• Ace of Spades - Minecraft with less mining and crafting, but more guns
    4,999 replies, posted
[QUOTE=Warriorx4;29262332]Madpro is pretty mad. [editline]17th April 2011[/editline] Living up to his name I see.[/QUOTE] You know it.
[QUOTE=MadPro119;29262288]No its now, Portal 2 is 50$. Portal 2 is also made by a full fledged team. [b] ITS NOTHING LIKE THAT ACTUALLY[/b][/QUOTE] It still stands. Not charging for the product doesn't mean you can put shit out and not expect criticism. Full team at valve not working on a problem ~~ one guy working on AoS
Made a SWAT skin and a G36C with sounds, booyah.
[QUOTE=WolfeClaw;29262401]Made a SWAT skin and a G36C with sounds, booyah.[/QUOTE] Are you going to release it?
[QUOTE=Greenen72;29262397]It still stands. Not charging for the product doesn't mean you can put shit out and not expect criticism. Full team at valve not working on a problem ~~ one guy working on AoS[/QUOTE] [quote]It's like if Valve released Portal 2 but made it so only 3 people could actually get it to play, and didn't bother trying to fix it[/quote] Thats not criticism. Thats being a prick.
[QUOTE=TheAnyInbox;29262429]Are you going to release it?[/QUOTE] Perhaps, we shall see. Gotta make sure it all works and looks good first. Just gotta get in a server.
Ace-spades.com is down. SpaceOfAids isn't working because of it. [url]http://www.downforeveryoneorjustme.com/http://www.ace-spades.com/[/url]
[QUOTE=MadPro119;29262432]Thats not criticism. Thats being a prick.[/QUOTE] I'm criticizing the fact that he's being a prick. [sp]I partly believe that people are being defensive of the guy for the same reason people think Notch is the second coming, but I'll try and refrain[/sp]
[QUOTE=MadPro119;29262432]Thats not criticism. Thats being a prick.[/QUOTE] What scripting language does the master server use? I would be happy to host a mirror of sorts? Even for download etc?
[QUOTE=Greenen72;29262471]I'm criticizing the fact that he's being a prick. [/QUOTE] It's more the fact that you're sharing the same sentiments as many other people. We've heard them say it, we don't need everyone saying it because it's already been said.
Haha, I have a huge library of high quality sounds (Around 500) that I use for VFX videos, ect. If you guys need a gun sound or something just ask, I might have one.
I wonder what it would be like if AoS was being developed by Crytek...
[QUOTE=Pilotguy97;29262518]I wonder what it would be like if AoS was being developed by Crytek...[/QUOTE] :iiam:
[QUOTE=Pilotguy97;29262518]I wonder what it would be like if AoS was being developed by Crytek...[/QUOTE] Going out on a limb here but i would say it would be leaked 49 days before its release and the graphics might be better.
[QUOTE=MadPro119;29262549]Going out on a limb here but i would say it would be leaked 49 days before its release and the graphics might be better.[/QUOTE] Draw distance would improve, that's for sure.
Woh, yeah, just found a whole folder full of gun sound effects that'd be perfect for this game. MP40, Kar98, M1 Carbine, MG42, BAR, ect. [editline]18th April 2011[/editline] [QUOTE=Pilotguy97;29262555]Draw distance would improve, that's for sure.[/QUOTE] Yeah, that's the one thing I hate about this game. It should be like Minecraft where you can simply press F to change it.
[QUOTE=WolfeClaw;29262581]Woh, yeah, just found a whole folder full of gun sound effects that'd be perfect for this game. MP40, Kar98, M1 Carbine, MG42, BAR, ect. [editline]18th April 2011[/editline] Yeah, that's the one thing I hate about this game. It should be like Minecraft where you can simply press F to change it.[/QUOTE] For me, it's kind of a balance thing. I'd guess that a lot of people would just try to snipe from across the map, and it provides a cover for builders.
I was bored: [b]Machine-gunner[/b] -0.8 movespeed -Equipment: HMG (must be mounted), 200x Ammo, Pistol, 50x Ammo, Pickaxe -Role: Lay down massive suppressive fire to enemies, making them shit their pants. Critical role in a defensive or offensive. -Strengths: Creates massive suppressive fire to enemies, destroying parts of structures as well. -Weaknesses: Cannot eliminate specific targets well. Vulnerable to sniper fire. Weak stealer. Needs to deploy HMG to use. Also very obvious, since there are tracers everywhere. [b]Rifleman[/b] -1 movespeed -Equipment: Rifle, 80x Ammo, Grenade, Pickaxe, Spade -Role: Eliminate specific targets with great accuracy, flanking around enemies suppressed by HMG fire. -Strengths: Long ranged. Good intel stealer. Generally good in most ways. Picks off targets -Weaknesses: Jack of all trades, master in none. Weak in CQC. [b]Saboteur[/b] -1.2 movespeed -Equipment: Silenced Pistol 50x Ammo (no sound, no tracer), Decoy, Time Bomb, Grenade, Spade, Pickaxe -Role: Retrieve enemy Intel and go behind enemy lines. Destroy critical bunkers and structures -Strengths: Dig tunnels and build structures quickly. Eliminate enemies silently. Best stealer. -Weaknesses: Spotted = dead. Bad in 1v1 situations. Cannot defend well.
