• Centration - The paranoid, toolbox smashing and monkey throwing space station simulator
    608 replies, posted
[QUOTE=Bob_Namg;37313417]To be all that honest, I was hoping for a 2D kind of game. I wonder if it's more or less difficult to destruct/interact with enviorments because of the 3D model.[/QUOTE] There's already a SS13 2D remake in the works (quite far in too). As for destruction, you obviously have more entities to destroy, question is how they handle it. In SS13 usually stuff is either there, or destroyed (or in the case of floors it can be damaged too), so the same in 3D really wouldn't be hard (you'd have one or two objects that have 2-3 models for different damage levels, the rest would be just 1), however in 3D it's more evident and looks worse (even moreso than 2D). It's not the computing power that is lacking for 3D destruction, it's just that unless it's procedurally calculated (which is very complex stuff), you need various 3D models for every single object for its different states of destruction, which obviously is a lot of work.
[QUOTE=Black-Ice;37313593]Why is this thread playing music? What the fuck[/QUOTE] It's playing the official theme for Centration. Not sure how, looks like a vimeo plugin.
[QUOTE=Bob_Namg;37313539]-+ ^-> (Broken arrow key)[/QUOTE] Then use the numpad keys?
[QUOTE=acds;37313599]There's already a SS13 2D remake in the works (quite far in too). As for destruction, you obviously have more entities to destroy, question is how they handle it. In SS13 usually stuff is either there, or destroyed (or in the case of floors it can be damaged too), so the same in 3D really wouldn't be hard (you'd have one or two objects that have 2-3 models for different damage levels, the rest would be just 1), however in 3D it's more evident and looks worse (even moreso than 2D). It's not the computing power that is lacking for 3D destruction, it's just that unless it's procedurally calculated (which is very complex stuff), you need various 3D models for every single object for its different states of destruction, which obviously is a lot of work.[/QUOTE] Remake? Hook me up with that shit, mate!
I think I just got the last key. Holy crap, that went fast.
[QUOTE=acds;37313599]There's already a SS13 2D remake in the works (quite far in too). As for destruction, you obviously have more entities to destroy, question is how they handle it. In SS13 usually stuff is either there, or destroyed (or in the case of floors it can be damaged too), so the same in 3D really wouldn't be hard (you'd have one or two objects that have 2-3 models for different damage levels, the rest would be just 1), however in 3D it's more evident and looks worse (even moreso than 2D). It's not the computing power that is lacking for 3D destruction, it's just that unless it's procedurally calculated (which is very complex stuff), you need various 3D models for every single object for its different states of destruction, which obviously is a lot of work.[/QUOTE] We're using the Unreal 3 engine, which has a fracture system and procedurally generated damage/destruction almost built in. It's going to require a lot of tweaking on our end, especially to get the right effects for metallic damage such as bending and denting, but we've figured out a pretty neat way to get it sorted.
Sounds interesting, will have to keep my eye on this.
[QUOTE=Bob_Namg;37313640]Remake? Hook me up with that shit, mate![/QUOTE] [url]http://spacestation13.com/[/url] Last update was a while ago, but they are active on the forums and are basically doing background work. Anyway about Centration: Will the combat be more like Skyrim, with basic parrying and attack+powerattack, or will it be more like Condemned/DarkMessiah, with a lot of different stuff and very brutal?
[QUOTE=noms;37313649]We're using the Unreal 3 engine, which has a fracture system and procedurally generated damage/destruction almost built in. It's going to require a lot of tweaking on our end, especially to get the right effects for metallic damage such as bending and denting, but we've figured out a pretty neat way to get it sorted.[/QUOTE] I'm just thinking of how awesome it's gonna be for when a massive hole gets ripped open in the wall and then everything gets sucked out into space... including yourself.
[QUOTE=noms;37313649]We're using the Unreal 3 engine, which has a fracture system and procedurally generated damage/destruction almost built in. It's going to require a lot of tweaking on our end, especially to get the right effects for metallic damage such as bending and denting, but we've figured out a pretty neat way to get it sorted.[/QUOTE] Material deformation? Now that is awesome.
Darker and 3D version of Space station 13, Must have.
[QUOTE=noms;37313649]We're using the Unreal 3 engine, which has a fracture system and procedurally generated damage/destruction almost built in. It's going to require a lot of tweaking on our end, especially to get the right effects for metallic damage such as bending and denting, but we've figured out a pretty neat way to get it sorted.[/QUOTE] Ooh, that sounds nice.
