• Ace of Spades - Minecraft with less mining and crafting, but more guns
    4,999 replies, posted
[QUOTE=Penguin-Man;29262880]Has anyone tried making a Space Marine mod? I'm gonna try myself.[/QUOTE] There is SM model and a few bolter models. I can try extracting their sounds from DoW2, if someone wants them.
So many rifle mods...I'm making a Glock and repositioning the arms, it's time to get funkeh.
[QUOTE=gufu;29262866]Well, I think it would make them easier to flank. Machinegunners would scare off open assaults, but would be helpless against well-engineered ones. It would also make fortifications a bit more interesting. On the other opposite of spectrum you could always add some class/weapon to demolish blocks, but be of little use against large number of players. Oh, and I think mod pack previews should be a bit more standardized. How about images for 4 weapons/tools, player models, and notes (like "sounds changed/more than one model available").[/QUOTE] What you could do is make the MG look and sound really intimidating. For example, you could take the pickaxe sound, keep the tempo but add more bass and make it even easier to hear at long range. If you have lots of MG's, they'll sound like you're versing fucking Godzilla and his army of killer 20-foot bees.
[QUOTE=WolfeClaw;29262904]So many rifle mods...I'm making a Glock and repositioning the arms, it's time to get funkeh.[/QUOTE] gangsta???
[QUOTE=Pilotguy97;29262911]army of killer 20-foot bees.[/QUOTE] THIS MUST HAPPEN. Alternative Gamemode. No excuses.
[QUOTE=Jah'maaun;29262914]gangsta???[/QUOTE] The day funkeh is gangsta is the day I suck a goats nipples dry whilst squeezing lemon juice into my eyes.
[QUOTE=gufu;29262936]THIS MUST HAPPEN. Alternative Gamemode. No excuses.[/QUOTE] *Looks at my Avatar* :smug:
[QUOTE=Pilotguy97;29262956]*Looks at my Avatar* :smug:[/QUOTE] :tinfoil:
Uploaded 110 sound effects for you guys to download, I hope it helps you guys with mods, ect. Boom: [url]http://rapidgen.net/get/wnaRp/Sound%20Effects%20for%20AoS%20or%20whatever.zip[/url] :3:
[QUOTE=gufu;29262866]Well, I think it would make them easier to flank. Machinegunners would scare off open assaults, but would be helpless against well-engineered ones. It would also make fortifications a bit more interesting. On the other opposite of spectrum you could always add some class/weapon to demolish blocks, but be of little use against large number of players. Oh, and I think mod pack previews should be a bit more standardized. How about images for 4 weapons/tools, player models, and notes (like "sounds changed/more than one model available").[/QUOTE] I'd have to talk to mad about it.
[QUOTE=mastermaul;29263132]I'd have to talk to mad about it.[/QUOTE] Eh I mean in a perfect world they could be standardized. But people make thier own pics that they want used then its annoying to get into servers.
[QUOTE=WolfeClaw;29263045]Uploaded 110 sound effects for you guys to download, I hope it helps you guys with mods, ect. Boom: [url]http://rapidgen.net/get/axokS/Sound%20Effects%20-%20Love%20you%20Facepunchers.zip[/url] :3:[/QUOTE] There are only 33 sound effects in there.
[QUOTE=Jah'maaun;29263223]There are only 33 sound effects in there.[/QUOTE] Oh shit, my bad. I'll get 'em all and reupload.
There, all 110 this time. Fixed previous post and repost for new page: [url]http://rapidgen.net/get/wnaRp/Sound%20Effects%20for%20AoS%20or%20whatever.zip[/url]
[QUOTE=WolfeClaw;29263311]There, all 110 this time. Fixed previous post and repost for new page: [url]http://rapidgen.net/get/wnaRp/Sound%20Effects%20for%20AoS%20or%20whatever.zip[/url][/QUOTE] Using quite a few of the sounds. Thanks for the upload. IF ONLY I COULD TRY THEM OUT INGAME...
[QUOTE=Jah'maaun;29263399]Using quite a few of the sounds. Thanks for the upload. IF ONLY I COULD TRY THEM OUT INGAME...[/QUOTE] No problem, bro.
[QUOTE=ruarai;29263234]I made a modern pack, it has redone models, all based in the current time, but its mostly set as though you've landed at a place for a mission. Changes: The tent is now a supply drop. Intel now a laptop (done before, but who cares) The rifle is now a more modern looking one. Grenade changed to be more sleek. Alot of sounds changed to counterstrike ones. Some other shit. But can I ask is it possible to change player models, or will the game go all crazy at me?[/QUOTE] You can't change player models but you can change the colors.
I have a few more gun sound effects, just shout if you or anyone else needs something.
This game reminded me of [url=http://atomcdn.appspot.com/old_game_files/2009/07/delta-force/player-delta-force-gun.JPEG]Delta Force[/url] (in some respects) so I ripped some sounds from that and put them in AoS. Has anyone played it DF? It wasn't too mainstream but I loved it. (If anyone wants the sounds I can upload them, although I've only replaced a couple sounds so far.)
Still have not succeeded at joining a server yet, really hope it starts working.
-snip-
[QUOTE=Pilotguy97;29262555]Draw distance would improve, that's for sure.[/QUOTE] I think that's a feature.
Madpro, would you like me to fix up your blogs title, it's not lined up at the moment. Give me the dimensions needed and I'll have a go.
[QUOTE=Chrispy_645;29264034]delta force[/QUOTE] Fuck yeah I loved that game.
[QUOTE=Chrispy_645;29264034]This game reminded me of [url=http://atomcdn.appspot.com/old_game_files/2009/07/delta-force/player-delta-force-gun.JPEG]Delta Force[/url] (in some respects) so I ripped some sounds from that and put them in AoS. Has anyone played it DF? It wasn't too mainstream but I loved it. (If anyone wants the sounds I can upload them, although I've only replaced a couple sounds so far.)[/QUOTE] Nostalgia. That game actually used a voxel engine, so yeah :buddy:
Does anyone know whats the go with the site being down? Any info when it'll be back up?
[QUOTE=thedonkeyvote;29264782]Does anyone know whats the go with the site being down? Any info when it'll be back up?[/QUOTE] It seems he has gone over his hosts upload limit [url]http://www.reddit.com/r/AceOfSpades/comments/gsgnb/is_acespadescom_down/c1pyo3s[/url]
I've patched the server.exe so it doesn't connect to the master server anymore(and therefore works atm ;D): [URL]http://dl.dropbox.com/u/10138885/server_nomaster.exe[/URL] My server is currently using it: [URL]aos://1002554968[/URL]
[QUOTE=eloreda;29264865]I've patched the server.exe so it doesn't connect to the master server anymore(and therefore works atm ;D): [URL]http://dl.dropbox.com/u/10138885/server_nomaster.exe[/URL] My server is currently using it: [URL]aos://1002554968[/URL][/QUOTE] I'd rather just wait.
[QUOTE=eloreda;29264865]I've patched the server.exe so it doesn't connect to the master server anymore(and therefore works atm ;D): [URL]http://dl.dropbox.com/u/10138885/server_nomaster.exe[/URL] My server is currently using it: [URL]aos://1002554968[/URL][/QUOTE] Fuck yes!
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