• RAGE Megathread - Y'know... this Feltrite.
    1,458 replies, posted
[QUOTE=zombojoe;33094964]Is there any way to mod for this game? I remember Carmack saying that if you typed id software into the developer console you would get all the tools they used. That was obviously bullshit though.[/QUOTE] You need to the 64 bit executable to run the mod tools. That hasn't been released yet.
Never had a graphics error until now. EVERYTHING is blue.
I want SLI support now.
This game randomly stopped working on my PC. When I click play an error pops up before any splash screens appear. This happen to anyone else? [editline]9th November 2011[/editline] Reinstalling, 22 Gigs. Definitely feeling the rage.
Beat it. Disappointing game. Trading this and Dead Island in for Saints Row 3.
I finally got around to beating it today. Man that ending was disappointing, even after hearing about how disappointing it was and lowering my expectations. That game really needed more variety and exploration and way more areas. At least it was gorgeous and the shooting was fun.
This game is taking an awesome road trip to your friends cabin and as soon as you get there, the cabin has been burned down and you get raped by hillbiliies, but at least it was a fun ride
Already 33% off on midweek madness. I predict a 75% off sale during Christmas. This is what id gets for declaring PC as no longer being a primary market. id of all companies. Seriously.
First thing I thought was Borderlands.
[QUOTE=hobblinharry;33196082]Already 33% off on midweek madness. I predict a 75% off sale during Christmas. This is what id gets for declaring PC as no longer being a primary market. id of all companies. Seriously.[/QUOTE] No, that's what they get for making a fun, yet empty and hollow game with very little content (although at the same time a crazy amount of detail)
"Asteroid flyby sale" well... at least they kept the sense of humor. if you don't know: [img]http://newswatch.nationalgeographic.com/files/2011/11/2005_YU55_flyby.gif[/img] Happened a few hours ago.
i'm sorry to anyone who likes this game but it sucks, balls. i got bored with it like an hour in and the texture drawrate sucks hard. i'm glad i got it on gamefly but still pissed because i could have skyrim instead of this pile of shit. hopefully skyrim will stay available on gamefly long enough so they can get the copy of rage i sent back and i can get skyrim promptly early next week.
bumping a thread just to say it sucks classy [editline]12th November 2011[/editline] I think it's a fantastic game
Like I said, it's an awesome road trip to a place where you get raped by hillbillies
to a place where nothing happens, really. But it's a scenic roadtrip, at least.
Where the fuck is that texture fix? I've been hoping to replay sometime. I actually enjoyed it.
[url]https://twitter.com/#!/RAGEgame/status/138998348626665472[/url] I think Steam needs a demo too.
Umm, there not gonna be texture fix. All you're gonna get is a different method for filtering and upsampling them; if you have a big ass monitor, it's not even going to help particularly well.
[quote=Carmack] We have a bicubic-upsample+detail texture option for the next PC patch that will help alleviate the blurry textures in Rage. [/quote] probably the texture fix he's talking about
Picked this game up on the steam sale and I keep freezing up on load screens. Haven't been able to find a fix for it on the steam forums either. Any help?
I just got this game, and the language is Russian. Is there a way to change it?
Since this thread has been bumped I thought you guys might be interested to know that there's going to be news on modding tools early this year(source is Bethblog twitter). [QUOTE=CdeMonkey;34005243]I just got this game, and the language is Russian. Is there a way to change it?[/QUOTE] If you right click Rage in Steam and go to properties there should be a language tab. However some games(I am unsure whether Rage is one of them) are only available in Russian if you use a Russian key, if this is the case you may be able to find a language pack.
am i the only person who felt the end was [sp]far too abrupt? the way it just cuts out the tiniest cutscreen and you dont even get to see how the rebellion acted out, just some shit cgi satellite beaming all this stuff; i spent £20 on this (reduced from 40 mind,) and only got about 20 hours out of this max[/sp] nevermind, reading the comments everyone feels this way
[QUOTE=Bobie;34007250]am i the only person who felt the end was [sp]far too abrupt? the way it just cuts out the tiniest cutscreen and you dont even get to see how the rebellion acted out, just some shit cgi satellite beaming all this stuff; i spent £20 on this (reduced from 40 mind,) and only got about 20 hours out of this max[/sp] nevermind, reading the comments everyone feels this way[/QUOTE] I just completed it today and felt the exact same way. I don't even think I got 20 hours out of it, it sure doesn't feel like it.
Rage is going for $15 on Steam today(Half off)!
