so unique of a carry?[/QUOTE]
She's the best example of a hard carry. Worthless early, unstoppable with farm
If she has enough mana, Mana Shield basically makes her unkillable
if she has enough damage, Split Shot lets her kill the entire enemy team at once
Those combined with her ult, which is essentially a Naga ult that still lets you attack them, gives her the capability to literally kill the entire enemy team on her own. Even if they survive the ultimate + Split Shot, she's the tankiest hero in the game due to her Mana Shield.
You can literally build any stat on her and she'll get better. Strength for tankyness, Agility for damage (and armor), and even Intelligence makes her tanky AND do damage due to her Spell Shield and Split Shot.
Mask of Madness and Phase Boots on everyone.
But in all seriousness I've been meaning to try Halberd on more heroes because it's got really good stats, but most people completely overlook the item half of the time. Something like Phase > BKB > Halberd > Deso/MKB on Razor to be really tanky and able to lock down carries during a fight, as well as hit pretty hard with all the -armour and +damage from items.
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