People trashed it because it's the traditional generic HL2 DM mod that plagues Source mods today. I'll still try it, though.
Just to give you guys a clue behind the development team:
I joined the server, David Prassel or "Praz" was there. I gave him some criticism, some ideas of where the game can be fixed. He basically tells me "The game is fine, aim better" when half of the server is complaining about poor hit detection, weapon damage, etc. We get on, I explain how to [I]easily[/I] fix the game (as well as some others). His response is "i bet you do nothing in your life" or something, and then kicks me from the server.
What a great dev, not typical of your average developer either.
A developer's job is not to appease anyone throwing stuff at him. I have not played the mod, but from the screenshot it looks like a serious amount of work.was put in.
So calm the flip down people. You can't just keep attacking developers all the time and then go "LOL CNAT TAKE CRITZ"
Also I find there is an inversely proportional relation between post count and politeness on this forum.
[QUOTE=Amplar;22614804] stuff [/QUOTE]
Like I said on the server:
You can't blame the dev team for poor hit detection. It's not their fault, it's the Source Engine's fault.
You were harassing him with the same bugs over and over, all of which were known. You constantly said that the devs could fix the stuff in seconds and that they were lazy. You insulted the beta team for missing bugs (Which weren't missed.)
When I tried to explain this to you, you blatantly ignored me.
It's a beta - Some bugs will be passed off as too minor to bother fixing. It's called prioritizing. Hopefully, if Orion goes Steamworks, tiny little graphical and interface glitches will be able to be fixed. It's not worth shoving out a hotfix for a crosshair that is too opaque for your tastes.
Though, I will admit, Praz isn't the best when it comes to responding to criticism.
lol I looked up "Steamworks" and got this instead [url]http://en.wikipedia.org/wiki/Steamworks[/url]
:ohdear:
[editline]06:20AM[/editline]
Anyway, I don't know anything about the drama surrounding this mod but I will say that the maps look great, and congratulations to you guys for getting so far. I don't think I'll play it because vanilla deathmatch games don't really interest me (read: can't shoot for shit) but I'm downloading the soundtrack now to check it out. :)
this won't get steamworks.
Really fun.
[QUOTE=.Isak.;22626922]Like I said on the server:
You can't blame the dev team for poor hit detection. It's not their fault, it's the Source Engine's fault.
You were harassing him with the same bugs over and over, all of which were known. You constantly said that the devs could fix the stuff in seconds and that they were lazy. You insulted the beta team for missing bugs (Which weren't missed.)
When I tried to explain this to you, you blatantly ignored me.
It's a beta - Some bugs will be passed off as too minor to bother fixing. It's called prioritizing. Hopefully, if Orion goes Steamworks, tiny little graphical and interface glitches will be able to be fixed. It's not worth shoving out a hotfix for a crosshair that is too opaque for your tastes.
Though, I will admit, Praz isn't the best when it comes to responding to criticism.[/QUOTE]
it's the minor things in games that make them great. there are just tiny issues( like the scope textures) that can be easily fixed within 5-10 minutes. I get prioritizing, but it doesn't soak up ones life to fix a texture everyone hates. I'm just going to do it myself. Sad, isn't it?
[editline]08:29PM[/editline]
Every developer/beta tester I have met has basically retorted to any observations/criticism as "we know, shut the fuck up, you're bitching, aim better"
This won't get steamworks.