So today I decided, just for shits, I'd find and download the Rage demo on Steam. Then I come to find that the game sells for 30 bucks, and is currently half-off for a measly 15. Well shit, HAVE to buy it now, right? So then, hours upon hours of downloading later (20 fucking gigs??? I've NEVER seen a game hog THAT much hard drive space) I prepare my computer to churn as bad or worse as it has for games like Crysis 2 with the full DX11 patches, or certain parts in Skyrim. I arrive to the title screen with a curious silence. It seemed strange for there to be no music here, nor any sounds for passing my cursor over the menu options as I check the graphics settings. The game benchmarked my PC as awesome, and with that in mind I turned up most of the... very limited graphics options. Large or small, high or low, these were the only two options for things like the texture cache, and on or off for "texture detail", whatever THAT is. Ah well, at any rate, I start the game up and get greeted with the opening video of a massive asteroid slamming into the Earth (where, no idea, because clouds cover the impact-site so as not to offend anyone who might live in the nation chosen as ground zero). Then, I see subtitles, and I find myself in a cryo-pod, but I get that total white-silence and merely the random electronic buzz of my headphones. You've gotta be fuckin' kidding me... Yep, right out the gate, audio problems. The FMV sequences are fully audible, but the game itself is silent unless you disable the "DTS" feature of your sound drivers. It's not an uncommon issue with PC gamers either. Wow, port-alert! Shameless. Absolutely shameless. People thought Crysis 2's limited graphics options were a betrayal? This game is clumsily ported from the console version with very little graphical wiggle-room and more than a small chance that your game will begin in dead silence because the devs never followed up on a pretty major bug. Ah well, that's fixed, and we haven't even SEEN the real game yet, so onward! The game more or less ejects us into the world of Rage. Remember how in Fallout 3, you got to hear a lot of buildup and backstory about the game world, and how hostile it is outside the Vault, and how nobody ever went out there? The first DOOR you exit out of your cryo-room, where your other fellows in freezing have died for some reason, leads you outside into the harsh desert Sun and over the small vista of a hydroelectric dam. You pretty much IMMEDIATELY get jumped by two war-paint wearing bandits, and are then instantly saved by a guy who looks and sounds like John Goodman, and get taken on a VERY short tour before ending up in your first town. This game is really eager to get going, isn't it? I remember in Fallout 3, finally escaping the Vault felt like this huge deal, and instantly you could see the entire Capitol Wasteland stretched out before you, massive, no doubt deadly, with you alone with a little pistol and a police baton. I remember getting lost wandering the wrong direction, getting chased by thugs with flamethrowers and hiding in a drain pipe under an overpass before finding my way to Megaton and security. Rage gives us the scenic tour and dumps us into a town before giving us a gun, telling us we look capable, and that despite being utter greenhorns to the state of this world, we should go clear out the nearby bandit roost. We board our ATV and set off! The feeling that this game is a cut-rate Fallout settle in quickly during our first mission. Bodies can be looted, but the looting is a single button press that automatically gives you a predetermined bit of loot. This loot, however, does not seem to include the weapon the enemy was carrying. Already, I've run into machine-gun wielding dudes with Cockney accents whom I could loot bullets from, but whose perfectly good rifle vanishes. Otherwise, combat thus far feels functional, if basic for an FPS. You aim, you shoot, the bad guys fall down- though they're pretty into it, I have to say! For all the awful things I'm about to say, one thing must be said first: the character models, textures, shaders and animations ROCK. They look great, highly detailed, and the uncanny valley need not apply for them. All of their lines are accompanied by unique animations, rather than a vanilla library of gestures scripted to masses of conversations. There's a real feeling of life that I rarely see in any but the best games. For the paucity of many townfolk I've seen thus far, I have to say that the quality of the few fill these towns and dungeons far more effectively than mass-produced dialogue robots one might have seen in games like Fallout. Now, that said... ...fuck me! How did they get AWAY with these graphics! THIS is supposed to pass for the mind-blowing imagery I was promised??? Now yes, the art design is alright so far, but the technicals of these environments (or severe lack thereof) are such an insult to my intelligence that I'm actually a little disgusted. The environments are modeled consistently with a pretty clear vision in mind, but the textures? The shaders? They're just not fucking THERE! The key to this deception comes when you first look skyward. A trained eye will tell VERY quickly that the sky and it's clouds are a static matte-painted sky-box. The clouds never move...and neither does the Sun. Why is this important? Glad you asked. It's important, because the environment model textures are a fucking LIE. Look at them. Look at them closely. Most of these models are totally lambert-shaded, not giving off any specular kick, and containing no bump or normals maps to add details to the textures. Best I've seen is some specular mapping, but otherwise, using that static Sun and sky as an excuse, all the textures have the lighting baked into them in the old style, meaning we do NOT have dynamic lighting. But worse than that? Spectrals, those bright spots you might expect to see glinting off something metallic? Those are baked in too. Literally, it's just a white strip placed along an edge that the texturer figures would probably have light kick off of it based on the model's placement compared to the Sun. I've NEVER seen anyone try that, and it does NOT look nice when you know it's there. These textures are basically just color maps with details the shaders SHOULD dynamically produce baked into them in the style of old games like Half Life, with models of so little details you HAD to draw fake details in. This is that same thing, but in far higher resolution, and it's gonna bug the SHIT out of me... ...because it's [I]ugly[/I]...! Look at these environment textures any closer than twenty feet away, and you'll see that they are hideous and false. I can't believe in this age of computer graphics that a major release like Rage would lack such rudimentary elements for its environments as bump or normal maps. I'm going to keep playing, but I have to say, with a few exceptions, I am sincerely disappointed. The gameplay might yet redeem it, but I feel outright offended that the makers of this game thought they could pull the wool over my eyes in such sloppy and slipshod ways.
