Ace of Spades - Minecraft with less mining and crafting, but more guns
4,999 replies, posted
[QUOTE=mastermaul;29361092][img_thumb]http://images.wikia.com/en.futurama/images/a/a8/Finglonger.jpg[/img_thumb][/QUOTE]
I had a feeling he meant that.
Too bad you can't because if you add voxels to the player model it messes up. Would be pretty funny though.
[QUOTE=WolfeClaw;29361045][img_thumb]http://gyazo.com/3ddaaea19a7a772c149b6843785f964f.png[/img_thumb]
Smallest I can make it without it losing the G36C look.[/QUOTE]
Looks a bit like the SCAR in Crysis.I like that.
[QUOTE=killkill85;29361210]Looks a bit like the SCAR in Crysis.I like that.[/QUOTE]
This is because the SCAR in Crysis isn't an actual SCAR. Looks nothing like it, actually.
[QUOTE=Duckmeister;29361419]This is because the SCAR in Crysis isn't an actual SCAR. Looks nothing like it, actually.[/QUOTE]
I know.
The dude who made this(Sorry I can't remember his name) should make two separate model sets for the player: Aesthetic and Collision. The Collision models would be the hit boxes. (which would be invisible and would crash the game if edited) On the other hand, the aesthetic ones would be what you would actually see.They'd be editable, and we would be able to make more diverse player models. This is the best solution I can think of, assuming it's all possible within the engine.
The only problem is that people could make huge spike hats that allow you to see tunneling players, but if he adds in the size limit like he was planning on adding for the weapons, it'd all work.
[QUOTE=PrinnyGenocide;29361716]The dude who made this(Sorry I can't remember his name) should make two separate model sets for the player: Aesthetic and Collision. The Collision models would be the hit boxes. (which would be invisible and would crash the game if edited) On the other hand, the aesthetic ones would be what you would actually see.They'd be editable, and we would be able to make more diverse player models. This is the best solution I can think of, assuming it's all possible within the engine.
The only problem is that people could make huge spike hats that allow you to see tunneling players, but if he adds in the size limit like he was planning on adding for the weapons, it'd all work.[/QUOTE]
You could still have really long aesthetic models pointing out of bunkers and stuff. I really think he just needs to add more WWI stuff himself.
I'm itching for MGs, no clue how well they will work in game though.
MG's would probably work out as being somewhat static or very limited mobility that spits out bullets at a high rate in a short amount of time. I can imagine the downside would be overheating too fast if you fire them for a certain duration.
I always imagined MG's having to be carried around in seperate parts, and take a few minutes to set up - along with overheating and having to have atleast 2 people to man it. Makes them a large target if they are trying to move it because if just one of them dies the whole MG is rendered useless.
make swastikas all day everyday
[img]http://i.cubeupload.com/K8W0AJ.png[/img]
I attempted a simple rifle.
(Posting because WolfeClaw commanded that I did so :v:)
I like it, shush.
[editline]22nd April 2011[/editline]
[IMG]http://gyazo.com/30a0d6d7d52a91af4d13b384cdd6c53f.png[/IMG]
Download: [url]http://www.megaupload.com/?d=AGT5KLWZ[/url]
-SWAT Player skin with 3 different heads to choose from
-Many different guns all with high quality sounds
-DOWNLOAD IT ALREADY AND KICK SOME ASS, BROS!
Enjoy, guys.
Should add a picture showing off the 3 heads, don't know which one I should choose now :(
[QUOTE=XeNo;29362938]Should add a picture showing off the 3 heads, don't know which one I should choose now :([/QUOTE]
Ok, will do.
[editline]22nd April 2011[/editline]
[img]http://gyazo.com/2436f848649550ef2076bc9576f3ec10.png[/img]
Helmet, goggles, masked.
[img]http://gyazo.com/2c0d5cfbd551959dc5668f36966f4125.png[/img]
Masked, headband, long hair, goggles
[img]http://gyazo.com/3b919e74d46281149bac3128e1d2e11d.png[/img]
Goggles raised, mask, long hair.
[editline]22nd April 2011[/editline]
Remember that all black parts turn into the colour of the team, so all of them would look 10x better in game.
Anyone know what the font is called on the Ace of Spades Wiki logo? Much thanks.
Rosewood
@XeNo thanks :)
Not ace of spades related, but it's voxel and for a game similar to ace of spades.