[editline]08:30PM[/editline]
"hmm this X doesn't feel ri- SHUT UP THE GAME IS FINE WE FUCKING KNOW"
If this is how the people are up front in game, I'm not even going to waste my time with them on their forum (of which they don't even check the account authorization for weeks on end)
[quote][b]DOWNLOAD ORIGINAL .PDF WITH CORRECT FORMATTING AT:[/b]
[url]http://www.orion-project.net/files/Orion_Beta12_Tutorial_Game.pdf[/url][/quote]
[b]ORION BETA 1.2 TUTORIAL[/b]
VERSION 1.0
[img]http://www.orion-project.net/media/beta12/orion_tut_logo.jpg[/img]
Welcome to the launch of the Orion Source Multiplayer Beta 1.2! We appreciate all of the downloads so far and loved playing with you guys and hope you decide to continue playing. We are putting this tutorial together in order to ensure every player has the knowledge and tools required to get the full game experience from Beta 1.2. If you think we have left anything out, please just let us know by emailing me personally at:
[email]david@prassel.com[/email]
[b]INDEX:[/b]
[quote][b]THE BASICS OF BETA 1.2[/b]
[i]FIRST TIME LAUNCHING BETA 1.2 / KEYBINDS / MOUSE SENSITIVITY / BROWSING GAME SERVERS / JOINING GAME[/i]
[b]THE CLASSES OF BETA 1.2[/b]
[i]ASSAULT / SUPPORT / SNIPER[/i]
[b]CAPTURE THE FLAG & USER INTERFACE[/b]
[i]BRIEF OVERVIEW OF THE GAME MODE FEATURED IN BETA 1.2[/i]
[b]THE OSOR KIT & THE HACKING MECHANICS[/b]
[i]HOW IT WORKS / WHEN TO USE IT / MAPS THAT FEATURE IT[/i]
[b]THE JETPACK[/b]
[i]HOW IT WORKS / WHEN TO USE IT[/i]
[b]THE CLOAKING DEVICE[/b]
[i]HOW IT WORKS / WHEN TO USE IT[/i]
[b]THE WEAPON SYSTEM OF BETA 1.2[/b]
[i]HOW TO GET THE MOST OUT OF YOUR EVERY SHOT[/i][/quote]
[b]THE BASICS OF BETA 1.2[/b]
Welcome to the new world of Orion Beta 1.2. Orion is a fast-paced competitive “twitch-shooter”. It features a classic Capture the Flag game mode, a variety of weapons, and unique player classes. To figure out what weapons will be the best for you as well as which class(es), continue reading.
[b]FIRST TIME LAUNCHING ORION BETA 1.2[/b]
When you first launch Orion Beta 1.2, make sure you take a look at your video options, controls and mouse options. There are tons of new keybinds featured in Beta 1.2 and you should become familiar with them.
[img]http://www.orion-project.net/media/beta12/keybinds.jpg[/img]
[quote][b]MOVEMENT: [/b]
[i]SPRINT SHIFT
JUMP SPACE
JETPACK (ASSAULT) HOLD SPACE
CROUCH CTRL [/i]
[b]NAVIGATION: [/b]
[i]SHOW / HIDE OBJECVTIVE UI T
CHANGE TEAM N
CHANGE CLASS M[/i]
[b]COMBAT:[/b]
FIRE WEAPON MOUSE 1
IRON SIGHTS / SCOPES MOUSE 2
MELEE ATTACK MOUSE 3
RELOAD WEAPON R
THROW GRENADE G
USE ITEMS E
FLASHLIGHT F
DROP THE FLAG B
SWITCH WEAPON FIRE MODE Z
CLOAKING DEVICE (SNIPER) 6
PRIMARY WEAPON 1
SECONDARY WEAPON 2
SIDE-ARM (PISTOL) 3
O.S.O.R KIT 4
[b]COMMUNICATION [/b]
[i]VOICE CHAT V
RADIO COMMAND MENU #01 X
RADIO COMMAND MENU #02 C[/i][/quote]
[b]WHEN LOOKING FOR GAME SERVERS:[/b]
There is a slight bug (Engine based) that plagues only a few people. However, if you are not seeing any Game Servers appear when you click “Find Servers” – try UN-CHECKING the “Show Map List” box at the bottom of the server browser:
[img]http://www.orion-project.net/media/beta12/servers.jpg[/img]
[b]JOINING A GAME:[/b]
When you join a multiplayer game of Orion Source Multiplayer Beta 1.2, you will first be greeted with a Message of the Day. Click OK and bypass this. You are now presented with a Team Selection VGUI menu. There are two teams in Orion: The Carrier Marine Force (CMF) and the Altair Warriors.
