• Centration - The paranoid, toolbox smashing and monkey throwing space station simulator
    608 replies, posted
[QUOTE=Mbbird;37333457]I don't know what you personally have against a better, UE3 engine version of SS13 that without the help of an outer party like this will [B]not happen[/B]. Hasn't for the past 3 years. Probably 4 or 5 but I haven't been with SS13 that long. Is SS13 even copyrighted or owned by anyone in particular? I really don't see why you're trying to push away a little something called PROGRESS. Byond is ancient. Games don't deserve to be made on it anymore, but that doesn't change the fact that SS13 is stuck on it until further notice. Until this at least, which you oppose fully for some reason. [editline]20th August 2012[/editline] TBH I didn't want to get involved in this, and it appears I've actually made it extend to another page. Chill out.[/QUOTE] if this were free, i wouldn't give a shit. is it progress when we can steal ideas and features without ever acknowledging their source and profit off of other people's work? there's another remake in progress that clearly states that it's based off of ss13. it's going to be free and it gives credit where credit is due. it might be in development limbo, but i would rather have that than a game that plagiarizes ss13 and claims it's a "spritual successor" and then charges you for the privilege of using features that have existed on free servers for 4 years.
[QUOTE=Dead snipe;37333494]stop making shit up i have never said i'm against progress, i fully support remakes like [url]http://spacestation13.com/[/url] that are actually interested in making a new fun game out of SS13 instead of turning it into a cash cow[/QUOTE] Well okay, but if this is good I won't have any inhibitions in buying and playing it, even if it's not an original idea. My morals get in the way when I consider buying something like CoD 17: Modern Warfare 6.
[QUOTE=hayoye111;37333511]Wait a sec, why do I care? I don't have to argue with you guys. I'm not the dev team. I don't have to defend them, that's not my responsibility. I'm sure the dev are more than willing to defend their own project. Okay, well, I think you guys would find the project to be quite different from SS13 if you would read up more about it on their forum. I remain cautiously optimistic about the final game, and while I don't really understand your dislike for the project while it's such in an early stage, I respect your opinion.[/QUOTE] [QUOTE=OP] Survive or Die - Survival is key. It’s one of the most important mechanics with Centration. You’ll be on board a space station, with equipment that could (and will) malfunction, with people that could turn on you any minute, with the harsh cold of space surrounding you, and so many other unknowns that you’ll have to learn for yourself… can you survive Centration? Multiplayer Round-Based - Centration is predominately multiplayer, played in rounds that could last from 5 minutes to 5 hours. You’ll be playing with dozens of other players from all over the world, and their motives may be slightly different from your own… Maybe they’re assigned to kill you? Maybe they’ll do it anyway. You never know… but one thing is for certain; you will need to watch your back. Diverse Combat - Brutal, visceral, and most of all… dangerous. Centration isn’t about fast-paced in-your-face combat, running and gunning. It’s not an FPS. It’s a battle for survival. Your weapon? Whatever you can reach before you come to an untimely end. What will you get? Are you lucky enough to be armed with a gun? Maybe a scalpel smuggled out of the med-lab? Or are you unlucky enough to have been rudely interrupted on the loo, forced to use your own shoe in defence of your life… Feature-packed Medical Systems - But of course, when everything goes pear-shaped during combat, there’s the diverse medical system , which can save (or curse…) you. You can be bruised, factured, broken, cut, strangled and poisoned. Internal bleeding, ruptured organs? Brain damage? The doctor will be your best friend… or worst enemy. Airflow – Centration includes a dynamic airflow simulation. The station has a limited supply of air, and the tools to recycle and process the Co2 back into O2. A single hull breach is all that stands between you and the vacuum of space. In the event of explosive decompression, you will find yourself (and everything that isn’t bolted down nearby) being sucked through the breach into the cold dark of space. Electricity – The space station uses generators to produce electricity and wires to transport it. Every bundle of wire leads to a necessary device, and every device consumes energy from the power grid. If something should go wrong, you will quickly find yourself in the dark with no life support. The power grid is dynamic, and thus, will require work and rerouting every time a section of the ship is cut off. SCIENCE! - Why are we even here? What are we doing? Why is everyone dying? Who cares!! You can do SCIENCE! Lock yourself away in a science lab while the station rips themselves apart, and discover all the secrets that await you, or team up with the crew to uncover new and cruel ways of inflicting pain and death. Fully interactive Environment - Where’s the fun if you can’t blow shit up? The entire station is interactive and destructible. You never wanted that corridor anyway. Might as well, you know, blow it up? [/QUOTE] look through the features above and find a single one that isn't taken directly from SS13. the combat system, the medical system, the traitor gamemode, the ZAS atmospherics from bay12, the destructible tiles, the powernet system that regenerates and reroutes as it's affected by the environment, et cetera. the fact that i even have to explain to you why this is profiting off unoriginality proves that you are either deluding yourself or you never really played SS13. if this game was really a game "inspired by ss13" and not plagiarizing ss13, they would be able to come up with some features that i haven't seen myself on bay12, /tg/station, gibbed, or LLA.