[QUOTE=Greenen72;29262609]For me, it's kind of a balance thing. I'd guess that a lot of people would just try to snipe from across the map, and it provides a cover for builders.[/QUOTE] True. Man, I can't wait till more guns are added. I'd be addicted to this game like a pedophile to a 5 year old orphan. :buddy: [editline]18th April 2011[/editline] [QUOTE=Flubadoo;29262637]I was bored: [b]Machine-gunner[/b] -0.8 movespeed -Equipment: HMG (must be mounted), 200x Ammo, Pistol, 50x Ammo, Pickaxe -Role: Lay down massive suppressive fire to enemies, making them shit their pants. Critical role in a defensive or offensive. -Strengths: Creates massive suppressive fire to enemies, destroying parts of structures as well. -Weaknesses: Cannot eliminate specific targets well. Vulnerable to sniper fire. Weak stealer. Needs to deploy HMG to use. Also very obvious, since there are tracers everywhere. [b]Rifleman[/b] -1 movespeed -Equipment: Rifle, 80x Ammo, Grenade, Pickaxe, Spade -Role: Eliminate specific targets with great accuracy, flanking around enemies suppressed by HMG fire. -Strengths: Long ranged. Good intel stealer. Generally good in most ways. Picks off targets -Weaknesses: Jack of all trades, master in none. Weak in CQC. [b]Saboteur[/b] -1.2 movespeed -Equipment: Silenced Pistol 50x Ammo (no sound, no tracer), Decoy, Time Bomb, Grenade, Spade, Pickaxe -Role: Retrieve enemy Intel and go behind enemy lines. Destroy critical bunkers and structures -Strengths: Dig tunnels and build structures quickly. Eliminate enemies silently. Best stealer. -Weaknesses: Spotted = dead. Bad in 1v1 situations. Cannot defend well.[/QUOTE] Pretty cool, but I'd like it to be a bit more customizable. Perhaps select a class but change certain guns or even make your own classes.
[QUOTE=WolfeClaw;29262640]True. Man, I can't wait till more guns are added. I'd be addicted to this game like a pedophile to a 5 year old orphan. :buddy: [editline]18th April 2011[/editline] Pretty cool, but I'd like it to be a bit more customizable. Perhaps select a class but change certain guns or even make your own classes.[/QUOTE] maybe throw in a few perks too
[QUOTE=Jah'maaun;29262666]maybe throw in a few perks too[/QUOTE] Maybe, nothing too crazy like Call of Duty though, maybe small things like increased ammo capacity and slight health regeneration.
[QUOTE=WolfeClaw;29262682]Maybe, nothing too crazy like Call of Duty though, maybe small things like increased ammo capacity and slight health regeneration.[/QUOTE] a uav or airstrike wouldn't hurt. hell even add a nuke while we're at it.
You know what else we need? A dynamic weather system. It'd give a reason for the 0 visibility.
[QUOTE=mastermaul;29250106]Looks great, I'll need a in game picture. I'll need a better picture to put on the modpack section, something showing most of everything off if you can.[/QUOTE] Very well: [img]http://uppix.net/9/5/1/246d3d66cf0475f821a324f9d6a7a.jpg[/img]
[QUOTE=loled;29262743]Very well: [img_thumb]http://uppix.net/9/5/1/246d3d66cf0475f821a324f9d6a7a.jpg[/img_thumb][/QUOTE] I approve.
Just added LasGun sounds to my pack. Silly DoW2, why did you make everything so hard? Also, to make Machinegunners fair, their weapons should not be able to destroy blocks.
Hate to say but I don't think that's going to fit so well on the page. [url]http://www.aceofspadesblog.com/p/mod-packs.html[/url] [editline]18th April 2011[/editline] [QUOTE=gufu;29262800]Also, to make Machinegunners fair, their weapons should not be able to destroy blocks.[/QUOTE] Yes it should. It's a completely defensive weapon, what's the harm?
[QUOTE=gufu;29262800]Just added LasGun sounds to my pack. Silly DoW2, why did you make everything so hard? Also, to make Machinegunners fair, their weapons should not be able to destroy blocks.[/QUOTE] Or, they can break blocks, but it takes half a clip to break one.
[QUOTE=mastermaul;29262812] Yes it should. It's a completely defensive weapon, what's the harm?[/QUOTE] Well, I think it would make them easier to flank. Machinegunners would scare off open assaults, but would be helpless against well-engineered ones. It would also make fortifications a bit more interesting. On the other opposite of spectrum you could always add some class/weapon to demolish blocks, but be of little use against large number of players. Oh, and I think mod pack previews should be a bit more standardized. How about images for 4 weapons/tools, player models, and notes (like "sounds changed/more than one model available").
Has anyone tried making a Space Marine mod? I'm gonna try myself.
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