[img]http://www.orion-project.net/media/beta12/select_team.jpg[/img]
There are no differences between the two teams besides the names at this point. So it doesn't matter what team you choose as they all have the same weapons and play the same until a future update.
[b]THE CLASSES OF BETA 1.2[/b]
[img]http://www.orion-project.net/media/beta12/select_class.jpg[/img]
In the current state of the Orion Source Multiplayer Beta, both teams share the same classes, the same weapons, the same abilities and the same movement speeds. We are going to be updating the game over time adding a variety of new weapons, game modes, classes, equipment, levels and more in a future release of Orion. This is just a taste of what is to come.
[quote][b]ASSAULT CLASS[/b]
[i]This is the easiest class to play as if you are jumping into the Orion Source Multiplayer Beta 1.2 for the first time. It offers the best weapons that cover short, medium, and long distances. The assault class comes equipped with the JETPACK ability - [b]Hold down JUMP (Space Bar) to activate it[/b].[/i]
[b]WEAPONS:[/b] FNC-30 Rifle / RNC-44 SMG / CV-10 Pistol / OSOR KIT
[b]ABILITY: [/b]JETPACK[/quote]
[quote][b]SUPPORT CLASS[/b]
[i]This is the "HEAVY" of Orion. He packs a mean punch from a distance as well as up close. He can annihilate any jet packing foes or completely put to waste a cloaked sniper upon sighting. However, when he gets up close he can deliver a 1-kill shot from the combat shotgun. The only class to start with 4 grenades (extremely useful).[/i]
[b]WEAPONS:[/b] TREK-79 LMG / TREK-12 COMBAT SHOTGUN / M-40 MAGNUM / OSOR Kit
[b]ABILITY: [/b]INCREASED HEALTH / FOUR STARTING GRENADES[/quote]
[quote]
[b]SNIPER CLASS[/b]
[i]This class is extremely beneficial to any game outcome. They provide a great deal of cover as well as act as covert spies with the cloaking ability and silenced SMG. The SNIPER class comes equipped with the CLOAK ability - Hit the "6" key to activate it.[/i]
[b]WEAPONS:[/b] TREK TRG-22 SNIPER RIFLE / MX-4 SILENCED SMG / CV-10 PISTOL / OSOR Kit
[b]ABILITY:[/b] CLOAKING DEVICE
[/quote]
[b]CAPTURE THE FLAG & USER INTERFACE[/b]
[img]http://www.orion-project.net/media/beta12/ctf_mode.jpg[/img]
The current game mode in the Orion Source Multiplayer beta is classic capture the flag. Both teams start on opposite sides of the level and must make their way towards the enemy base, get inside, grab the flag and hustle back to their base to return the flag. THE FLAG MUST BE AT YOUR BASE IN ORDER TO CAPTURE.
[b]INTERACTIVE ELEMENTS:[/b]
We have some interactive elements on quite a few of the maps. This requires the player to equip their O.S.O.R Kit (hacking tool) and disable keypads to gain access to enemy territory.
Once you successfully hack an enemy keypad, that doorway will be owned by your team and your teammates can go through as you please until the enemy restores it by doing the same exact method as disabling it.
[b]HOW TO REPLENISH YOUR HEALTH, SHIELDS AND AMMO:[/b]
All of the levels have supply stations where you can get additional health, shields and ammunition. Simply get more by hitting "E" (Use) on the following types of props:
[img]http://www.orion-project.net/media/beta12/inventory.jpg[/img]
[b]USER INTERFACE[/b]
There is a brand new user interface included with Orion so make sure you get familiar with all the bits and pieces to it to get the most out of your gaming experience.
