• Nightmare House 2 Released!
    1,127 replies, posted
At first I read: [quote=Hen]Won't touch Source again.[/quote] Then I read: [QUOTE=rigoletto90;24499643]Hello NH2 fans! I am Aidin Ashoori, the main music composer for Nightmare House 2. I am glad the music of NH2 has been well received :-) Koolfox and I are currently putting together a full soundtrack of NH2 for download release so keep your eyes opened in the coming weeks ;-) [/QUOTE] :comeback: I knew Koolfox has a finger on it. Can't wait for the soundtrack.
[QUOTE=gta-man12345;24501464]yeah thanks to you i need to use the eadphones at 0,1% volume because the music creeps me out. its a good thing[/QUOTE] Uh, aren't there two audio sliders? One for music and one for sounds?
[QUOTE=Keychain;24501943]i love you for creating the final boss music[/QUOTE] Koolfox made the boss music.
This mod is fucking amazing. One of the best half-life mods I've played. Only problem i had is when i missed something scary because I wasn't looking in the right spot, or standing in the right spot. Like the part [sp]where the lights go out and then when they come back on you're surrounded by mannequins? the second the lights went out i sprinted into the corner of the room in case a zombie appeared, so i missed getting surrounded. also the last scare on the ending of nightmare house 1 i missed since i wasn't facing the center of the truck, so i didn't see her.[/sp] There were a few other parts I missed as well, and [sp]repeating the same Romero scream at the ending when he's getting fucked up instead of just having two different scream sounds was kind of annoying, but that's just me nitpicking,[/sp] but it was still a fucking fantastic mod. [sp]I was fucking cracking up at the part where the voice system says "theres something behind you" and a fucking zombie had appeared behind me.[/sp] also fucking shit, the subtitles did more than just subtitle what people said? i turned them off in the menu the second i saw them appear on screen, lol oh well fucking mannequins
I found Romero's voice over to be a bit flat and monotone, and his dialogue [sp]during the boss battle[/sp] really got me cringing. But I thought the SWAT guys where done pretty well. Over all though I found it to be a great AA+ quality mod.
Didn't the subtitles once spam HELP ME! without anyone talking?
I don't think so. Another random event thingy?
[QUOTE=red_pharoah;24519719]Didn't the subtitles once spam HELP ME! without anyone talking?[/QUOTE] It did for me when I was looking around a bathroom stall. Searched (and listened) carefully for the source for a bit, but it was just mindfuckery.
Nothing is scarier than the [sp]fucking shadow people[/sp] Fuck your manneceins, you'll be seeing those fucks in real life afterwards. I'll never sleep alone. [editline]11:08PM[/editline] Would anyone be intrested if i did a Let's play on it?
Are you for real fred you better tell me right now
Romero is a sexy fuck. Just saying.
[QUOTE=Keychain;24523256]Romero is a sexy fuck. Just saying.[/QUOTE] Yeah but then again you're a gal, I don't think a lot of guys can relate with your statement
I want a mod just with the SWAT guys.
Just finished it, fucking brillant,awesome,scary and artistic
[QUOTE=Max of S2D;24523481]Yeah but then again you're a gal, I don't think a lot of guys can relate with your statement[/QUOTE] Has nothing to do with it to be honest. A lot of guys here come out of the closet.
[QUOTE=Keychain;24524320]Has nothing to do with it to be honest. A lot of guys here come out of the closet.[/QUOTE] Over a videogame character...? :v:
[QUOTE=Im Crimson;24524432]Over a videogame character...? :v:[/QUOTE] Yeah! Do you know about Rong? [img]http://maxofs2d.nhost.org/misc/pyrohump_specialrongedition.gif[/img]
[QUOTE=Max of S2D;24524463]Yeah! Do you know about Rong? [IMG]http://maxofs2d.nhost.org/misc/pyrohump_specialrongedition.gif[/IMG][/QUOTE] adblock saved my life once again.
[QUOTE=Im Crimson;24524432]Over a videogame character...? :v:[/QUOTE] Yes. I also just like Romero's voice, I'm not very interested in his base citizen.
[QUOTE=Keychain;24525010]Yes. I also just like Romero's voice, I'm not very interested in his base citizen.[/QUOTE] Which is just Ted's head stapled onto Klieners body.
Yeah, Ted being the "base citizen." I very much prefer males 07-09, best beards ever.
[QUOTE=Keychain;24525173]Yeah, Ted being the "base citizen." I very much prefer males 07-09, best beards ever.[/QUOTE] [IMG]http://i54.tinypic.com/2mrbot3.png[/IMG] Sexy.