Allow me to chime in here about the game that I have spent a few years working on, which (and yes, I have admitted it various times) was inspired by the ORIGINAL SS13 back in 2002, which I played, long before any of you "veteran SS13 super leet h4x" idiots started playing it, that I even helped develop for a long while, which I was a moderator of the community for originally on ss13.net and then ss13.org; and LONG before 'goons' and /vg/ and even Facepunch even heard of it. Now allow me to elaborate on Centration, what it is, and what it isn't, and WHY we're asking for money for it. Centration is a first-person horror-survival game set in a sandbox environment, inspired by the gameplay of games like SS13, Amnesia, Dead Space, and many more. Its features replicate that of any realistic multiplayer survival sandbox game - the ability to use anything, interact with your environment, combat, medical, etc. You may say we're "ripping off" SS13... no. We're using ideas that have been used in dozens of games. You think SS13 came up with Cryo-Cells? Do you think the developers came up with limb damage by themselves? No. Know how I know this? I was a developer for SS13. Now, let's imagine, just for a moment, that games were totally original, not based on any other games or any gameplay from existing games, and didn't borrow ideas from each other. Know how many games we'll have to play? About 20-40. That's it. Know why? Because nothing is fucking original any more. NOTHING. Lastly - we're allowing people to pre-purchase the game because they have ASKED to, not because we are "LULZ MONEY FROM PEOPLES FUCK YOU". And the reason why we're allowing people to pre-purchase the game, is because making a decent game, with decent features to a playable level requires MONEY, unless you would rather have this game come out in 2040 or something, because without money to subsidise development, that's what's going to happen. I leave you with this: Grow up, learn your facts, and stop being little dickwads. /bow EDIT: Oh, and for the record, I don't and haven't played on BayStation12 or any of the other stupid branches of SS13 after we released the source code years ago. Atmospherics wasn't Bay12's invention... SS13 STARTED as an atmospherics simulation (cellautomata)... again. Learn your facts.
[QUOTE=noms;37333625]stuff[/QUOTE] ss13 was put on the hub in 2003
then why do you refuse to admit that this is a remake and not a "spiritual successor". why not ask some of the devs from bay12 or /tg/ to join your team, considering you're going to use their work regardless? i'm sure they'd be thrilled to see how much your game has been inspired by their work.
3D and First Person Point of View are both two pretty big features I haven't seen on any of those servers.
[QUOTE=noms;37333625]-bullshitting- /bow EDIT: Oh, and for the record, I don't and haven't played on BayStation12 or any of the other stupid branches of SS13 after we released the source code years ago. Atmospherics wasn't Bay12's invention... SS13 STARTED as an atmospherics simulation (cellautomata)... again. Learn your facts.[/QUOTE] ss13 came on the hub in 2003 you scrub
also, I'd like some credentials on your claims that you were a dev.
SS13's source was leaked by AZA gj you're bullshitting grow up, stop being a dickwad, learn your facts /salute
I'm AZA. Simple as that. Also, the 'hub' entry wasn't made until a while after SS13 was being made - we had to convince Exadv1 to make the hub entry after a while, so, once again, learn your facts.
i'm exadv1 do you see my point
I could log into BYOND and drop anyone who asks a page, no problem at all.
[QUOTE=noms;37333740]I could log into BYOND and drop anyone who asks a page, no problem at all.[/QUOTE] drop Tobba a page then
[quote]Oh, and for the record, I don't and haven't played on BayStation12 or any of the other stupid branches of SS13 after we released the source code years ago. Atmospherics wasn't Bay12's invention... SS13 STARTED as an atmospherics simulation (cellautomata)... again. Learn your facts[/quote] do you realize how fucking stupid this makes you look you pretend that your old knowledge of SS13(assuming it's AZA) means jackshit when you haven't followed up on any of the new releases, without the goons SS13 wouldn't have gotten anywhere and few people will disagree, heck the old SS13 only had an engine that was there for aesthetics, because power hadn't been developed yet.
You assume I care about where SS13 went after the source was released. There's a reason I released it, silly people, BYOND's limitations meant that game was going nowhere fast and I wanted out to work on my own shit, release the source to everyone was the best thing that happened to SS13, and you can't deny that. Also, [url]http://www.byond.com/members/AZA[/url] Shoutbox. Now shut up.
you transition back and forth between "we" and "i" released it.
Does it matter? This is like, over 5 years ago now, this thread isn't about that, this thread is about a new game that we're putting a lot of effort into that a lot of people are looking forward to - and none of them want cynical little shits like you to jump in and ruin their days.