So wow, four days on and off to beat this game... So looking a bit deeper into the game's graphics, I still stand by what I said about the textures. This game avoids dynamically rendering stuff in lieu of what LOOKS like making a supremely high res world model, dumbing the geometry down and then projecting a render onto the low-res version with all the shader effects baked-in. It would almost be genius if it weren't so deceptive. The game has no issue running, given it's only rendering diffused textures on lambert shaders and overall uses very low-poly models. What looked like a curved and detailed rock ended up being nothing more than three polygons placed so as to create a strangely effective illusion. I've actually seen something like this once before, in Hades Underworld from Kingdom Hearts 2. In that level, the cavern walls were supposed to be lined with jagged cubic pillars of rock, but due to the PS2's limited rendering capabilities, they textured those pillars onto an otherwise flat and round cavern surface. The illusion worked well, keeping the poly budget down while creating a convincing effect. The difference is, back THEN it made sense. The Playstation 2 just couldn't HANDLE the detail it would have needed, so aggressive visual cheats were necessary. Plus, KH2 was rendered in a cartoonish full-bright style that fit with the theme of the game. On current-gen consoles though? It just doesn't belong. In an era where we have games like Skyrim and Crysis, which render legitimate details in props and the environments using dynamic shader effects, this has to be the weakest gimmick I've ever seen, and a true waste when I consider just how huge this fucking game is. Huge, mind you, in it's ludicrous 20-gig size, spanning three separate discs if you play this on a console. NOT huge in its scope or its environments. Truly, the world this game occupies is insultingly small. I guarantee the majority of the space for those 20 gigs was in the textures, since just about every environment texture in the game is unique due to the baking, and it shows whenever you enter the wasteland from anywhere. Go to the Wellspring Wasteland area, and every time you take your car out for a spin, sit back for about 30 seconds while the game caches the textures, because it will LAG until it's done, upon which lag will never bother you again. The good thing is, the Subway Town wasteland doesn't do this, so once you're halfway through the game, you'll be pretty much okay. Still, you know how in Skyrim or Fallout, the world is vast and dangerous to explore? Heading to certain areas is a death sentence without the proper experience or weapons? You could literally trek for hours exploring abandoned ruins, trudging a lake, climbing mountains. The games rewarded your exploratory nature, and you had a respect for the world ever time you struck out, because you were exposed, slow-moving, and the world was HUGE... Rage immediately starts you out with an ATV, and it becomes clear that exploration just isn't going to be rewarded. At all. There's barely anywhere to go and no real reason to go there. The only baddies you EVER fight in the wasteland are other vehicles and easily-knocked-down wooden turrets... Wait... WOODEN turrets??? [I]WOODEN[/I]...TURRETS...??? Where the fuck did they find wood in the wasteland?! No, explain this shit, Id! I played through this entire game, and I never found so much as a STUMP! And yet, apparently the bandits can get their hands on enough wood to construct and RE-construct the supports for their turrets! That is just SLOPPY! For that matter, the Jackals tend to wear shit like antlers on their heads and chests all the time. Care explaining where they found antlers? There are no animals in this game! Where would they live, what would they eat? The world of Rage is the deadest, most sterile environment I've seen since Aperture Science, and at least THAT place had vines and potatoes! Sounds more like the game devs had THEIR hands on their 'wood' for most of the time they spent designing this fucker... Well, anyway, speaking of flora and fauna, the biggest find I ever stumbled upon was a little place occupied by some kook in a shack. He warns me not to fall into his swamp, where I go pick some blooms, but nothing comes of his warning. It's easy to find places like that, because the map will display them as blue. Blue areas are spots you can only travel on-foot, and they are few and far between, believe you me... This game CRIPPLES itself in how reliant it is upon you driving to places. You never feel threatened, you can always run away, and you can run across the map in less than a few minutes. How's the driving though? It's pretty good, I mean, it had fucking BETTER be given how much the game focuses on it. Responsive controls, pretty idiot-proof, and you can improve your vehicle by way of races. Ah yes, the races. Being the completionist I am, I ran and won ALL of them. Why? Because you can ONLY upgrade the parts