• Zombie FPS MMORPG game
    210 replies, posted
a friend of mine had this very idea not so long ago [url]http://www.facepunch.com/showthread.php?t=933986[/url]
This will not work. Have you ever wondered why there have been no complete, 1,000,000 player FPS's? It's because ther server load would be far too high, and the lag would kill everyone. If it was 2d it might be managable but in 3d, not unless you have a supercomputer. Don't say split it up to zones, you still need the same power just putting onto multiple computers, skyrockecting cost. Also, thousands of weapons and items, each one customizable? Your gonna need a big database server, buddy.
Can't we all just move to Madigascar
[QUOTE=neos300;23799478]This will not work. Have you ever wondered why there have been no complete, 1,000,000 player FPS's? It's because ther server load would be far too high, and the lag would kill everyone. If it was 2d it might be managable but in 3d, not unless you have a supercomputer. Don't say split it up to zones, you still need the same power just putting onto multiple computers, skyrockecting cost. Also, thousands of weapons and items, each one customizable? Your gonna need a big database server, buddy.[/QUOTE] Aren't most MMORPG's like that?
The Bounty system looks like it could be abused though.
[QUOTE=neos300;23799478]This will not work. Have you ever wondered why there have been no complete, 1,000,000 player FPS's? It's because ther server load would be far too high, and the lag would kill everyone. If it was 2d it might be managable but in 3d, not unless you have a supercomputer. Don't say split it up to zones, you still need the same power just putting onto multiple computers, skyrockecting cost. Also, thousands of weapons and items, each one customizable? Your gonna need a big database server, buddy.[/QUOTE] There's a reason why there are subscription costs you know, they buy MASSIVE servers that can take a lot of shit and they also cost a lot.
there's a thread about a zombie MMO on here every month
[QUOTE=JerryK;23799900]there's a thread about a zombie MMO on here every month[/QUOTE] Now we just need someone to actually do something :sigh:
[QUOTE=Pelf;23799526]Aren't most MMORPG's like that?[/QUOTE] No. Most MMO's are like WOW, you don't have bullets flying everywhere that the server needs to track.
I reckon if everyone actually put their minds to it we could create this, maybe not as detailed as the description in the OP but something more basic which could be upgraded. If you think about it theres bound to be coders etc. everywhere on these forums, they just need to be recruited. :v: I know I'd help in any way I can.
Sounds sweet. It would also be fairly realistic for zombie-less, habited cities to have walls round them.
1. I don't think there should be animal infected. Just a bit weird. 2. Zombies should be slow, and can only be killed by headshot. Makes things more challenging, as well as having certain weapons be more effective then others against zombies. For example, a hunting rifle would be better than a SAW. 3. Realistic damage system. I am getting this example from an old survival game, with very realistic damage. The game was called Robinson's Requiem. Basically, there were hundreds of things that could happen to you, and certain ways to deal with it. For example, in the game, if you got a cut in the game, and did not treat it after a while, it would become infected. You would need to tourniquet the arm off, inject it with antibacterials, clean the wound and so on. If the arm was too far gone, you had to amputate it. To fully understand the system, you need to play Robinson's Requiem. You'll probably pull your hair out at how hard it is, but the damage system is one I've always wanted in a game. 4. I don't like the factions system. I think factions should all be player made. Have players spawn spread out all across the US. That means they will have to survive alone for a bit, getting them wanting of company. One of their goals would be to find people. Once they do, people will band together to do different things. Eventually you will have bands of bandits, survivor colonies, et cetera. 4. Have a Fallen Earth type system. No classes, no professions. You can craft anything, as long as you know how to craft the item and you have the resources. You could get resources by scavenging, and cannibalizing existing things for parts/materials. You learn how to make things by getting blueprints or instruction manuals, found mostly in cities. 5. Players can make their own havens. You could band together with other survivors to make your own stronghold, or you can hold out and barricade yourself inside an existing area. 6. Guns and ammo should be either rare or uncommon to be found. At the beginning, there should be guns everywhere. Found in the streets off of dead people, and found in homes. Also there would be police/military armories full of guns and ammo. Gunstores would act the same way. After everything is looted, people will have to resort to a Dead Rising 2 sort of system where you can find objects that can act as weapons, like golf clubs or 2x4s. You can combine them with things to make them more deadly. Also, you can craft weapons if you know how. There should be starting things you know, I guess. Like a background. Doctor, Carpenter, Farmer, etc... Each one has starter crafting knowledge, and a boost in things like bandaging, barricading, that kinda stuff. As for the damaging again, zombies only die by headshot, but you can gib it so that it can only crawl on the ground, or have no arms, making it less likely to bite people. Also, there shouldn't be health, only the damage system. So you gotta keep yourself safe if you want to survive. If you are shot, you are probably done for unless you have medical supplies to extract the bullet, clean the wound, close it up, etc...
