actionscript and flash are not optimized enough nor fast enough to handle a game engine like source.
This seems pretty friggin' cool, although maybe it's just cause I use Flash a lot. I've always wanted to make a game but never had the patience to sit down and learn much of actionscript to make an engine of some sort. Now will this be using arrays to build maps? Because when I was messing around with making a game in school, that's the only way I found how.
[QUOTE=KarbineAlt;23761532]actionscript and flash are not optimized enough nor fast enough to handle a game engine like source.[/QUOTE]
:colbert:
[QUOTE=BlueFlash;23761731]This seems pretty friggin' cool, although maybe it's just cause I use Flash a lot. I've always wanted to make a game but never had the patience to sit down and learn much of actionscript to make an engine of some sort. Now will this be using arrays to build maps? Because when I was messing around with making a game in school, that's the only way I found how.[/QUOTE]
It uses level codes, like:
[code]
beginOBJ,type=func_brush,x=40,y=60,width=300,height=200,endOBJ
[/code]
Also note that if you want to make a unique game you WILL need to modify the code.
Why have you posted the same thread twice.Here and in the Programming section
Two different communities.
This is deemed to fail.
Look, there's no point in calling it SE: Flash *[B]unless[/B]* you somehow manage to create at least some compatibility between your demake and the real one
Is it top down or a side scroller.
I'm guessing sidescroller by looking at the screenshots.
I finished adding physics to the current entities and added a Prop_Physics entity.
To test:
[url]www.foxprods.net/experimentalists/sourceEngine.swf[/url]
Open console(~) and type in:test_room. In this room there are:
-2 Prop_Physics entities
-1 player
-1 env_beam, targeting the player.
-3 func_brush entities.
This room was made with the following code:
[code]
beginOBJ,type=func_brush,x=250,y=400,width=2000,height=30,endOBJ,beginOBJ,type=func_brush,x=0,y=250,height=500,width=10,endOBJ,beginOBJ,type=func_brush,x=550,y=250,height=500,width=10,endOBJ,beginOBJ,type=env_beam,x=50,y=200,target=Player,endOBJ,beginOBJ,type=info_player_start,x=50,y=200,endOBJ,beginOBJ,type=prop_physics,x=300,y=50,model=bigbrick,endOBJ,beginOBJ,type=prop_physics,x=200,y=200,model=brick,endOBJ
[/code]
That's it. It was all text, I just had to make the entities.
To move around:
Arrow keys, space to jump.
[highlight]THIS IS STILL ALPHA[/highlight]
How come you stick to the walls? Fixitfixit
[editline]01:44PM[/editline]
Wait this is awesome actually, you can stick to the walls and jump up them and get out of the map
[editline]01:45PM[/editline]
Oh and you can jump in mid-air while falling
[QUOTE=smurfy;23777742]How come you stick to the walls? Fixitfixit
[editline]01:44PM[/editline]
Wait this is awesome actually, you can stick to the walls and jump up them and get out of the map
[editline]01:45PM[/editline]
Oh and you can jump in mid-air while falling[/QUOTE]
Player movement is a bit of a hack :v:
Can you please change the console key?
[QUOTE=UnknownDude;23778688]Can you please change the console key?[/QUOTE]
Sure. What key do you want and do you know its ASCII keycode?
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