If anyone else hasn't found out, if you bump into a guard and immediately jump onto the ceiling, he'll quickly look behind him, face forward again, and then start patrolling after 5-10 seconds.
[editline]5th June 2013[/editline]
Managed to do the morgue level without using the cameras by setting the elevators in a loop that would keep opening the doors.
Is it not letting anyone else wire things to guns?
[QUOTE=Robbobin;40909082]Is it not letting anyone else wire things to guns?[/QUOTE]
Nope, only lets me wire guns to objects.
[QUOTE=Robbobin;40909082]Is it not letting anyone else wire things to guns?[/QUOTE]
Do you have the battery power to? I requires 4 bars of battery juice.
I can't start the final mission, I don't have the money to get Gatecrashers.
[QUOTE=Britishboy;40909182]I can't start the final mission, I don't have the money to get Gatecrashers.[/QUOTE]
The mission previous to that one rewards you with $8000, how the heck did you manage to screw that up? :v:
[QUOTE=Grim2o0o;40909349]The mission previous to that one rewards you with $8000, how the heck did you manage to screw that up? :v:[/QUOTE]
I bought the revolver.
Jeez, you must've been really tight on money then.
Did you do the 'side missions' at all?
[QUOTE=Grim2o0o;40909381]Jeez, you must've been really tight on money then.
Did you do the 'side missions' at all?[/QUOTE]
I think I might just start again. :v:
Apparently a patch was released.
[quote]Gunpoint update released
Bug fixes:
Fixed a bug preventing the game from rightly chastising you for excessively punching the same guard.
No longer possible to upgrade your trousers so much that they break the concept of linear time (divide by zero error).
Ryan Ike is now more talkative on Mission 5.
Fixed a bug that rendered the game unable to cope with how cool you look walking backwards into a subway with your gun drawn, leading to a crash.
Fixed an interesting bug that caused problems if you played on two different PCs that have the same desktop resolution but different install drives. Well, not that interesting.
New features:
Press F4 to toggle windowed mode anytime. This was already there, but we forgot to tell anyone.[/quote]
Even the patch notes are silly. :v:
[QUOTE=Grim2o0o;40909145]Do you have the battery power to? I requires 4 bars of battery juice.[/QUOTE]
Ahhh, that explains it.
Too bad it's not available for Linux, so I can't play it for now.
[QUOTE=Grim2o0o;40909777]Apparently a patch was released.
Even the patch notes are silly. :v:[/QUOTE]
"No longer possible to upgrade your trousers so much that they break the concept of linear time (divide by zero error)."
Fixed a bug that rendered the game unable to cope with how cool you look walking backwards into a subway with your gun drawn, leading to a crash."
These two, I hate that I never got to experience them.
[editline]5th June 2013[/editline]
Honestly, I'd love to see a sequel in the future that expands on the gameplay, allows for bigger levels with more enemies and new electronics, and a greatly expanded story.
I upgraded my pants all the way and got the open ended grudge achievement
I don't think that was supposed to happen
[QUOTE=Doctor Zedacon;40910067]"No longer possible to upgrade your trousers so much that they break the concept of linear time (divide by zero error)."
Fixed a bug that rendered the game unable to cope with how cool you look walking backwards into a subway with your gun drawn, leading to a crash."
These two, I hate that I never got to experience them.
[editline]5th June 2013[/editline]
Honestly, I'd love to see a sequel in the future that expands on the gameplay, allows for bigger levels with more enemies and new electronics, and a greatly expanded story.[/QUOTE]
I experienced the walking backwards into a subway gun drawn crash, it was weird.
You could just keep holding down the shortcut to ignore the error message and control the menu in the background. You could even fix the error from popping up by going back to the main menu.
Even the errors in the game are silly
God fucking dammit!
I'll have to start a new game as I accidentally pressed skip mission.
Who the hell thought that it was a good idea?
At least could have thought of making it ask you Y/N before confirming that shit.
FUCK.
[QUOTE=Ganerumo;40906627]Pretty sure blood = death. Anything else counts as injury.[/QUOTE]
Yeah, but I just went back and checked and I got Gentleman or Non-lethal on every single level. I'm wondering if maybe those 2 deaths are Selena and [sp]Katie?[/sp] Kind of a stretch but I can't think of any other explanation.