I don't think headshots-only would be a good idea. Actually I think it would suck. I want to be able to mow down entire hordes of zombies, not have to sit there and aim every time I want to get a kill. The difficulty should be avoiding the zombies long enough to be able to get somewhere safe, and if you get caught in a huge swarm, you're dead.
Well, mowing down hordes of zombies would waste ammo. Why would you do it? Why would you sit and aim to get a kill? Killing the zombies should only be necessary when you are either very close or cornered. The point of the game should be to survive, not to score the most kills. On a similar note, have a permadeath system so that if you die, there are consequences.
The difficulty should be stupidly rare ammo. Like resident evil. That solves the headshot only thing because you'd want to save ammo, but makes it realistic. Is this actually going to become a project or just a fantasy?
Maybe if FP bands together, we could make the game. But so far its just a fantasy. Like Fuck Shit Up.
If this game will be created and will be a non-animated picture game, I will not play it. Text game will be worse.
I would love to try it
This idea gave me motivation to make something similar to it. It would be mmorpg but it would be 2d. WITH SPRITES MADE FROM MOTHER FUCKING MS PAINT!!
[QUOTE=Uberman77883;23800877]Well, mowing down hordes of zombies would waste ammo. Why would you do it?[/QUOTE] For fun. Which is the reason most people play games. If you don't get to kill a shit ton of zombies I'm not interested in this game. It should reward you for killing them anyway
Not all games need to be strobe lights in your face and explosions everywhere. People find fun in survival games. You just have to present it as a survival game, and not a mindless shooter.
This game would need some type of barricade system where you could pick up objects to use for barricades.
Would it include the modern, fast running zombies or the classic 'Romero', lumbering slow zombies?
Since the OP says "Solanum" as the virus, slow moving zeds.
this reminds me that we should do a facepunch games where everyone around facepunch help out to make a game. Though it would be difficult to keep everyone together on the same page.