[QUOTE=Keychain;24281256]This mod is beyond Valve quality.[/QUOTE] Haha, no. This mod wasn't really that scary. It's one of those action-oriented games/mods with elements of horror - just like F.E.A.R., which coincidentally isn't that scary, either. In fact, I believe the game would be a whole lot better and more interesting if it had "true horror" scenes, instead of those typical "in-your-face" style shocks. The model for Emily looked plastic, so that didn't really enhance the "horror scenes". Actually, the problem with "horror scenes" is that you know that there will be a scare or a shock, so it ruins the atmosphere, because you know it's the game trying to scare you. The creators should have looked at the 'Afraid of Monsters' mod for HL1 for some good inspiration, because it has chilling music, horrifying enemies and truly claustrophobic environments that are so dark. And that takes me onto my next point: the environments of this mod. Why is it, that most of the areas in this game are so bright? It doesn't make me scared, it just spells safety to me. Yes, there were a few areas where the lights blew up, but once you left that area you would be back in a "light & safe" zone. Another point is the enemies. The only remotely horrifying enemies would be those "creepy zombies". The others just waddle around and make it easy to do that 'hit & run' tactic with your melee weapon. I have to point out an issue with a certain SWAT team member. I will spoiler tag this, so take caution: [sp]When the helicopter blows up, you black out and regain conscience. The SWAT officer you were with is dying, and has his back to the wall as he is slumped against it. But... he talks in a completely normal voice. This broke the immersion. How can a dying man talk so calmly and so neutrally?[/sp] The weapons. Oh boy, do I love it when a horror game gives me a bunch of weapons to take down the foes with. Another example of a game/mod that is action-oriented, with elements of horror. The horror looks/feels weak as a result of this. This mod has way too many clichés to make it stand out and be a great and original one. Like the [sp]helicopter cliché, the armed and trained characters' fates cliché etc.[/sp]
[QUOTE=Dr Bob;24525499]Haha, no. This mod wasn't really that scary. It's one of those action-oriented games/mods with elements of horror - just like F.E.A.R., which coincidentally isn't that scary, either. In fact, I believe the game would be a whole lot better and more interesting if it had "true horror" scenes, instead of those typical "in-your-face" style shocks. The model for Emily looked plastic, so that didn't really enhance the "horror scenes". Actually, the problem with "horror scenes" is that you know that there will be a scare or a shock, so it ruins the atmosphere, because you know it's the game trying to scare you. The creators should have looked at the 'Afraid of Monsters' mod for HL1 for some good inspiration, because it has chilling music, horrifying enemies and truly claustrophobic environments that are so dark. And that takes me onto my next point: the environments of this mod. Why is it, that most of the areas in this game are so bright? It doesn't make me scared, it just spells safety to me. Yes, there were a few areas where the lights blew up, but once you left that area you would be back in a "light & safe" zone. Another point is the enemies. The only remotely horrifying enemies would be those "creepy zombies". The others just waddle around and make it easy to do that 'hit & run' tactic with your melee weapon. I have to point out an issue with a certain SWAT team member. I will spoiler tag this, so take caution: [sp]When the helicopter blows up, you black out and regain conscience. The SWAT officer you were with is dying, and has his back to the wall as he is slumped against it. But... he talks in a completely normal voice. This broke the immersion. How can a dying man talk so calmly and so neutrally?[/sp] This mod has way too many clichés to make it stand out and be a great and original one. Like the [sp]helicopter cliché, the armed and trained characters' fates cliché etc.[/sp][/QUOTE] In my opinion, Afraid of Monsters was horrible, just zombies and dark areas, oooooh so scary! NH2 was much better then Afraid of Monsters.
[QUOTE=Wombo194;24525977]NH2 was much better then Afraid of Monsters.[/QUOTE] Why? I know it's your opinion, but usually people give their reasons for why they disagree? [QUOTE=Wombo194;24525977]just zombies and dark areas[/QUOTE] This doesn't really look like a good reason for why AoM was bad, it just makes it look like you didn't play it. [QUOTE=GoldenBullet;24285849]The way I see it, as soon as a shotgun is placed in your hands, it isn't that scary anymore. It happened in Doom3 and it has happened so far here in the prologue (Haven't started the main thing yet)[/QUOTE] Hear hear. That's actually another good point to make: when "horror" games become too much like action games.
[QUOTE=Dr Bob;24526002]Why? I know it's your opinion, but usually people give their reasons for why they disagree?[/QUOTE] The scares felt really great and unexpected. One example on mind fuck plus scare is when [sp]You separate from the SWAT guys to open the door, when you look through another vent, you see blood and skeletons where the SWAT members were. When you open the door, you expect something scary, but they're still there.[/sp] Plus the [sp] Mannequins, uboa easteregg, shadow people, announcer...[/sp] :ohdear:
[QUOTE=nibbler234;24287226]it kinda gets repetitive though. Once the doors lock, expect something to happen.[/QUOTE] [editline]11:15PM[/editline] [QUOTE=Athena;24287810]One niggling thing about the mod: If you [sp]kill the possessed swat guy even one second too early it game overs you. I think it should have been a little more forgiving considering the dialog and threat. That and they seem to instantly forget that you killed their teammate and go back to quipping one liners.[/sp] I especially loved [sp]The hallway with the shadows and the hallway that shrank as you went back and forth.[/sp] Otherwise 9.5/10 A+[/QUOTE] I agree with the first paragraph. I give it a 6/10. I still can't get over this post: [QUOTE=Keychain;24281256]This mod is beyond Valve quality.[/QUOTE] [editline]11:27PM[/editline] [QUOTE=booster;24291647]Also, did anyone else think of [sp]Condemned[/sp] at the [sp]mannequin part?[/sp][/QUOTE] I thought of Condemned, too.
[QUOTE=Dr Bob;24525499]the mod is shit[/QUOTE] Then make one thats better hater, this mod IS[I] beyond[/I] valve quality. You are [I]beyond[/I] stupidity.
[QUOTE=gta-man12345;24527238]Then make one thats better hater, this mod IS[I] beyond[/I] valve quality. You are [I]beyond[/I] stupidity.[/QUOTE] God forbid that someone doesn't like this mod as much as you. :rolleyes: And congrats on not reading most of the stuff I posted, instantly assuming that I think "the mod is shit". You tell me to make my own mod, well what happened to being a critic? Are we not allowed to criticise something without having created something first?
[QUOTE=Dr Bob;24527336] You tell me to make my own mod, well what happened to being a critic? Are we not allowed to criticise something without having created something first?[/QUOTE] yes we can criticise everything we want, but when you start creating a mod and look how difficult it is, you appreciate it much more.
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