[img]http://img695.imageshack.us/img695/2319/williamn.png[/img]
what game?
[QUOTE=MadCatMkII;29364335]what game?[/QUOTE]
A zombie game, doesn't have a name yet.
I'll attempt to make request for guns, can't find anything good to make.
I want to see this zombie game similar to AoS, sounds interesting.
[QUOTE=Pure;29364383]I want to see this zombie game similar to AoS, sounds interesting.[/QUOTE]
I believe that it is in very early development so... maybe the dev will have screens but... :shrug:
[QUOTE=Pure;29364383]I want to see this zombie game similar to AoS, sounds interesting.[/QUOTE]
Currently working on it :) I'm rewriting a large portion of Voxlap, the engine AoS uses, to compile and run with GCC.
[QUOTE=kamikaze470;29362236]MG's would probably work out as being somewhat static or very limited mobility that spits out bullets at a high rate in a short amount of time. I can imagine the downside would be overheating too fast if you fire them for a certain duration.[/QUOTE]
I always imagined completely static, having to be transported on your back or something and taking time to set up.
And water cooled.
[media]http://www.warmuseum.ca/cwm/exhibitions/guerre/photos/2800/19390002-327straight.jpg[/media]
[QUOTE=deadoctober;29364343]A zombie game, doesn't have a name yet.[/QUOTE]
Are you making it or what?
Lol, imagine tanks in this.
[QUOTE=MadCatMkII;29364582]Are you making it or what?[/QUOTE]
jawalt and me are.
My idea for a static MG:
There would be 3 "kits" of MG's at each base at the start of the match, and would respawn at varying times when all of the MG's are destroyed.
In each kit will be 3 items that need to be carried by 3 individual people, a water cooler tank, the machine gun, and the tripod. People carrying one of these items move slower, and are a bigger target to others - they need to stay together and get protection or risk losing parts of the gun to the enemy.
When you arrive at the position, the water tank must be placed down first, followed by the tripod, follow by the gun. To operate the gun would need 2 people, one to manage the gun and has the ability to mark targets - and one firing. It would be recommended to protect MG's very heavily, an enemy can easily turn it on you and shred you if you aren't careful.
If the gun overheats, you must wait for it to cool down - or face your gun jamming and it becoming ultimately useless.
To destroy an MG you would simply break it like a normal block or blow it up, but they would be alot harder to destroy.
[QUOTE=RagamuffinIIII;29365153]My idea for a static MG:
There would be 3 "kits" of MG's at each base at the start of the match, and would respawn at varying times when all of the MG's are destroyed.
In each kit will be 3 items that need to be carried by 3 individual people, a water cooler tank, the machine gun, and the tripod. People carrying one of these items move slower, and are a bigger target to others - they need to stay together and get protection or risk losing parts of the gun to the enemy.
When you arrive at the position, the water tank must be placed down first, followed by the tripod, follow by the gun. To operate the gun would need 2 people, one to manage the gun and has the ability to mark targets - and one firing. It would be recommended to protect MG's very heavily, an enemy can easily turn it on you and shred you if you aren't careful.
If the gun overheats, you must wait for it to cool down - or face your gun jamming and it becoming ultimately useless.
To destroy an MG you would simply break it like a normal block or blow it up, but they would be alot harder to destroy.[/QUOTE]
I like this idea. A lot.
[QUOTE=RagamuffinIIII;29365153]My idea for a static MG:
There would be 3 "kits" of MG's at each base at the start of the match, and would respawn at varying times when all of the MG's are destroyed.
In each kit will be 3 items that need to be carried by 3 individual people, a water cooler tank, the machine gun, and the tripod. People carrying one of these items move slower, and are a bigger target to others - they need to stay together and get protection or risk losing parts of the gun to the enemy.
When you arrive at the position, the water tank must be placed down first, followed by the tripod, follow by the gun. To operate the gun would need 2 people, one to manage the gun and has the ability to mark targets - and one firing. It would be recommended to protect MG's very heavily, an enemy can easily turn it on you and shred you if you aren't careful.
If the gun overheats, you must wait for it to cool down - or face your gun jamming and it becoming ultimately useless.
To destroy an MG you would simply break it like a normal block or blow it up, but they would be alot harder to destroy.[/QUOTE]
unless it has a aimbot and wall hacks then it's a waste of time to set up, and over all useless
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