Ace of Spades - Minecraft with less mining and crafting, but more guns
4,999 replies, posted
[QUOTE=Hypershadsy;29233553]Just a less-shitty server browser for the shitty site.
Speaking of shitty site, this stupid motherfucker breaks absolutely everything:
[img_thumb]http://dl.dropbox.com/u/21571661/whatadick.png[/img_thumb][/QUOTE]
And where can we get this browser?
I just replaced guns with the giant donut model. This should be fun.
Or not. It covers your entire screen so you cant see the results.
This looks like it'd be a fun game if I could JOIN A SERVER FFF-
Heh. I think it was on Facepunch EU or Profans. But lets just say Green was dominating the whole game and still is. We took a vital hilltop and basically steamrolled into one of their main bases. Raised the 'ole green and kept going.
GREEN IS MASTER RACE!
I edited the Lewis Gun a bit and posted it on the blog if anyone wants it.
[img]http://i.cubeupload.com/5iFYQ5.png[/img]
[url]http://www.aceofspadesblog.com/p/weapon-skins.html[/url]
[QUOTE=SoaringScout;29233908]And where can we get this browser?[/QUOTE]
I'm making it. Only [b]mandatory[/b] thing to do now is to implement joining.
And then fix refreshing.
I'm new to this game, so I'm not sure if this is a common problem, but does anyone else's game mess up when they actually get into a server?
Kinda like once I join a team, everything starts repeating (kinda like how if you would move a window that wasn't responding in Windows XP).
[QUOTE=jeimizu;29233945]Or not. It covers your entire screen so you cant see the results.[/QUOTE]
Well, you certainly can see the result, but not much else behind it.
[QUOTE=Hypershadsy;29234204]I'm making it. Only [b]mandatory[/b] thing to do now is to implement joining.
And then fix refreshing.[/QUOTE]
Could you add an autojoin feature to join a full server whenever someone leaves.
God this fucking game looks like so much fun, but when I get into a server It crashes right when I see the scoreboard.
[QUOTE=zach34;29234224]I'm new to this game, so I'm not sure if this is a common problem, but does anyone else's game mess up when they actually get into a server?
Kinda like once I join a team, everything starts repeating (kinda like how if you would move a window that wasn't responding in Windows XP).[/QUOTE]
Why do people not read atleast a part of the thread?
I really want to create a mod that types out "YEAH MOTHERFUCKER" everytime you kill someone.
[QUOTE=Tark;29234949]Why do people not read atleast a part of the thread?[/QUOTE]
Yeah, god, read the 84 pages or hope you choose a random page with some info on it!
I kinda hope that we will be able to introduce pre-made maps. Having a small town to begin in, and to slowly destroy it voxel by voxel, would be fun.
[QUOTE=gufu;29233024][media][URL]http://i565.photobucket.com/albums/ss98/gufu1992b/ace1.png[/URL][/media]
Continuing on Kaskrin Set. Slowly.
Just realised that the rifle is bugged. BRB.[/QUOTE]
Long time Facepunch lurker here.
I really like your work, and I hope you release this Kaskrin Set. Keep up the awesome job!
[QUOTE=jeimizu;29233502][img_thumb]http://i.imgur.com/Pw3iB.png[/img_thumb]
A simple test.
the top bar sticks out of the ground, and over hill tops so you can spot their tunnels and bunkers, while the barrel acts as a tracer to see where they're aiming.
I found a green tunnel under our base and got 5 kills
And yet changing Ironsights would give people too much of an advantage.....[/QUOTE]
I honestly hurt myself laughing, because I had to keep it silent for the people sleeping
[editline]17th April 2011[/editline]
Well fuck, I wasted my 1000th post in this thread
[url]http://dl.dropbox.com/u/21571661/SpaceOfAids.zip[/url]
[b]What this does[/b]
Parses the server listing in a more readable, sort-able format.
You can join servers.
[b]What this doesn't[/b]
Fix AoS's shitty connection method
The auto-retry for full servers, like in Steam games.
It doesn't sort well if I don't have those 0's before "Players" and "Ping".
[b]How to use it[/b]
Take out the exe and txt (unless you wanna fuck with the source sln).
Change config.txt to contain the path to your AoS "client.exe".
Then you can run it.
