Poker night V2 - I'm sure that post won't bite you in your ample posterior.
345 replies, posted
[QUOTE=Fine Hats;40574636]I've got "Win a Showdown with a high kicker" on my bounty challenges.
I'm now pondering erasing my data, even if it means starting from scratch.[/QUOTE]
That's not too hard, it comes up all the time. You just need to have the same hand apart from a higher card after. It's not common, but not super rare.
[QUOTE=Omolong;40572228]It only counts if you start a hand with under 10,000 chips. You can still bet under that, as long you win enough to be pushed above 10,000.
It is awfully worded.[/QUOTE]
Oh, thank God.
I didn't know about the alt +F4 thing. But my keyboard's weird, I need to hold function to use the F buttons. What does it do anyway?
[QUOTE=PimpinDemopan;40575821]Oh, thank God.
I didn't know about the alt +F4 thing. But my keyboard's weird, I need to hold function to use the F buttons. What does it do anyway?[/QUOTE]
Alt-F4 immediately quits the application. data is saved AFTER each hand (presumably during the "press any button to deal next hand" portion) so if you quit out, you can start again.
[QUOTE=DEMONSKUL;40561380]I'd well see Gordon Freeman being one of the players....his poker face would be the hardest to decipher and he would have awesome dialogue....[/QUOTE]
Dialogue would be the HEV suit talking.
[QUOTE=ColossalSoft;40589446]Dialogue would be the HEV suit talking.[/QUOTE]
HAZARDOUS
BLUFF
DETECTED
RECOMMEND
BIGGER
BET
[QUOTE=ColossalSoft;40589446]Dialogue would be the HEV suit talking.[/QUOTE]
Upon losing a hand, I'd die laughing if I heard his suit go:
INTERNAL
BLEEDING
DETECTED
MORPHINE
ADMINISTERED
if another adult swim character was in poker night 3, who would you want?
I think Frylock or Early Cuyler could work nicely.
Any of you had any problems with your Borderlands 2 items not unlocking? Got 3 of them allright, but the last 2 wont show up ingame, even thou i got the achievements and items unlocked in the Bounty menu (and yes pressed Download)
[QUOTE=Rexic;40601949]if another adult swim character was in poker night 3, who would you want?
I think Frylock or Early Cuyler could work nicely.[/QUOTE]
Harvey Birdman, Coach McGuirk, Killface
[QUOTE=Rexic;40601949]if another adult swim character was in poker night 3, who would you want?
I think Frylock or Early Cuyler could work nicely.[/QUOTE]
Carl
[URL="http://www.polygon.com/2013/5/7/4307928/poker-night-2-venture-bros-evil-dead-borderlands"]http://www.polygon.com/2013/5/7/4307928/poker-night-2-venture-bros-evil-dead-borderlands[/URL]
Thought you all might find this interesting. This article explains how the characters were chosen for Poker Night 2. They talk about characters they initially though about, such as Lee/Kenny or Marty/Doc and also explain how they chose the guest characters.
[QUOTE]
The studio found itself preparing for a similar lull between releases in 2012. Telltale was halfway through development on the first series of The Walking Dead, and knew there would be quite a bit of dead air between the first season's last episode and second season's first. It needed a smaller project to launch between the two, and a sequel to Poker Night was the logical fit. [B]This time, though, character selection wasn't so random; the studio knew they wanted to cross over into the realms of television and film.
[/B]
...
The fourth seat would be filled by a returning character from one of Telltale's titles; which, surprisingly, was the trickiest role to assign. Sam - the other half of the Sam & Max duo - ultimately made the cut, but his wasn't the only name on the list. [B]For example, Marty and Doc Brown from the company's Back to the Future games were considered at some point, but were vetoed due to Poker Night 2's Mature rating, which it earns with occasionally vulgar language.[/B]
[B]The team also discussed adding a character from The Walking Dead to the table, but ultimately decided that any character from the series wouldn't be a particularly sound thematic fit.[/B]
"We had a very long discussion about having Lee at the table, or Larry, which I think would be awesome, as did many other people," Allison said. "Maybe they'll make it into future Poker Nights. The only reason they didn't was because that series was so fresh. There was extensive conversation about, 'Can we really put characters from a game that makes people cry in a poker game?' So we respected that, for now."
[/QUOTE]
Aww, I want Doc Brown to play poker with Doctor Venture...
[quote]"Maybe they'll make it into future Poker Nights. The only reason they didn't was because that series was so fresh. There was extensive conversation about, 'Can we really put characters from a game that makes people cry in a poker game?' So we respected that, for now."[/quote]
I can understand their point. It would've been awesome to play with Lee though.
[QUOTE=GetBent;40608509]Carl[/QUOTE]
carl would be cool but what would he offer? we already have a carl set.
maybe some of the aqua teens stuff.
[QUOTE=Rexic;40609781]carl would be cool but what would he offer? we already have a carl set.
maybe some of the aqua teens stuff.[/QUOTE]
Andrew WK, only visible in Pyrovision.
For when you just wanna party.