of your car using certificates won in the races. Yeah, I can buy weapons, schematics and just about everything else with cold-hard cash, and even repair my car for about 26 bucks (Christ, I wish I could fix up MY car for those rates...) but buying car parts with MONEY??? Surely you jest! Yeah, so it's basically a cheap tactic to FORCE you to run the races, since obviously the devs are pretty proud of that feature. And even though you've never had any issue dealing with bandits in the wastes, points in the game tell you your current set of wheels sucks too hard to take on the people you have to face, and it's time to get a bigger, beefier car. First, by beating a time trial, then by winning a sponsored race, and last by smoking some douchebag who offers the key to his ride if you beat him one on one. The races aren't even all that hard, really, provided you don't get yourself stuck on guard rails or end up backwards. The Rocket Rallies can suck my ass though, given how the AI knows where every rally point will be and makes a beeline for it once they realize they're too far behind to catch the current point... At first you think you might keep running the same races over and over to get racing certs, until you realize the prize can only be gotten once, and then you have to move on. At first the weaponized races sound cool, being able to use miniguns and rockets and mines and shit to beat your opponents out, and you think you can just win by hanging back and shredding your opponents from behind. Unfortunately you find that these races are far less "Death Race 2000" and far more "Super Mario Kart", because killing your opponents is almost a total waste of time. Blow someone up, including yourself, and they'll INSTANTLY respawn not far behind. Way to go Id! Not only have you needlessly thrown us out of your game-world's immersion, but you've also totally robbed us of the taboo we might otherwise feel, given that these races are essentially a savage blood-sport! It's such a stupid meta-game concept, and it's not the only one either. In the second Wasteland area, the races include tracks set right in the big-bad government's front door, a place you neither have access to, nor would be let alone to fucking RACE in if you could, without armored APC's emerging to break it up! Then we have the fucking card game, a Pokemon/YugiOh-style trading card game that you can play in bars to gamble, and Triple-Triad it is NOT. It's actually pretty fun, as time-wasting mini-games go, but it's confounding in the kind of cards that exist, and exactly where you even FIND them! You'll find these cards spread out all along in places you travel for missions. In the Dead City you'll find cards for certain mutants, and in the Authority prison you'll find Authority cards. Why are these cards here? Does the Authority play this game too? Do the mutants? Even worse is how MANY of the cards depict key members of the Resistance, and even enemies that neither you, nor ANYBODY have even fucking SEEN, let alone made a playing card of! And speaking of those three factions, let's get to that... The big-bad oppressive government (of whom we NEVER see any overt examples of oppression, and are only TOLD about, not to mention that we never see any key figures) are some dudes called "The Authority". Ooh, getting creative there, aren't you Id? It gets better though! The freedom-fighters striking back against the Authority are called... The Resistance! The Resistance?? Are you fucking kidding me? Were the writers just half asleep or something? It sounds more like some idiot decided their placeholder names for the various factions were better than anything else they'd come up with, kind of like the idiot who uses "1,2,3,4" for his PIN number, or uses "password" for his GMail account! And the Mutants, oh fuck, the Mutants... For about 3/4 of this game I kept asking myself one simple question: WHY THE FUCK ARE THERE MUTANTS AFTER AN ASTEROID STRIKE??? In Fallout, I got it. There was rampant radiation after the bombs fell, and however implausible, it turned creatures and people into all manner of mutated monstrosities. But there's no radiation after a planet-killer asteroid hits! Why were humans mutating into feral crosses between Gollum and the Grunts from Halo? It's only been a hundred or so years! I do NOT buy that a group of human beings turned into Morlocks after only a century! So if not radiation from nukes, then what did it? Feltrite? I DOUBT it, or else I REALLY shouldn't be hauling this shit in my back pocket, should I? Speaking of Feltrite, what a useless concept, wasn't it? The one unique material introduced in the game, and it BARELY factors into the world. Oh, it's used in a few circuits, a type of car armor, and mentioned a few times, but its only true worth is as a sellable item, in a game where making money is RARELY a problem. You don't even use it as an ingredient in the engineering features, something I THOUGH would have been a no-brainer! But