[b]What I'm gonna do now[/b]
Go to bed
[QUOTE=Hypershadsy;29235473][url]http://dl.dropbox.com/u/21571661/SpaceOfAids.zip[/url]
[b]What this does[/b]
Parses the server listing in a more readable, sort-able format.
You can join servers.
[b]What this doesn't[/b]
Fix AoS's shitty connection method
The auto-retry for full servers, like in Steam games.
It doesn't sort well if I don't have those 0's before "Players" and "Ping".
[b]How to use it[/b]
Take out the exe and txt (unless you wanna fuck with the source sln).
Change config.txt to contain the path to your AoS "client.exe".
Then you can run it.
[b]What I'm gonna do now[/b]
Go to bed[/QUOTE]
Sweet thanks
I joined The Facepunch EU server, both sides built awesome bunkers, then someone switched teams and griefed, then everyone else switched teams to get revenge. Both sides intelligence ended up at the very bottom of the map :v:
[QUOTE=Tark;29234949]Why do people not read atleast a part of the thread?[/QUOTE]
Thank you for the help, sir.
I can't change my resolution in the config file, but I can change my name. Anybody else have trouble changing their resolution?
So I just modded the weapon models and now I can't connect to any servers anymore. At all.
I tried reinstalling, but that didn't fix anything either. Any help?
So how are people playing? Are they on an old version of the game still, or do they just re-join 100 times until they get in.
[url]http://www.mediafire.com/?q7y936sbl24q3do[/url]
Little demo using the same tech as Ace Of Spades. Source included, feel free to compile yourself. Would be in pure C if Visual C++ supported C99 :/
[media]http://i56.tinypic.com/15gxvk3.jpg[/media]
A deuce and I made this bridge while on the green side. Of course a blue pigdog came over to the green side and began destroying it.
[QUOTE=Jawalt;29235945][url]http://www.mediafire.com/?q7y936sbl24q3do[/url]
Little demo using the same tech as Ace Of Spades. Source included, feel free to compile yourself. Would be in pure C if Visual C++ supported C99 :/[/QUOTE]
Impossible for me to 'play' until you change the controls.
The move controls are the arrow keys, so I have to put my laptop mouse on the left hand, and cross my arms so I can walk and aim at the same time. I then, have to stretch my pinky to press the spacebar.
It's nice test but you should call it keyboard-twister
[QUOTE=MedicWine;29236122]Impossible for me to 'play' until you change the controls.
The move controls are the arrow keys, so I have to put my laptop mouse on the left hand, and cross my arms so I can walk and aim at the same time. I then, have to stretch my pinky to press the spacebar.
It's nice test but you should call it keyboard-twister[/QUOTE] Well obviously it's nothing final. My ultimate goal with this is a multiplayer zombie sandbox game in the same vain as AoS, with destructibility and such.
Up to 12 players playing in a procedural city, playing as survivors. They vote on a scenario and then work together/against each other to complete the scenario. Basically a sandbox 'hardcore' zombie survival game, where you can barricade, etc. Better to run than to fight/limited ammo/rely on each other.
[QUOTE=Amplified31;29235832]I can't change my resolution in the config file, but I can change my name. Anybody else have trouble changing their resolution?[/QUOTE]
Anybody got a fix?
[QUOTE=Jawalt;29236201]Well obviously it's nothing final. My ultimate goal with this is a multiplayer zombie sandbox game in the same vain as AoS, with destructibility and such.
Up to 12 players playing in a procedural city, playing as survivors. They vote on a scenario and then work together/against each other to complete the scenario. Basically a sandbox 'hardcore' zombie survival game, where you can barricade, etc. Better to run than to fight/limited ammo/rely on each other.[/QUOTE]
Looks cool, so far the controls, and the fact that your face is on the floor, are the only problems.
[QUOTE=Jawalt;29236201]Well obviously it's nothing final. My ultimate goal with this is a multiplayer zombie sandbox game in the same vain as AoS, with destructibility and such.
Up to 12 players playing in a procedural city, playing as survivors. They vote on a scenario and then work together/against each other to complete the scenario. Basically a sandbox 'hardcore' zombie survival game, where you can barricade, etc. Better to run than to fight/limited ammo/rely on each other.[/QUOTE]
I hope something like this gets far, I wanted something like this forever now.
Sorry, you need to Log In to post a reply to this thread.