• Ace of Spades - Minecraft with less mining and crafting, but more guns
    4,999 replies, posted
I found this excellent position inside the moutain dug out, could view the open field were the Greens would attack our hill from, oddly enough they didn't see me shooting them all the time. I must say, I have never got so many headshots in my life like this. The term 'shooting ducks in a barrel' came to mind as some tried to swim across the lake.
So far definitely going to ask 1 What inspired you to make this? 2 Do you plan on releasing custom editors specifically for the game? I know slab6 can already create models though. 3 Did you expect a following even a fraction of this size? 4 Would you consider implementing a day and night cycle? 5 Will it be possible to have the range of vision increased? 6 7 8 9 10
I think they should have options to change facial maps but not uniform and weapons in terms of what other players can see.
I don't really want him to increase the view distance. While it's very, very short and it's pretty odd, that means people have to get closer to each other. If it was longer it'd turn into pixel hunting.
What are you're plans for new weaponry? EDIT: Do you plan on keeping the teams blue and green, or will you change blue into a color that blends a bit easier, like tan or brown?
[QUOTE=venom;29159872]are "3d" voxels allowed? [img_thumb]http://dc98.2shared.com/download/ZVKx9Bd_/svd.png?tsid=20110413-204337-9d3df832[/img_thumb] like how that scope mount sticks out and shit[/QUOTE] Try it and see.
[QUOTE=MadPro119;29159185]The questions you suggested have been added! [url]http://aceofspadesdeck.blogspot.com/p/faq.html[/url] [b]Also tomorrow I'm going to see if I can get an official interview with Ben, what questions do you guys want answered?[/b][/QUOTE]Are there plans to make a more realistic approach to the game? I.e: Bullet drop and flight time?
ask if he plans on putting different types of blocks, for example a metal like block that can withstand 5x more gunshots,explosions, pickaxes and spades than the average block
[QUOTE=MadPro119;29159969]So far definitely going to ask 1 What inspired you to make this? 2 Do you plan on releasing custom editors specifically for the game? I know slab6 can already create models though. 3 Did you expect a following even a fraction of this size? 4 Would you consider implementing a day and night cycle? 5 Will it be possible to have the range of vision increased? 6 7 8 9 10[/QUOTE] What's the plan for code modding, ala completely user-added weapons and stuff like that?
Actually, I'd like the fog serverside adjustable.
Is he considering recruiting 1 or 2 people to help out with development?
anyone got any idea on how many people i could host with a 512kbps upload speed?
The fog is fine - if you had no fog or it was decreased then it would just be pixel hunting in a distance and end up with people just digging underground more. If you increased it then it would be a close combat fuck fest.
[QUOTE=Nathax;29160068]anyone got any idea on how many people i could host with a 512kbps upload speed?[/QUOTE] I have similar upload speed and managed to host a 20 man game without too much problems, haven't tried anything higher though
[QUOTE=NachoPiggy;29160096]I have similar upload speed and managed to host a 20 man game without too much problems, haven't tried anything higher though[/QUOTE] sweet, thanks
oh hey it works [img]http://gyazo.com/88485d7947af1cc35de31ba18ae54c3f.png[/img] what do to improve
[QUOTE=RagamuffinIIII;29159028][img_thumb]http://filesmelt.com/dl/earlyfort.PNG[/img_thumb] Fort North in its very earliest stages, by the end of the fighting it was like swiss cheese and there was NO underground underneath it at all.[/QUOTE] I built that entire bridge/dam on the left by myself.
Why the fuck is it that hard to join a server?, like, seriously, more than 15 minutes trying to find one working for me.
I don't think I'm gonna play this much until Ben fixes the server issues, it's too much of a hassle to get into a game. It took me about an hour before I could find a server to play on.
I wish this game worked for me. Also, blue rocks.
Additional vesp-I mean servers required!
[QUOTE=dragon1972;29160275]I don't think I'm gonna play this much until Ben fixes the server issues, it's too much of a hassle to get into a game. It took me about an hour before I could find a server to play on.[/QUOTE] I think I'll try from time to time during off-peak hours.
I want to play badly :smith:
[QUOTE=MadPro119;29159969]So far definitely going to ask 1 What inspired you to make this? 2 Do you plan on releasing custom editors specifically for the game? I know slab6 can already create models though. 3 Did you expect a following even a fraction of this size? 4 Would you consider implementing a day and night cycle? 5 Will it be possible to have the range of vision increased? 6 7 8 9 10[/QUOTE] Ask him if he will support people modding his game, and if he will try and make it easier for modders to mod the game.
The first mod pack to hit the blog is the [b]German Pack by our very own Tark![/b] Check it out! [url]http://aceofspadesdeck.blogspot.com/p/mod-packs.html[/url]
wow ok time to make a soviet pack
VSS Vintorez [url]http://filesmelt.com/dl/VSS.zip[/url] Has it's own sounds too!
Hm, I cannot connect to any servers.
So far definitely going to ask 1 What inspired you to make this? 2 Do you plan on releasing custom editors (allowing modding) specifically for the game? I know slab6 can already create models though. 3 Did you expect a following even a fraction of this size? 4 Would you consider implementing a day and night cycle? 5 Will it be possible to have the range of vision increased? Could this be server side / dynamic fog? 6 Do you plan to try and add more realism? Exe, bullet drop, bullet flight time. 7 Do you plan to hire/recruit anyone to assist with the development of the game? 8 9 10 11 Will you have my babies?
Fucking scum green
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