Have fun feeling like your face is glued to the stock of your gun.
120fov4lyfe
We had this thread a while back. I don't agree because I don't see the monitor as being a window in to the game. Changing fov and related by comparing your heads position to the monitor brings the monitor "in to" the game where it shouldn't exist. For example in the gun example, there is no window that you see through at the end of your gun. You see from your eyes. And the monitor shows what your eyes are seeing, the only way it can be done and the only way it should be done.
[editline]01:07PM[/editline]
[QUOTE=F12Bwth;23918359]Hi all, I am a huge FOV nerd. I can't stand how most games strap a fish-eye lens to your head and expect you not to be sick.
It is all about scale. If my monitor was a window to the virtual world it would be hard to see the surrounding but what I did see would be perfectly to scale as if it was really there. It would get bigger as I got closer in the exact same way something in real life would. This is the benefit of a correct FOV. You want to talk immersion. [u]This is it.[/u][/QUOTE]
Tell me, when you move your head forward now, can you see a little bit more of the world than you could before?
It looks zoomed in as fuck and stupid. I'll stick with my games' default fisheye.
you can't compare irl fov to a single monitor unless you have multiple monitors
short fov is good, but too little fov in a racing game and you feel like you're crawling, and too little fov in an fps and you can't see anything.
[QUOTE=F12Bwth;23929283]I swear I feel like a substitute teacher in summer school. I don't care if you like it or not. I'm just telling you that all the shit currently is wrong. All of it. And until you as a gamer take a large, long, hard and throbbing step toward say a projector or massive triplehead you will be doing it wrong forever.
End of line[/QUOTE]
Doing it wrong has been just fine for me all this time
I just messed around a bit with the forza 3 fov. I had mine set to max before. But i put it on default and that worked much better for my setup.
I like driving with cockpit on because of the position in the car. Since i sit maybe a meter away from the screen it felt pretty good.
However, low fov is just lame on FPS games.
Sure having high FOVs might feel weird at first, but human brain is VERY adaptable. When i play games i don't even notice anything outside the monitor in my field of view. I'm not lowering the FOV for a more natural feel. Until i can have my whole IRL FOV covered with displays, i'm just going to disregard the proportions.
[QUOTE=Pj The Dj;23936379]Tell me, when you move your head forward now, can you see a little bit more of the world than you could before?[/QUOTE]
Well if r Chung Lee would get off his ass and work with the track IR and Game developers I could..
[b][url]http://www.youtube.com/watch?v=Jd3-eiid-Uw&fmt=35#t=3m35s[/url][/b]
The only problem I have with wide FOVs in FPS games is that unless you have your resolution set real high, it makes seeing stuff in the distance real difficult. That's fine and all for games where the combat takes place within 50 meters, but in games with long ranged combat it's a real pain in the ass. I like how OFP/Arma I & II counters it with a focus sort of feature that zooms in slightly.
[QUOTE=F12Bwth;23940087]Well if r Chung Lee would get off his ass and work with the track IR and Game developers I could..
[b][url]http://www.youtube.com/watch?v=Jd3-eiid-Uw&fmt=35#t=3m35s[/url][/b][/QUOTE]
I don't think you understood the question..
Even the description of the video says that's like a window or portal in to the game.
It's not immersive or realistic because in real life we don't have a fixed arbitrary window which we can see only what can be seen through it.
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