• Zombie FPS MMORPG game
    210 replies, posted
I'm gonna add a silencer and a scope to my sword.
[QUOTE=Uberman77883;23804119]Scrap the faction stuff. Just have survivors vs. zombies and other survivors. Survivors make the factions themselves.[/QUOTE] Agreed.
I'd like if you could design your own weapon upgrades as a mechanic, so if you have a certain rare material, you could add a certain statistic to your upgrade and you could keep it or start selling it. you could also have a simple modelling program to design the shape/colour etc.
[QUOTE=macdoo999;23804214]I'd like if you could design your own weapon upgrades as a mechanic, so if you have a certain rare material, you could add a certain statistic to your upgrade, and you could keep it or start selling it, and you could have a simple modelling program to design the shape/colour etc.[/QUOTE] That's way too far fetched [editline]05:41PM[/editline] Also, a modelling program for attachments ? Penis attachment ahoy !!!
[QUOTE=Uberman77883;23804119]Scrap the faction stuff. Just have survivors vs. zombies and other survivors. Survivors make the factions themselves.[/QUOTE] zombie survival guide hehe, always wanted to do something like that, have a personal base up there complete with power, many fortifications, some ammo and some unique things you have found around the city such as a nice lamp or a tv. Maybe have it as a radio comunications base where you make a deal with the other outposts to relay the messages and work on the antena slowly making it better. The possibilities are endless.
maybe something like worms 4 used? you had around 100 models for your weapons to choose from, and you could change accuracy, damage etc. but you had a limit to how powerful your weapon could be.
Wrong quote @ the post above the one above, ment to be where he said he was a sniper in a skyscraper.
Aiming a bow isn't that hard.
Well, I would help program this game and shit, but I've already got a project that is mature and realistic. But I'll do some work on it for a while I guess, but here are some things that has to happen: Your going to need to tone down the graphical aspect of the game, or let the client decide what to do with the graphics (this will increase cheating). Alot of the stuff in here won't be possible without a humongus amount of money to host servers. Such as the thing said by Uberman on page 2, his third point, just no. Not as an MMO. Your going to want to have a small map and small player cap (1,000 per server, maybe. I don't know) to be able to host this game on a large scale(more than 100 players). Try to get this on steam(paid game) and don't use anti cheat, just large amounts of admins and a good reporting system. This will let you ban steam accounts, more effective. Basically, try to keep it as simple as possible, and only encode the best, and most efficent features.
I think you were referring to not having factions. Have you ever played Wurm online? I guess not, because everything in that game is player made, and it is all run by 1 guy. It would suck the fun and originality out of the game to not have player made factions and strongholds. If you were referring to damage system, why not? It would add immersion into the game.
You know, i don't think anything has been said about a respawn system. Would we have to make a new character? Would we simply respawn in a safe area?
I think 3d would be a bit too much if we pick 2d you could probably add more to the game. Also how would we build a map to hold 1k amount of people? Also the respawn system should be dynamic, like it will show a map with green dot representing zombies and red dots representing humans and you should click where you want to spawn.
A 2D top-down shooter MMO would be awesome as fuck. Alot better than 3D, and also will allow adding more features. I say make it 2D
I think after you die, you shouldn't respawn. Have to make a new character. And turn it into Dead Frontier? Have you ever played that shitty game?
[QUOTE=Uberman77883;23806131]I think after you die, you shouldn't respawn. Have to make a new character. And turn it into Dead Frontier? Have you ever played that shitty game?[/QUOTE] That type of respawn would be frustrating and much more time consuming.
Then its a sufficient punishment for dying. In a survival situation, you need to be smart to survive. If you die, you be punished for it.
We need a list of features that the game will have.