[QUOTE=BlindSniper17;40608747]The fourth seat would be filled by a returning character from one of Telltale's titles; which, surprisingly, was the trickiest role to assign. [B]Sam - the other half of the Sam & Max duo - ultimately made the cut, but his wasn't the only name on the list. For example, Marty and Doc Brown from the company's Back to the Future games were considered at some point, but were vetoed due to Poker Night 2's Mature rating, which it earns with occasionally vulgar language..[/B][/QUOTE]
This is like finding out your girlfriend who had been missing for years only came back to get her toothbrush.
I'm gonna up and say it: The Walking Dead is overrated as hell. It's [I]good[/I], but it is not Telltale's best by a long shot. Everybody loves moral quandaries, and if the plot's good enough, the basic common sense telling you that your choices can't [I]really[/I] make much of a story difference wouldn't matter.
But it can't hold together the entire damned game. By the end of the second episode, I found myself just wishing I was either watching it as a movie or playing an actual game.
It's the only Telltale game I've played that I never finished, much less felt an urge to replay (although to be fair, I never tried Jurassic Park).
[QUOTE=Venezuelan;40607715]Harvey Birdman, Coach McGuirk, Killface[/QUOTE]
Space Ghost
It'd be cool if Bigby from [URL="https://www.facebook.com/TheWolfAmongUs"]TTG's upcoming The Wolf Among Us[/URL] would star in Poker Night 3.
Anyone figure out how to rip audio yet?
I extracted all of the voice files from the game, but I haven't done anything besides listen to some of them. As for Music, people have uploaded most of the soundtrack on YouTube.
[QUOTE=BlindSniper17;40620680]I extracted all of the voice files from the game, but I haven't done anything besides listen to some of them. As for Music, people have uploaded most of the soundtrack on YouTube.[/QUOTE]
How? I thought the Telltale Music Ripper tool hadn't been updated since January.
Just as expected, this game is amazing ^_^ Played my first game tonight, also recorded it. If anyone wishes to see me suffer the link is below, I did my best to provide the best possible quality for my first "Live Commentary" video xD
Telltale is slowly becoming one of my favorite companies out there with their games. Can't explain why but they remind me Valve. Don't see how Poker Night 2 could have been better improved and polished than the way it was in comparison to 1st game. Played couple of games after 1st game, at some points I was literally ROFLing from some dialogues or "Heyooo!" moments, great humor xD Definitely worth the couple of pennies the game costs.
[url=http://www.youtube.com/watch?v=j44E6NBT0JE]http://www.youtube.com/watch?v=j44E6NBT0JE[/url]
I wish my game had an option to turn off the "ample posterior" line every damn time I do something.
[QUOTE=PimpinDemopan;40636757]How? I thought the Telltale Music Ripper tool hadn't been updated since January.[/QUOTE]
I used another tool besides the Telltale extractors to get the files. It doesn't have a user interface so you have to use the command prompt and you have to extract [I]all[/I] files of audio, but it got the job done.
[QUOTE=xZippy;40645495]I wish my game had an option to turn off the "ample posterior" line every damn time I do something.[/QUOTE]
Or shut up the other Glados monologues for upping the blinds.
Seriously, you moved a number from 400/800 to 600/1200. Shut the [I]fuck up[/I]
[QUOTE=Rexic;40601949]if another adult swim character was in poker night 3, who would you want?
I think Frylock or Early Cuyler could work nicely.[/QUOTE]
Nathan Explosion
Or maybe Murderface. The other 2 are hard to understand sometimes.
(Metalocalypse if you don't know what I'm talking about)
[editline]15th May 2013[/editline]
[QUOTE=mutated;40648575]Or shut up the other Glados monologues for upping the blinds.
Seriously, you moved a number from 400/800 to 600/1200. Shut the [I]fuck up[/I][/QUOTE]
That or hearing "GREAT DAY IN THE MORNING" for the 100th time because someone went all-in.
Or Claptraps line about cl4p-tp's being immune to bluffing. Gets so bloody grating after awhile.
screw with the clap still makes me laugh
Found out this interesting tidbit of info on the Telltale forums. At one point the Inventory was going to have an unlockable Walking Dead theme.
[QUOTE]There are two Walking Dead songs, and they play in rotation along with the other pieces:
Clementine's theme is one of the songs. Her theme's melody line is played on the saxophone in the Poker Night 2 version.
The other one -- "Dark Rooms" is, I think, the music which plays in the school in episode 4. It's probably the most obscure cover. This is a piece of Dark Rooms, but it was renamed by fans and cut up from the full cue.
[B]Walking Dead music is in the game because there was at one point an extra set of chips/decks/felts you could get, to turn the Inventory into a Walking Dead themed environments, but it was cut because the game was getting too unweildy for the team to finish. The Inventory was intended to be all boarded up like the inside of the Everett drug store, with zombies around, some of them being creepy and some of them getting drinks. There weren't any bounties and there weren't any main Walking Dead characters, though. Just that theme. All that survived was Jared's excellent jazzy covers![/B][/QUOTE]
Is it just me, or is this game bugged with the NPC's going all in?
I've had it twice now where I'll go all in with a hand, then they do in turn (they say "All in", push all of their chips in), yet they still have their money and it only deducted what would have been had they called?
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