[quote][b]GAME-MODE RELATED[/b]
These are User Interface segments related directly to Capture the Flag:
[b]LOCATION:[/b] Varies.
[img]http://www.orion-project.net/media/beta12/ui_cap.jpg[/img] [img]http://www.orion-project.net/media/beta12/ui_defend.jpg[/img]
You can [b]ENABLE[/b] and [b]DISABLE[/b] Objective GUI by simply hitting "T" on the keyboard. You can do this any time in the game and it is extremely helpful in finding the flag location and where to return it.[/quote]
[quote][b]HEALTH & SHIELD / TEAM AFFILIATION[/b]
[b]LOCATION:[/b] LOWER-LEFT
[img]http://www.orion-project.net/media/beta12/ui_health.jpg[/img]
This is located on the lower left hand side of the HUD. This displays your team affiliation, current health, and current shields.[/quote]
[quote][b]WEAPON DIAGNOSTICS[/b]
[b]LOCATION:[/b] LOWER-RIGHT
[img]http://www.orion-project.net/media/beta12/ui_weapons.jpg[/img]
This area of the HUD displays how much ammo you have, how much extra ammo you have, the name of your weapon, and the currently selected fire mode your weapon is using (you can change your weapon fire mode by hitting "Z").
Above this section is how many grenades you currently have.[/quote]
[quote][b]ABILITY METER[/b]
[b]LOCATION:[/b] MIDDLE-RIGHT (only appears when item is in use)
[img]http://www.orion-project.net/media/beta12/ui_jetpackcloak.jpg[/img]
This area of hud displays both the fuel for the JETPACK ability as well as the amount of power left in the CLOAKING DEVICE.[/quote]
[quote][b]TEAMMATE INDICATOR[/b]
[b]LOCATION:[/b] Varies.
[img]http://www.orion-project.net/media/beta12/ui_team.jpg[/img]
This is a very helpful tool when it comes to finding teammates in the levels. These floating blue circles represent where your teammates are in the game. Continue moving to it and you will find them![/quote]
[b]THE O.S.O.R KIT & THE HACKING MECHANICS[/b]
[img]http://www.orion-project.net/media/beta12/osor.jpg[/img]
The O.S.O.R Kit is a very neat tool. We are continually expanding on it and working on streamlining the mechanics that the OSOR kit presents. However, we are not fully there yet and we have created this section to help players identify how to use the kit.
In the current version of the Orion Source Multiplayer Beta the O.S.O.R kit has one use - to hack, disable and restore keypads. Most of the levels in the Source beta make use of this tool.
Once you get to the enemy side of the map you will start seeing some doors locked down with keypads next to them. To get inside you must hit the "4" key to equip the OSOR kit and hold down Mouse1 while looking directly at the keypad to disable it. Only let go once it has reached 100% or if you are getting shot at. It is best to take a teammate with you to disable these objectives so they can provide some cover while you hack.
[b]HOW TO HACK:[/b]
[i]STEP 1- Equip O.S.O.R Kit
STEP 2- Look directly at the keypad you want to hack
STEP 3- Hold down Mouse1 until the hack is 100% complete.[/i]
Once you successfuly hack an enemy keypad you will be granted access to the rooms past that door. However, keep in mind the enemy can restore these keypads to block off your route again - so make sure to keep an eye on them as it will be a constant battle!
[b]THE JETPACK[/b]
[img]http://www.orion-project.net/media/beta12/jetpacks%20copy.jpg[/img]
This is the feature that most fans are downloading Orion for, so let's make sure you know how to get the most use out of this ability!
[b]WHO GETS IT[/b]
Currently, the only class in the game that can use this ability is the ASSAULT class.
[b]HOW TO USE IT[/b]
Using the Jetpack is very easy. Simply spawn as an Assault class and hold down "Jump" (Spacebar) to activate it.