Ah, here we go. [QUOTE=DeVotchKa;23806017]You know, i don't think anything has been said about a respawn system. Would we have to make a new character? Would we simply respawn in a safe area?[/QUOTE] You'd respawn, with an experience drop. [QUOTE=Uberman77883;23800683]1. I don't think there should be animal infected. Just a bit weird. [/quote] Animal infected would mix things up, so it's something more than just zombies zombies zombies. Like my infected stampede of horse idea. 2. Zombies should be slow, and can only be killed by headshot. Makes things more challenging, as well as having certain weapons be more effective then others against zombies. For example, a hunting rifle would be better than a SAW. Zombies will be medium speed, I think that'd be best. Like, 90% of what players are running at. They are just way more plentiful than you. Of course the 90% would change, depending on your class and how much shit you are carrying. 3. Realistic damage system. I am getting this example from an old survival game, with very realistic damage. The game was called Robinson's Requiem. Basically, there were hundreds of things that could happen to you, and certain ways to deal with it. For example, in the game, if you got a cut in the game, and did not treat it after a while, it would become infected. You would need to tourniquet the arm off, inject it with antibacterials, clean the wound and so on. If the arm was too far gone, you had to amputate it. To fully understand the system, you need to play Robinson's Requiem. You'll probably pull your hair out at how hard it is, but the damage system is one I've always wanted in a game. No one wants to lose an arm, so that's out of the picture. However, you will die over time if you get infected from a cut. If it's on your leg, or there is any leg damage, you will move slower, arm= shoot faster. 4. I don't like the factions system. I think factions should all be player made. Have players spawn spread out all across the US. That means they will have to survive alone for a bit, getting them wanting of company. One of their goals would be to find people. Once they do, people will band together to do different things. Eventually you will have bands of bandits, survivor colonies, et cetera. I was thinking about this, and I think it'd be open PvP. So the factions don't really exist, they would just make you have a home city. 4. Have a Fallen Earth type system. No classes, no professions. You can craft anything, as long as you know how to craft the item and you have the resources. You could get resources by scavenging, and cannibalizing existing things for parts/materials. You learn how to make things by getting blueprints or instruction manuals, found mostly in cities. The only thing I dislike about this is the "I can do everything" issue. That would take away from having ANY sort of economy, even if it is in shambles. 5. Players can make their own havens. You could band together with other survivors to make your own stronghold, or you can hold out and barricade yourself inside an existing area. This is in the OP 6. Guns and ammo should be either rare or uncommon to be found. At the beginning, there should be guns everywhere. Found in the streets off of dead people, and found in homes. Also there would be police/military armories full of guns and ammo. Gunstores would act the same way. After everything is looted, people will have to resort to a Dead Rising 2 sort of system where you can find objects that can act as weapons, like golf clubs or 2x4s. You can combine them with things to make them more deadly. Also, you can craft weapons if you know how. There should be starting things you know, I guess. Like a background. Doctor, Carpenter, Farmer, etc... Each one has starter crafting knowledge, and a boost in things like bandaging, barricading, that kinda stuff. I like your idea in background information. That'd add to the class system. This isn't an RPG game, it's a MMORPG so classes would be necessary although highly modifiable. For instance, a scientist could be a genius, but also be a giant strong beast. As for the damaging again, zombies only die by headshot, but you can gib it so that it can only crawl on the ground, or have no arms, making it less likely to bite people. There will be several different kinds of zombies, of course. Almost like L4D2 but not as significant as a tank or spitter or boomer. But different kinds of zombies, yes. Like Children zombies and animals of all kinds (birds, dogs, cats, horses, rats) [quote]Also, there shouldn't be health, only the damage system. So you gotta keep yourself safe if you want to survive. If you are shot, you are probably done for unless you have medical supplies to extract the bullet, clean the wound, close it up, etc...[/QUOTE] Health is going to be more for like raid bosses. They have a big, 1,000,000,000 health bar and every shot to them does 100 damage and they are hitting people everywhere, going for the tank. [QUOTE=Pelf;23799061][b]The World[/b] Good except there should [i]a lot[/i] of unclaimed territory. [/quote] There will be tons. [quote] [b]Lore[/b] Not so sure about zombie animals but it could be good. Maybe wild dogs and the like would be better. Other than that, I like it. [/quote] Yep [b]Factions[/b] Awesome. [quote] [b]Classes[/b] No. I personally don't like classes. I think you should have to choose a few starting perks like +strength and +stamina but after that you are free to get whatever abilities you choose. Of course it would cost money or items to get trained. Also, don't force the player to start with ammo guzzling SMGs and LMGs. Ammo will be expensive and, in some areas, very difficult to come by. Let the player choose their weapons. Also, knives. [/quote] There will definitely be knives, hehe. But ammo isn't going to impossibly hard to come by, because it is a gun game and there's tons of ammo as it is in the world. Each class would probably start with a simple rifle and as they leave the starting area, which is a zoned so no one else is there and it's just a cool bit of a storyline, getting the players into the game