[url]http://www.byond.com/games/AZA/SS13[/url] [quote]With thanks to Centration Studios for continued development, an British Gaming Network for dedicated hosting.[/quote] so basicaly you decided to start a branch in 2009 from OpenSS13 to continue the "original ss13" it sounds like the goons touching it got you anally devastated [editline]21st August 2012[/editline] 5 years ago hub entry added 3 years ago get dunked
I still don't get why you guys are against the idea of a dedicated team that would make a full-fledged game inspired by SS13. The idea that the people who contributed to SS13 hold some sort of ownership over the gameplay mechanics or themes that SS13 uses is simply insanity. Just look at Xenonauts, it's almost a 1:1 remake of X-com (with the most annoying mechanics removed) and you don't see people complaining about that. Anyway, I need to do something else for a while. I got a free premium membership anyway, so it's not like I can be disappointed if it doesn't work out (well, maybe a bit, but it's not like I should feel entitled to any content).
Yawn. You can continue this nonsense that nobody cares about or you can just leave the thread. I don't understand what you are doing. You've stated your opinion, it's wrong, deal with it, now get out.
get off your high horse, your implications that i'm a little shit and you are somehow superior is just showing how angry you are getting over someone not worshiping you. it does fucking matter, considering you leaking the source and then 5 years later coming back and screaming about your new glorious SS13 that is so fucking great and runs on unity is the best and we should all buy it good job, you're pulling the LALALALA CAN'T HEAR YOU treatment.
[QUOTE=hayoye111;37333857]I still don't get why you guys are against the idea of a dedicated team that would make a full-fledged game inspired by SS13. The idea that the people who contributed to SS13 hold some sort of ownership over the gameplay mechanics or themes that SS13 uses is simply insanity. Just look at Xenonauts, it's almost a 1:1 remake of X-com (with the most annoying mechanics removed) and you don't see people complaining about that. Anyway, I need to do something else for a while. I got a free premium membership anyway, so it's not like I can be disappointed if it doesn't work out (well, maybe a bit, but it's not like I should feel entitled to any content).[/QUOTE] x-com wasn't free
1. No, the horse is comfy and his name is Jim 2. I'm not angry, this thread is actually making me lol. 3. It doesn't matter. No, really, it doesn't. Kids like you aren't going to stop this game from happening. 4. Previously mentioned, not only by me, multiple times, this is not 'new glorious SS13'. It's Centration. 5. Unreal 3 engine, not Unity. Unity is terrible. 6. You should buy it. You'd probably enjoy it if you got down off your old horse.
[QUOTE=noms;37333914]1. No, the horse is comfy and his name is Jim. - lol 2. I'm not angry, this thread is actually making me lol. - backpedal more 3. It doesn't matter. No, really, it doesn't. Kids like you aren't going to stop this game from happening. - alright get your head out of your ass 4. Previously mentioned, not only by me, multiple times, this is not 'new glorious SS13'. It's Centration. - overdrama 5. Unreal 3 engine, not Unity. Unity is terrible. - i agree, i accept your argument. 6. You should buy it. You'd probably enjoy it if you got down off your old horse. - not an argument, this would imply i have a horse or i'm sitting on it[/QUOTE]
On the plus side, Centration is going to be fairly glorious.
[QUOTE=noms;37333971]On the plus side, Centration is going to be fairly glorious.[/QUOTE] could you stroke your ego harder please
this is the first time ever that i see someone who sucks his dick more than i suck mine god damn
[QUOTE=bunnyspy1;37333986]could you stroke your ego harder please[/QUOTE] I could, but that'd be public masturbation.
Oh shit son, what are we dramaing about? I want to join in. Also, to be honest, I really pushed for the source to be opened, so it wasn't all Aaron. A number of us had a say in it, and at the time of the leak I was pushing really hard for a revitalization of the game. If it weren't for the source leak, goonstation wouldn't have happened, baystation wouldn't have happened, and in the end, SS13 would have carried on its gradual decline. Ex and Aaron have since buried the hatchet, and the community by and large has benefited from the opening of the engine. Honestly, working with Ex in the past, I can pretty clearly say very little of what SS13 was his doings. Vortezz, TJ, etc. All really contributed to the overall idea. Ex's original goal was more or less a cellular automata techdemo. Roleplaying was pretty much either introduced and centralized within the community by Blu, Aaron, TJ, etc. If it weren't for my server and a few other notable RP strict servers back in 2004-2005, and Aaron and the rest of the RP team's work on the setting of SS13, what we all know today would not exist. It was a massive community effort, and really did belong in the hands of the community, as Ex had abandoned it after dissolving the Centration Sector development team, which I was a designer/programmer for.
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