[b]HOW TO "REALLY" USE IT[/b]
There are different ways of getting the most juice out of the jetpack. It has an interesting set of mechanics that allows any player to jump right in and use the Jetpack - but only over time will they master it.
If you start running normally and activate the jetpacks, you will go decently far. However, if you are in a full on sprint and THEN activate the Jetpack, you will go even farther. Keep this idea of moving mechanics and how they affect the jetpack in mind when playing and you will surely notice a difference. Once you get quick enough the Jetpack is a great tool for evading enemy gun fire as well as reaching vantage points.
[b]ANYTHING ELSE I SHOULD KNOW?[/b]
The Assault group also has NO fall damage so jetpack as much as you want. You keep the same accuracy as you do on foot as you do in the air, so keep that in mind!
[b]THE CLOAKING DEVICE[/b]
[img]http://www.orion-project.net/media/beta12/cloaked.jpg[/img]
The CLOAKING DEVICE is truly the gem of the game. Only after a good amount of play time will you truly see the greatness of this ability. While it is slightly bugged still (and we are working on it), it can be used in a great number if situations.
[b]WHO GETS IT[/b]
Currently, the only class in the game that can use this ability is the SNIPER class.
[b]HOW TO USE IT[/b]
Using the CLOAKING DEVICE is very easy. Simply spawn as an Sniper class and hit the "6" key to activate it. It only lasts for 20 seconds so make sure to use it wisely as it does need to recharge.
[b]HOW TO "REALLY" USE IT[/b]
There are a variety of ways to use the cloaking device. Some of the best situations to use it in are:
[quote][b]FIRST WAY[/b]
[i]-While hacking keypads (can't be seen).[/i]
[b]SECOND WAY[/b]
[i]-After a teammate grabs the enemy flag and is leaving there base - hide outside near a crate and activate your cloak and wait for any enemies that were following the flag carrier and mow them down.[/i]
[b]THIRD WAY[/b]
-To hide from an enemy while low on health.
[b]FOURTH WAY[/b]
-To get to a position where you plan on sniping from.[/quote]
[b]THE WEAPON SYSTEM OF BETA 1.2[/b]
[img]http://www.orion-project.net/media/beta12/damage.jpg[/img]
The gun play is the heart and soul of the beta 1.2 release. There are varying elements that come into play in the player to player combat. We are going to be discussing most of those ways below, however, the rest will simply come to you after extensive play and time with the weapons.
[b]THE SPINE OF THE WEAPONS[/b]
The weapons in Beta 1.2 use a stance-based weapon system. What does this mean? It means your accuracy is affected by the way you are moving when you fire your weapon. So standing still and not moving would be the "default" accuracy. Here is how certain movements affect your accuracy:
[quote]
[b]IMPROVING ACCURACY:[/b]
[i]-Standing still
-Crouching
-Using Sights / Scopes[/i]
[b]DECREASING ACCURACY:[/b]
[i]-Jumping
-Sprinting (can't shoot)
-Swimming
-Jetpacking (slightly)[/i][/quote]
The great thing about this is that you can do a variety of each movement and it can either make it neutral, enhance your aim, or decrease it. So if you wanted REALLY good aim, simply find a great vantage point and use your sights / scope AND crouch at the same time.
[b]DAMAGE CONTROL:[/b]
Orion Beta 1.2 uses body groups and hit locations for damage application. Keep this in mind when you get into combat as where you shoot affects how much damage is being dealt. The Chest, Stomach and Head is where you want to aim as it applies the most damage. Legs and arms render less damage.
Hm, doesn't sound too bad.
[QUOTE=Keychain;22515524]Gotta love how OP is pretty much only registered here to advertise this mod. Yet he can't even defend it properly, let alone take 'critism' on it. It's bland, there is nothing that stands out besides the graphics.[/QUOTE]
He can't take criticism on the server too, I pointed out that view models have terrible lag/sway when you're aiming down the sight (making it impossible to aim at a moving target), and he said I was trolling.