no, turns out the Mutants were created by the Authority, who it turns out were Ark Survivors (oh yeah, that's what they call the "Vaults" in this game; again, VERY fucking original, Id) who were evil and power hungry, and set their Ark to activate long before the others, and so they seek out and kill other Ark survivors to maintain their grip on the world! I've rarely been so underwhelmed by a villain. Not only is it faceless, but it's ball-less. I never felt any more dread facing these guys than any of the other bandits from before, and their weapons aren't even that great compared to anyone else's. And to cap off their incompetence, TWICE throughout the game, the Authority sends surveillance drones and soldiers into the towns you occupy to look for you, but they NEVER recognize you, because they don't know what you look like! Oh come on! I'm not wearing a Goddamn mask, and I'm pretty sure their drones have spotted me about four fucking times throughout that game! You're telling me, in OUR future, I'd be able to bust into a prison, free a man wanted for high treason, kill everyone in my way, and your cameras might never get a good look at me? This is lazy! But yeah, nobody really put together that the arrival of the Mutants coincided with the rise of the prevailing regime, and whatever they did must have really fucked up, because most of the Mutants roam free in this destroyed cityscape called "The Dead City", which would make more sense if they were zombies, but whatever. Apparently the Mutations are from "Nanotrites" the Authority put in for some reason, and now they're doing it again to control them, and give them miniguns, and... I don't know, this just seems like such a needless dick move. You already rule with a feltrite fist and the best technology there is, so why the Hell did you need to mutate people to serve you? Also, these Nanotrite fuckers must be some crazy shit, because anywhere that Mutants live gets covered in slimy tumor-vines that cling to buildings and stuff. What purpose does it serve, how is it produced, where is this biological mass getting the energy to sustain itself from? About as unexplained as where the chitinous "fuck, that's creepy" resin structures from "Aliens" comes from, though it made more sense in Aliens because it was...you know...ALIEN... not just mutated humans with microscopic robots fucking around in their bodies. But that's not to mention the bigger mutants, like these 8-foot tall tentacled bastards called "Krakens". See, an original name! THAT wasn't so hard now, was it? And these other big fuckers who stand still and just fire mortars at you. But the Dead City is also occupied by something so ludicrous, so out of touch with the rest of the game that I can hardly believe it's in here... Basically while bopping around the Dead City, at one point you turn and witness what looks like a fucking skyscraper slinking off out of view. Then later, knowing full well what you might be in for, you come across a balcony and find the game giving you a rocket launcher... Now, an experienced gamer would see the rocket launcher and say, "oh fuck, the game thinks I'm really going to need this now, doesn't it?" And of course, no sooner do you pick up the rocket launcher, but that you get attacked by a six-story tall cyborg mutant that rips out chunks of buildings and throws them at you. Okay... What the fuck is THIS thing's story?? I have trouble believing mutations of ANY kind could turn a human being into something twice it's size, leave along something that could dwarf the fucking Rancor from Return of the Jedi! I understand that this thing had help, I mean, it's got electrode things in its back and stuff, but how did it get that big to begin with? The fuck does it EAT? And this thing never busted down the walls surrounding the city? We NEVER see anything like this again for the rest of the game. Never explained, never fucking MENTIONED for the rest of the game! It's a big-lipped alligator boss! Oh, but how EVER will I defeat this monstrosity! Oh, it must have SOME weak-point! Oh, hey, I know! How about the GIANT BLUE GLOWING "FUCK-ME" LIGHTS IN ITS HERNIATED CYBORG HEART AND BRAIN??? And by the way, whenever it tries hitting you, and I mean even just PUNCHING you, it paints you with a freaking LASER first! How the fuck does THAT make any Goddamn sense? That's like the meme image of the tactical knife with the sniper-scope attached to the handle! God, this game is such a fucking mess, and in so many ways. I don't think there was a single moment of the story where I felt truly involved, or that there were any kind of stakes. It just never sucked me in like a good game is supposed to do. At every juncture, it feels like a cut-down version of a much bigger and better game. It tries to act like a sandbox, and yet it gives you so few choices for ANYTHING. You have no control over your appearance or gender, weapon customization maybe adds ONE new feature to a given weapon. There are only two