Great. Now I need money to get both Payday 2 AND this. Demo is pretty fun, but by the looks of it the full game is MUCH better.
Hmm, the level editor seems kind of like an alpha version, hopefully it's going to get some work.
Yeah, it needs work. Zones should be resizable, you should be able to set up more intricate circuits (IE a lighrswitch to a door, or a camera to a light), and maybe a few more set pieces.
[QUOTE=Skyward;40915242]Yeah, it needs work. Zones should be resizable, you should be able to set up more intricate circuits (IE a lighrswitch to a door, or a camera to a light), and maybe a few more set pieces.[/QUOTE]Yeah, if you look at it, most automatically assign themselves to the nearest object of their "type" so cameras to alarms, doors to doorscanners, and the like. It'll be improved in time though.
[QUOTE=Doctor Zedacon;40915493]Yeah, if you look at it, most automatically assign themselves to the nearest object of their "type" so cameras to alarms, doors to doorscanners, and the like. It'll be improved in time though.[/QUOTE]
I know, I'm saying it should allow you mix it up, so not everything is set to a default circuit.
It would probably take more work, but I'd like to see walls, floors, and backwalls also realizable, and have it so you can move them in front of or behind other objects. If anyone's played the Incredible Machine games, it works very well there.
Loved playing this through, anyone know how to share levels created/have any levels they've made that they want to share?
If anyone wants to try playing this level tell me how it goes.
[url]http://www.mediafire.com/download/r88wrcf53594zq2/Towor.lvl[/url]
You should be able to drop it into '\Program Files\Steam\steamapps\common\Gunpoint\Levels' and access it from the level editor menu. Also I wish you could adjust the circuits in the editor, I had a slightly more challenging idea in mind for this but I'm just trying shit out.
[url]http://www.pentadact.com/category/conwaysblog/?K=6&U=20&C0=1&E1=1&C1=2&E2=1&C2=3&C3=3&C4=3&C5=3[/url]
That was fun. I think I did it right. Dunno. Sad that it's so short, but it definitely was good, and I hope more comes out out it.
and..finished it
the story messed up my mind but thats maybe becouse im not entirely good at reading it
but!
[sp] i killed the intex company CEO, Decided to take revenge on the killer and..well pretty much that [/sp]
I was thinking more about few things I'd like to see in a possible future release for this.
Bigger Levels, with varying depth, so you can actually have rooms behind others rooms.
Civilians, who function largely like guards but instead of shooting you, they run away to try to find a guard if they see you or glass is smashed.
Electric Turrets, basically immobile guards that can't be tackled or shot and can see in the dark, so they have to be disabled through the circuitry system.
Taser, a nonlethal, silent alternative to the Resolver but it uses a large amount of batteries for each fire (say, five on the current system, coming with a free extra for people who haven't upgraded from the default) and has a limited range. Could also be used to take out Turrets or activate certain electronics.
Reinforced glass, which must be shot several times or requires a much harder jump from the Bullfrog.
Could lead to a lot of new possibilities for levels as well as play styles just right there I'd imagine.
How far am I in the game right now?
[sp]I'm at the mission called Mayfield: The Room[/sp]
[QUOTE=Doctor Zedacon;40918226]I was thinking more about few things I'd like to see in a possible future release for this.
Bigger Levels, with varying depth, so you can actually have rooms behind others rooms.
Civilians, who function largely like guards but instead of shooting you, they run away to try to find a guard if they see you or glass is smashed.
Electric Turrets, basically immobile guards that can't be tackled or shot and can see in the dark, so they have to be disabled through the circuitry system.
Taser, a nonlethal, silent alternative to the Resolver but it uses a large amount of batteries for each fire (say, five on the current system, coming with a free extra for people who haven't upgraded from the default) and has a limited range. Could also be used to take out Turrets or activate certain electronics.
Reinforced glass, which must be shot several times or requires a much harder jump from the Bullfrog.
Could lead to a lot of new possibilities for levels as well as play styles just right there I'd imagine.[/QUOTE]
With quite a bit of development it feels like it could be a quirky sort of mini-deus ex, multiple paths and all that
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