You also have to physically carry the flag rather than just having it on your person, which I think is designed to force teamwork rather than encourage it but it deters people from actually capping the flag, it only gives you 5 points and you're (almost) defenceless.
I'd probably have more but the server crashed after 5 minutes.
Servers didnt crash. They were updated by IGN to get ready for the event today.
They will be going down again at 3:00PM US Central to incorporate updated weapon mechanics to two weapons.
[editline]10:25AM[/editline]
[b]DEVELOPER PLAYDATE - WEDNESDAY, JUNE 16th, 2010[/b]
This Wednesday will mark the first "PLAY WITH THE DEVELOPERS" match. We put together 3 weekly date that will be happening EVERY week in order to give any and all fans of Orion a set time to play as well as continue to let the community develop. You will be able to play with a handful of developers every week (usually - depending on schedules and other potential conflicts!).
The match details for this event are below:
[quote][b]EVERY WEDNESDAY:[/b]
Server: IGN / Trinity Game Servers
IP: 66.150.221.65
PORT: 27018
TIMES:
US Pacific: 3pm
US Central: 5pm
US Eastern: 6pm
London: 11pm[/quote]
This will be happening EVERY Wednesday. There are also Saturday and Sunday matches as well, that information can be viewed below:
[quote][b]
EVERY SATURDAY:[/b]
Server: IGN / Trinity Game Servers
IP: 66.150.221.65
PORT: 27018
TIMES:
US Pacific: 11am
US Central: 1pm
US Eastern: 2pm
London: 7pm[/quote]
[quote][b]EVERY SUNDAY:[/b]
Server: IGN / Trinity Game Servers
IP: 66.150.221.65
PORT: 27018
TIMES:
US Pacific: 10am
US Central: Noon
US Eastern: 1pm
London: 6pm[/quote]
We are very excited about the launch of Beta 1.2. We've had tons and tons of awesome gaming moments with all of you in just these first 2 days already. Here is some capture media from the first 2 days of the Beta 1.2 release:
BETA 1.2 LAUNCH MEDIA - DAY 1 & 2
Here it is! See if you can be found!
[img]http://www.orion-project.net/media/beta12/day1_01.jpg[/img]
[img]http://www.orion-project.net/media/beta12/day1_02.jpg[/img]
[img]http://www.orion-project.net/media/beta12/day1_03.jpg[/img]
[img]http://www.orion-project.net/media/beta12/day1_04.jpg[/img]
[img]http://www.orion-project.net/media/beta12/day1_05.jpg[/img]
[img]http://www.orion-project.net/media/beta12/day1_06.jpg[/img]
[img]http://www.orion-project.net/media/beta12/day1_07.jpg[/img]
[img]http://www.orion-project.net/media/beta12/day1_08.jpg[/img]
Make sure to keep playing Beta 1.2. Let's get it on SteamWorks!
damage adjustments on two weapons? all of the weapons need a boost, especially the shotgun. the LMG's damage is how most of the guns should be. if weapon damages are too weak, it will feel just like halo, and whoever starts shooting first, wins.
[editline]07:41PM[/editline]
i also fixed the self illum on the smg's sight( whoever made the model/texture didn't make the dot and lense two textures, dumb) and changed the scope textures- not so sure I want to release it on their forums due to the total dick devs i've met.
[editline]07:44PM[/editline]
but i do want to say i like the mod- keep it going. don't let it die like 1.0!
I played a few games last night. It wasn't too bad.
Yeah the current sights cant be self illuminated due to it being one texture sadly.
We are working on a fix for that
Over all the weapons kill pretty fast, the weapons that are being adjusted are the SMG's and the Shotgun.