towns in the entire game, three if you count the little outpost at the beginning of the game. You're stuck to a linear plot that plays out one way, with no moral ambiguity. Towns are entirely non-combat zones, so you KNOW you can't get surprised or caught in a sudden firefight as a sudden twist in the game's plot. The loudspeakers in Stillwater (excuse me, "Wellspring") warn people against pickpocketing, but you can't break the law anyway. Oh, and by the way, is this game not full of the most stereotypical characters I've seen in a while or what? Let's see, we've got a Russian group called the Gearheads who speak some of the fakest Russian accents I've heard since "Modern Warfare". There's the Chinese merchant with the shifty eyes, the Texan mayor who never stops clasping his lapels, the skinhead mayor whose hands are always firmly grasping his massive belt buckle. The weird, unsettling scientist, the old Chinese man with the buck-teeth, and need we forget, the guy named Dietrich who wears an old German army uniform, complete with the WWI German Helmet with the spike on top of it. I mean, holy shit! Now, as I bring my thoughts to a close here, let me expand a little on the AI. I complemented the game for its character models and animations, but I never suspected how thoroughly they would go to making the firefights interesting. The human enemies converse with each other while fighting you, hurling abuse, sure, warning of grenades thrown their way and yours, yes. But I never thought I'd hear NPC's have an argument with each other. Seriously, these enemies will give orders to the others, or announce things they're doing. I once got in a situation where one of them had seen me when I ducked into a closet and the other hadn't. It went something like this: "Get in there, rush him!" "I can't!" "Just do it!" "Where is he?" "Over there!" And after that, I saw the guy in question marching into the doorframe and in front of my awaiting shotgun barrel. What that does for the combat really adds color to what would otherwise be a pretty lackluster FPS experience. They act intelligently sometimes, realizing you've got the upper hand and falling back to regroup, whereas most lone enemies in other games I've played would charge blindly to their doom. It's really something to just slaughter an entire squad in a room only to hear the one guy you missed literally shout "Fuck this shit!" and book it out the door. I mean, the enemies will STILL walk blindly into an obvious deathtrap with a visibly spinning decapitation blade, but y'know, after everything else the game has thrown at me, I just kinda' shrug at stuff like that at this point. So, the game ends as fast as it begins, and with less feeling that anything was truly accomplished. You break into the Authority stronghold, upload some code, kill some minigun mutants, and signal a satellite to activate all the other Arks across the planet. And with no final boss or denouement in sight, it ends. Roll credits. You know, I know this game is trying to end like Half Life 2 here... I think... but to put it simply, these guys are NO Valve. Don't think I missed the part where the Authority soldier in Subway Town ordered me to "pick up that can" either Id, you're really not that subtle... I guess the moral of this story is, you get what you pay for. I can't complain too much about a game I paid 15 bucks for, but it's oh so much fun to do it anyway! What else can I say? Crysis 2 tops off around 10 gigabytes, half this game's space requirements, and yet it has infinitely more content and a much more satisfying... well, everything! Save maybe for the enemy dialog. But even as highly as I praise all that, with the characters and the AI, it would have added greatness to a good game, but as it is it just adds pretense to a seriously mediocre game. So Rage...? Yeah, just a little bit.
[url]https://twitter.com/ID_AA_Carmack/status/209303684427956225[/url] [img]http://i.cubeupload.com/2iAZIS.png[/img]
God dammit I'm going to have to buy RAGE now.
[url]http://www.destructoid.com/-the-scorchers-dlc-possibly-listed-for-rage-229754.phtml[/url] [quote=Destructoid]According to European ratings board PEGI, Bethesda is ready to publish downloadable content for RAGE, the id Software shooter that released late last year. PEGI's listing reveals something called RAGE: The Scorchers was recently approved by Europe's glorious guardians. For those not in the know, the Scorchers were an enemy faction revealed before the release of RAGE, but never made it into the final game. This lends credence to the idea that we're getting an expansion, with new missions based around the clan. Since RAGE released last October and wasn't exactly memorable, the idea of an expansion is surprising, but I'd certainly give it a go. I liked RAGE, for all its problems. Good little shooter, and rather pretty to boot.[/quote] [img]http://bulk2.destructoid.com/ul/229754-header.jpg[/img]
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