The only RTS's I ever beat were the Stronghold series.
I wish I was Korean.
[QUOTE=kevaughan;23648842]I wish I was Korean.[/QUOTE]
Well.. being a Korean makes your RTS-star bigger, but there are [I]certain things[/I] that get much smaller after becoming a Korean.
[QUOTE=Kindlinho;23649974]Well.. being a Korean makes your RTS-star bigger, but there are [I]certain things[/I] that get much smaller after becoming a Korean.[/QUOTE]
zing
[QUOTE=Kindlinho;23649974]Well.. being a Korean makes your RTS-star bigger, but there are [I]certain things[/I] that get much smaller after becoming a Korean.[/QUOTE]
Your eyes.
Well, seeing as I'm Chinese I doubt things will get smaller.
I suck at most rts games but I still have fun playing them.
I suck at them but it doesn't stop me from playing! Really I just suck at micro managing. So warcraft 3 was a pain in the ass for me, you can only move 12 units at one time so you have to make little groups... Uhhhg. I like good editors and making huge battles with them.
for starcraft:
3 workers per mineral field
enough production buildings to constantly keep you at low minerals, plus more for when you accidentally save up
never save up, always spend
try to never hit the supply limit
you can never have enough units
Speed. Strike fast and strike as hard as you can. Maybe even throw all your forces at once. It's risky, but it catches [I]A LOT[/I] of people off their guard. Even if you don't expect it to beat them, you should do it anyway and learn to build up defenses as you attack. The enemy will be severely crippled and will probably have to start production all over again if they haven't already lost.
Also, this only works if your enemy and you are starting at the same phases, not if it's a campaign where the enemy already has full defenses.
In RTS games, I always enjoy building greatly, and thus always get lost in building a defense and all that shit instead of shitting out 10 units per second and doing strategic maneuvers.
[editline]04:58AM[/editline]
[QUOTE=Rubs10;23654575]Speed. Strike fast and strike as hard as you can. Maybe even throw all your forces at once. It's risky, but it catches [I]A LOT[/I] of people off their guard. Even if you don't expect it to beat them, you should do it anyway and learn to build up defenses as you attack. The enemy will be severely crippled and will probably have to start production all over again if they haven't already lost.
Also, this only works if your enemy and you are starting at the same phases, not if it's a campaign where the enemy already has full defenses.[/QUOTE]
Very true, I learned most of this the hard wa...
Damn, I can't stop staring at your avatar.
Build two bunkers at each chokepoint, throw Marines and Firebats into each one. Try 3 Marines and 1 Firebat. Send some Marines to go on top of the ridges/cliff things in groups as scouts and early AA against Mutalisks. Meanwhile build up a nice force of Marines and Firebats (like 20-30 Marines and 10 or so Firebats) while keeping some SCVs near the bunkers for repairs. Maybe throw in some Vultures as well. Group up the Marines and Firebats, (Ctrl+1 and Ctrl+2), and sweep the map. Good practice for attacking.
[editline]03:01AM[/editline]
Oh and don't forget to build some Missile Turrets near the choke points as well so you don't get fucked up by Mutas.
I tried to practice in rts games, but I was always rushed before I could even get more than a unit or two out.
[QUOTE=SamPerson123;23655778]I tried to practice in rts games, but I was always rushed before I could even get more than a unit or two out.[/QUOTE]
Don't tech. Always prioritize to get some tier 1 units out first and foremost.
I always turtle in RTSes. It took me 4 hours to do the third mission in Supreme Commander: Forged Alliance. By the end of it, I had a couple hundred turrets around by base, with the land around it covered in wrecked units.
I end up getting my ass kicked whenever I play an RTS online :saddowns:
I'm usually good at RTS games. The only one I REALLY suck at is Men of War, probably because I was used to spamming tanks and rushing the enemy in Company of Heroes.
Meh, same here. I'm decent at Rise of Nations because it takes a little less micromanagement to get things going than the norm, and has more emphasis on the tech race than other aspects. In just about everything else, I can never seem to keep up and it doesn't help that the pace is often very rushed.
As I did, you may find that games focusing more on tactics than grander strategy, or at least take a slower approach with them, more suited to your abilities. Some examples I could cite are the [url=http://en.wikipedia.org/wiki/Ground_Control_series]Ground Control[/url] and [url=http://en.wikipedia.org/wiki/Total_War_%28series%29]Total War[/url] series, and to a lesser extent, [url=http://en.wikipedia.org/wiki/World_in_Conflict]World in Conflict[/url] or [url=http://en.wikipedia.org/wiki/Men_of_War]Men of War[/url]. I haven't played many freeware strategy games but in the same vein, [url=http://en.wikipedia.org/wiki/The_Battle_for_Wesnoth]Battle for Wesnoth[/url] is a solid game I know. It's easy to get into and the devs are [i]constantly[/i] updating it.
How to win almost every mainstream RTS: Get more units than the other guy and bum-rush him.
[QUOTE=JaegerMonster;23656975]How to win almost every mainstream RTS: Get more units than the other guy and bum-rush him.[/QUOTE]
Even then you can still lose if the person kites you around with a range longer than yours. Had a lot of fun doing that in Warhammer with Eldar vs. Orks.
Get Ground Control: [url]http://www.fileplanet.com/promotions/groundcontrol/[/url] (It's free)
Play.
While you do have to multi task with units a lot of the time, there's no base or resource management which should help you get used to multi tasking with units.
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