• Ace of Spades - Minecraft with less mining and crafting, but more guns
    4,999 replies, posted
[QUOTE=Teh Zip File;29119973]I really wish the digging in this was more like Minecraft. One block at time.[/QUOTE] Pickax is like that, shovel does two.
[QUOTE=Tark;29119933]It's fucking piss easy nonetheless.[/QUOTE] dont tell them that this is facepunch damnit
[QUOTE=mastermaul;29119995]Pickax is like that, shovel does two.[/QUOTE] Yes, well, digging with the shovel is annoying. Very annoying.
[QUOTE=Teh Zip File;29120041]Yes, well, digging with the shovel is annoying. Very annoying.[/QUOTE] Not if you're making a tunnel.
I long for a server not full of retards from 4chan
Whenever you get a kill, type "ZOOL" in all chat. We will make this a thing. I know we can do it.
[quote=Me]I've been playing Ace of Spades for awhile now. It is a great game, and has an atmosphere of originality to it. Now, I foresee a problem that could happen after more content is added. I'm not sure if you're well educated in warfare, but the main thing I can see happening that scares me is that this game's combat will become much too mobile in nature. This, of course, would be due to weapons that are naturally mobile in nature. For example, if you added things like submachine guns and sniper rifles, this game might become less of a "dig in and defend" sort and more capture the flag as in a game like Quake. This would make it more stale, and thus, less people would play it. Now, I do think that more weapons and equipment should be added, whether it be class based (something that seems a bit unpopular) or otherwise. To keep the game fresh, however, they should be more defensive in nature. Maybe something around the lines of barbed wire blocks or static water cooled machine gun turrets deployable by special means, that have to be manned by a player. This would give the game a much more original feel, and probably maintain a healthy fanbase for quite a bit of time. Of course, making things TOO static would have the same effect as making things too mobile. There are, of course, just friendly suggestions. I love your game and would hope to see it blossom into something rather enjoyable and popular, and to do that it needs to stand out from the fast paced shootemup style that gamers are starting to get sick of. [/quote] [quote=Game's Creator]You share the same viewpoints as me... I prefer slower paced tactical games so this will never be a twitch shooter, it will most likely veer towards your ideas. The game at a glance looks kind of farcade. but I try to add a little backdrop of realism to every element, even if it's a little abstract. I'm kneedeep in connection issues and stuff now but after that I'll draw up a featurelist. [/quote]
I like that idea. Also grenades should collapse all these autism tunnels that everyone builds everywhere.
Shit, you talked to him. You are like famous, screw notch this guy ftw. You have good points though. hopefully that middleground can be found.
Also, mastermaul, I like your avatar.
My favorite team to play as is blue. Other people can have green be their favorite, but they are an enemy to me and my brethren. Blue for Better Future!
[QUOTE=Ninja Gnome;29120458]My favorite team to play as is blue. Other people can have green be their favorite, but they are an enemy to me and my brethren. Blue for Better Future![/QUOTE] blu 4 life fags only go green
[QUOTE=Ninja Gnome;29120458]My favorite team to play as is blue. Other people can have green be their favorite, but they are an enemy to me and my brethren. Blue for Better Future![/QUOTE] I play RED in TF2 but Blue in this, it's odd. [editline]11th April 2011[/editline] I like to pretend Blue answers to the Kaiser.
I love how the color competition makes this game funner.
[QUOTE=69105;29120483]blu 4 life fags only go green[/QUOTE] blue filth
I don't get the hole color affinity. There just colors?
You're thinking about it too much.
[QUOTE=No_0ne;29120575]blue filth[/QUOTE] do you know why you are green? because you have to look like the ground when we trample all over you
[QUOTE=MadPro119;29120619]I don't get the hole color affinity. There just colors?[/QUOTE] Just colors? You disgust me. Almost as much as those dirty blues.
I hate how a headshot is always a one hit kill.
But but, green blend in better no? Blue stand out except for in water. [editline]11th April 2011[/editline] [QUOTE=Nohj;29120678]I hate how a headshot is always a one hit kill.[/QUOTE] i love it becuase heads are the sizes if watermelons.... On steroids.
[QUOTE=MadPro119;29120684]But but, green blend in better no? Blue stand out except for in water. [editline]11th April 2011[/editline] i love it becuase heads are the sizes if watermelons.... On steroids.[/QUOTE] you know what though. from my experience the green players are SO dumb so here they are in the distance with the fog kinda-sorta blending them in to the ground, right? it could be useful for advancing around and flanking. nope. instead they walk at the crest of the hill entirely exposed. dumb greens don't know camouflage.
I fought the blue in Infiniminer and that one comet fps with the deformable terrain, I'll fight them now!
Blue master race
blue is my favorite color
i like both, can i be purple?
[img]http://img717.imageshack.us/img717/3310/tower2b.jpg[/img] I put so much effort into this tower only to have the server empty out :frown:
i had made an AMAZING pillbox trench system in another server. should have screen capped it. it was so quick and easy to make, too. I had like two pillboxes up in a matter of minutes. [editline]11th April 2011[/editline] that's a great setup, though. good job
i like using the scum blue moles' own tunnels to rape them from behind.
yeah that's the worst thing though because there's always like two or three people willing to put up a good defense but then nobody wants to man it when the team is clearly in trouble so the defense points suddenly become fortified assault structures used to close in on your own base (GAY BECAUSE OF BAD TEAM MATES)
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