[QUOTE=acds;37313673][url]http://spacestation13.com/[/url] Last update was a while ago, but they are active on the forums and are basically doing background work. Anyway about Centration: Will the combat be more like Skyrim, with basic parrying and attack+powerattack, or will it be more like Condemned/DarkMessiah, with a lot of different stuff and very brutal?[/QUOTE] It's actually going to be similar to Skyrim, but with a lot more options - for example you're not limited to 'weapons' as a weapon. I mean hell, you can pick up your shoe and use it as a weapon. That's one of the key ideas with the combat system.
So will this have similar situations like SS13? Will I have to combat space-wizards?
[QUOTE=Tureis;37313706]So will this have similar situations like SS13? Will I have to combat space-wizards?[/QUOTE] It's not SS13, so don't expect the same stuff. Also grimdarker so I'd expect no spesswizards, but something grimmer.
[QUOTE=acds;37313719]It's not SS13, so don't expect the same stuff. Also grimdarker so I'd expect no spesswizards, but something grimmer.[/QUOTE] I know it's not SS13, but I'm wondering if it will be more than infiltrators we'll have to deal with (besides everyone trying to murder you anyways of course).
[QUOTE=acds;37313719]It's not SS13, so don't expect the same stuff. Also grimdarker so I'd expect no spesswizards, but something grimmer.[/QUOTE] Spess psykers?
Hopefully he adds the Changeling though. And Chem mixing, please let there be Chem mixing.
[QUOTE=acds;37313719]It's not SS13, so don't expect the same stuff. Also grimdarker so I'd expect no spesswizards, but something grimmer.[/QUOTE] Spess-necromancers? Spess-warlocks? Or maybe spessmehreens?
[QUOTE=noms;37313699]It's actually going to be similar to Skyrim, but with a lot more options - for example you're not limited to 'weapons' as a weapon. I mean hell, you can pick up your shoe and use it as a weapon. That's one of the key ideas with the combat system.[/QUOTE] Kinda like Condemned then, fighting moves are pretty basic but it's in your face and brutal, often fighting with papercutters and 2x4s with hobos (I don't expect 2x4s or hobos in Centration though, that'd be one weird Space Station).
[QUOTE=VincValentine;37313747]Spess-necromancers? Spess-warlocks? Or maybe spessmehreens?[/QUOTE] Spess Zombies? ;-)
[QUOTE=Tureis;37313740]I know it's not SS13, but I'm wondering if it will be more than infiltrators we'll have to deal with (besides everyone trying to murder you anyways of course).[/QUOTE] I would imagine there will be. Could make for some scary shit too, even SS13 can be kinda creepy when you are alone in the dark.
[QUOTE=acds;37313752]Kinda like Condemned then, fighting moves are pretty basic but it's in your face and brutal, often fighting with papercutters and 2x4s with hobos (I don't expect 2x4s or hobos in Centration though, that'd be one weird Space Station).[/QUOTE] Another thing to take into consideration is we're not just going to stick to space stations either -there'll be a few different kinds of maps - Space Stations, Space-ships, and even outposts on a colonised planet. Lots of room for activities!
Honestly it sounds really interesting, I think some gameplay showing the features in action would have me sold.
#57, hope that when and if they give out more beta, they'll pick me :)
SS13 is scary anyways when you're screwing around alone on your private server and suddenly you hear a clown walking.
No wait, #66 [editline]19th August 2012[/editline] Automerge annihilator pip
[QUOTE=Black-Ice;37313784]Honestly it sounds really interesting, I think some gameplay showing the features in action would have me sold.[/QUOTE] We hope to get a lot more media out soon, it's just that a lot of the work right now is behind-the-scenes on things like atmospherics and electrical; it's not really something we can show - especially since a lot of the art right now is untextured and/or programmer art. Hopefully sometime soon we can get some more media out though.
[QUOTE=noms;37313699]It's actually going to be similar to Skyrim, but with a lot more options - for example you're not limited to 'weapons' as a weapon. I mean hell, you can pick up your shoe and use it as a weapon. That's one of the key ideas with the combat system.[/QUOTE] Bengal Hairybasements - goblin child undergarment-strangling extraordinaire
How much have you worked on the game? I'm making a game of my own (very very slowly) which is much different from this, but also has a chemical reaction system. Wanna :quagmire:
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