It could be somewhat manageable. I think the spawning should be like in L4D, but in a larger perspective. The zombies spawn as far away from the players and slowly lumber towards them. This forces you to keep moving and not camp on a stores roof. Because if you stay there too long, the zeds just start coming in larger and larger numbers from all over the map. Also, i don't like the leveling. But with professions, you should be able to find books or people who know the profession to learn instead of having skills immediately. That way libraries would be PRETTY wanted places, making people actually venture to city for knowledge. In turn, they have to kill zombies, but there is a reward. Possibly. Either you end up wasting ammo and getting killed, or you find what you're searching for and learn how to handle certain metals. Next you loot a gun shop, you find blueprints for certain guns. You find scrap metals, make them into gun parts and assemble the gun. Voila, you have yourself a firearm! Also, there should be bows. They need skill to use (skill leveling is acceptable here guys.) But in turn, you can make ammo easily. Find an axe/knife (and preferably a sharpening stone) cut down branches, make arrows. You have more ammo now! There should be different levels of arrows. Some would be just plain wood with a sharp end, not too accurate but fast and cheap to produce. Level 2 arrows could be made by yourself as well, wooden arrows with stabilizers in the end, a rock/metal tip and a straight body. Level 3 would only be lootable, metallic aluminum arrows. Usable multiple times, but very limited and they do rust eventually. These would get VERY rare after say, a couple of years after the game has been played. The price would skyrocket when that happens. Players cannot make these. You can also loot swords, but they, just like all weapons should need skill to use effectively. Swords shoudl have multiple strikes, such as a torso swing, a triplecross and decapitation. All melee weapons would drain stamina depending on how strong the strike is, kinda like in Age Of Chivalry, and THIS GAME NEEDS A WEIGHT SYSTEM JUST LIKE IN S.T.A.L.K.E.R!111one111eoneeleven That's all from my side
[QUOTE=Sabrina;23801628]It could be somewhat manageable. I think the spawning should be like in L4D, but in a larger perspective. The zombies spawn as far away from the players and slowly lumber towards them. This forces you to keep moving and not camp on a stores roof. Because if you stay there too long, the zeds just start coming in larger and larger numbers from all over the map. Also, i don't like the leveling. But with professions, you should be able to find books or people who know the profession to learn instead of having skills immediately. That way libraries would be PRETTY wanted places, making people actually venture to city for knowledge. In turn, they have to kill zombies, but there is a reward. Possibly. Either you end up wasting ammo and getting killed, or you find what you're searching for and learn how to handle certain metals. Next you loot a gun shop, you find blueprints for certain guns. You find scrap metals, make them into gun parts and assemble the gun. Voila, you have yourself a firearm! Also, there should be bows. They need skill to use (skill leveling is acceptable here guys.) But in turn, you can make ammo easily. Find an axe/knife (and preferably a sharpening stone) cut down branches, make arrows. You have more ammo now! There should be different levels of arrows. Some would be just plain wood with a sharp end, not too accurate but fast and cheap to produce. Level 2 arrows could be made by yourself as well, wooden arrows with stabilizers in the end, a rock/metal tip and a straight body. Level 3 would only be lootable, metallic aluminum arrows. Usable multiple times, but very limited and they do rust eventually. These would get VERY rare after say, a couple of years after the game has been played. The price would skyrocket when that happens. Players cannot make these. You can also loot swords, but they, just like all weapons should need skill to use effectively. Swords shoudl have multiple strikes, such as a torso swing, a triplecross and decapitation. All melee weapons would drain stamina depending on how strong the strike is, kinda like in Age Of Chivalry, and THIS GAME NEEDS A WEIGHT SYSTEM JUST LIKE IN S.T.A.L.K.E.R!111one111eoneeleven That's all from my side[/QUOTE] Bows and swords? In a zombie apocalypse? ...no.
[QUOTE=Darth_GW7;23802980]Bows and swords? In a zombie apocalypse? ...no.[/QUOTE] Yes. Bows: [img_thumb]http://www.city-data.com/forum/attachments/sports/27310d1221496353-recommendations-new-compound-hunting-bow-bowtech.jpg[/img_thumb] [img_thumb]http://www.scottishmist.com/assets/weapons/Bow_Arrow.jpg[/img_thumb] Swords (or similar): [img_thumb]http://blackmusic-spot.com/pix/machete.jpg[/img_thumb] They are alot more effective than you think. Bows are easy to use and can still be quite powerful. Swords or similar devices don't need to reload and don't need ammo.
You know, you can't find ammo forever. That will run out. You have enough wood going around to kill a fuckton of zombies. And swords don't need reloading. They NEVER run out of ammo. Which is why i'd go medieval against zombies.
Maybe so but swords and bows in a zombie survival game is just ridiculous. Besides, to use a sword you'd have to charge right into the middle of a group of zombies, which is suicide. As for bows, they're hard as fuck to aim without real skill, especially if you lack the strength to use them effectively, and the arrows will do minimal, if any, damage to a "slow" zombie.
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