and teaching them how to make barricades and shit. [quote] [b]Professions[/b] Meh. I'm not so sure. I think that the player should be able to train themselves in whatever they want but a lot of things will have prerequisites. That way, if people wanted to specialize in engineering, they could, but if they wanted to just be a well rounded person with at least basic skill in all professions, they could. And NO LEVELS! Levels make games grindy and I hate grindy games. [/quote] There has to be levels, so you have an idea on who to attack and who not to accurately. There has to be professions to make a thriving economy in game, also. [b]Customization[/b] Great stuff. Just let people add tattoos in game. [b]Traveling[/b] Cars should be very uncommon (lack of fuel, maintenance, etc.) but animals would be good. Maybe only horses though because alot of other wild animals would probably have gone feral and savage. [b]Bulk Travel[/b] Good idea. Helicopters should be a somewhat rare form of travel but you can get picked up/dropped off anywhere. You could also have planes and boats too. Maybe even armored busses. :v: [b]Combat and Dungeons[/b] [quote] For combat, FPS is good. However, you shouldn't be able to see your enemies health and stamina on a little bar on the screen. You should show it visually maybe. Like the more damaged they are the more blood is on them. An idea for combat: no health, just dynamic damage. Shot to the head = instant kill. Shot to the hand = hardly phases them. Shot to the leg = can't walk and they bleed out over X amount of time. For dungeons, I don't really like it. I like the idea of having a nuclear power plant that you have to fight through for some great reward but I don't like the whole concept of "here's Dungeon X, at the end is Y, you must have a tank and medic to do this," and so on. I don't think the dungeons should be like in WoW.[/quote] I actually kind of agree. A gigantic reward with tough bosses throughout it, and you have to use teamwork to get through it. Some may take 5, 10, or even 20 player's fire power to complete. [b]Bounty System[/b] I like it. [b]Guilds[/b] Shouldn't be called guilds, IMO, but it's a good idea. [b]Language[/b] Yes. [b]PVP[/b] Also, the three main factions should fight each other sometimes. [quote] [b]Conclusion[/b] A bit too much like WoW. That's just my 2 cents.[/QUOTE] There's a reason why WoW's popular.
3D is rather easily accomplished... Get some modellers, a guy that knows his mapping and a few people knowledgable with a chosen language and there you have it. Hell there's no real need to make your own engine it's just small scale scripting for the game that needs doing. It's like a big gamemode really.. Of course it won't be anything special if done as above, that has to be noted. It will not be up to standards with games such as fallout as you're probably thinking. Imagine something similar to perfect world standards - absolutely shite.
I suggest you all re-read the OP in detail to get an idea on what you say when you comment. I updated it tons.
About your post, there would be economy because not everybody would have the ability to make everything. Also, an MMO doesn't need classes. Ever play Wurm, SWG (In its gold age), Fallen Earth, etc... They all were very good, because of the freedom they gave you. The only reason they suck now (with the exception of Fallen Earth) is because the developers went against the communities' wishes.
i know. if you die... You lose everything. But you respawn. Your new charachter looks like your old one, but different. (or create a new look :v:), but name must be changed. also, 2 names. Charachters name (to comply with this respawn) Nickname (goes for all charachters) Essentially: Die. Get new charachter Prehaps a system where you can get your old items back, but its like saving, anything not saved is lost. And maybe a random amount is cut off previous skills.
This is a good idea. I'm surprised nobody made anything like this yet. Dead Frontier is getting to it though, they're working on making it 3D as we speak. Maybe through some sort of miracle we could get the best of the best coders, modelers, artists, writers, etc. of Facepunch together and make this happen.
And yes, in my idea, the respawned character is related in some way :v:
We aren't starting over once you die, and that's final.
Then have fun with your generic MMO, but this time, with zombies!
I think it would be cool if you could create armor and clothing out of objects you find in the wasteland, sort of like PAC. You find a bucket and you can use a hammer to shape it into an forearm guard or just wear it as a helmet. These objects could add health onto those parts of the body but there would be a limit of how many you can place so we don't have walking tanks. Also objects like water bottles, ammo, and med-kits would be displayed on your character. Maybe there could be a feature where you can find sheet metal and build a shack or reinforce a window. Possibly starting a fire could alert nearby zombies to your presence, sending them rushing after you. If this world had currency their would have to be a base amount of objects throughout it. Maybe their could be 327 suits Kevlar vest scattered throughout different police stations. Objects would also be area specific. Head over to an Army Base to find M16s and Humvees. Maybe their could be a fallout shelter that is pitch black but it contains useful items such as Medkits and food.
I still don't get it is he going to program all this?
There should be some kind of item spawning system where, say every five in-game days a couple items would spawn in every other building. It would be very unfair to the newer players if every item was already claimed by earlier players. Also, if there was no item spawning system, over time all the food would be already eaten, and everybody would basically starve to death.
[QUOTE=StephenOrlov;23807913]We aren't starting over once you die, and that's final.[/QUOTE] You give the impression that there's a team, and that they're doing something..
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