[QUOTE=SteveUK;22658943]He can't take criticism on the server too, I pointed out that view models have terrible lag/sway when you're aiming down the sight (making it impossible to aim at a moving target), and he said I was trolling.[/QUOTE]
that does sound pretty douchey. But a multiplayer mod is especially at the mercy of its community (one of the reasons I thought Gcon should be a SP campaign) so if it doesn't play well it'll probably kick the bucket pretty quickly.
Seems like OP wants everyone to pretend it's better than it is so it can get on Steamworks. Maybe he's afraid that if he takes the time to fix them he'll lose the buzz it has now. That I can sympathize with.
Either way the maps are still hella prime
how about, you fix the game, rather than making maps for it 24/7 each and every update.
it's been 4 days and what do you know, only 6 people are on a server.
[QUOTE=BeardyDuck;22694060]it's been 4 days and what do you know, only 6 people are on a server.[/QUOTE]
hah, yeah, I was just going to say something about that. there's actually seven people playing right now! Took them 6 months to fix a server crash and not add anything eye opening or logical to the game.
it's as good as dead again.
inb4 praz tells you that the mod's low player count does not count as proper critism!
At least the maps look nice.
[QUOTE=wraithcat;22702266]At least the maps look nice.[/QUOTE]
bloom 24/7
[b]DEVELOPER PLAYDATE - SATURDAY, JUNE 19th, 2010[/b]
The second Developer Playdate is approaching. The last turn out was rather great, we got some good media and we all had a pretty good time. Make sure to attend these and you can hassle the developers on any of the bugs that occur as well as be featured in some public media.
The match details for this event are below:
[quote][b]EVERY SATURDAY:[/b]
Server: IGN / Trinity Game Servers
IP: 66.150.221.65
PORT: 27018
[b]TIMES:[/b]
US Pacific: 11am
US Central: 1pm
US Eastern: 2pm
London: 7pm [/quote]
This will be happening EVERY Saturday. There are also Wednesday and Sunday matches as well, that information can be viewed below:
[quote][b]EVERY SUNDAY:[/b]
Server: IGN / Trinity Game Servers
IP: 66.150.221.65
PORT: 27018
[b]TIMES:[/b]
US Pacific: 10am
US Central: Noon
US Eastern: 1pm
London: 6pm [/quote]
[b]BETA 1.2 - GAME TUTORIAL[/b]
We are enjoying playing this beta with all of you. We are trying to help solve any confusion that any players might be having and we have also released our Game Tutorial for Beta 1.2. Make sure to read this before playing. It can be found here:
[url]http://www.moddb.com/mods/orion1/news/orion-beta-12-game-tutorial[/url]
[b]BETA 1.2 - FIRST WEEK MEDIA[/b]
Here it is! See if you can be found!
[img]http://www.orion-project.net/media/beta12/day5_01.jpg[/img]
[img]http://www.orion-project.net/media/beta12/day5_02.jpg[/img]
[img]http://www.orion-project.net/media/beta12/day5_03.jpg[/img]
[img]http://www.orion-project.net/media/beta12/day5_04.jpg[/img]
[img]http://www.orion-project.net/media/beta12/day5_05.jpg[/img]
[img]http://www.orion-project.net/media/beta12/day5_06.jpg[/img]
[img]http://www.orion-project.net/media/beta12/day5_07.jpg[/img]
Make sure to keep playing Beta 1.2. Let's get that community to grow!
[QUOTE=wraithcat;22702266]At least the maps look nice.[/QUOTE]
Pretty much all their content looks great, Shame it isn't put to good use.
now why can't people put some effort into some mods that REALLY show potential, like eternal silence. ES wasn't your average source mod and it was pretty damn cool, but it's dead too.
[editline]12:52AM[/editline]
praz needs to face that orion is dead unless people grow some common sense
People still play.
[QUOTE=zeldar;22765813]People still play.[/QUOTE]
"people" being 6-7 kids who are like "omg praz ur game is so aweosme just like halo xD!!1 keep it up man!11"
Who needs halo when you got this?
hahah orion is completely dead now
wow, orion IS dead
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