The Castle Doctrine - An online perma-death house robbing and defense simulator.
334 replies, posted
[QUOTE=loopoo;40862530]How'd you get 10 hours worth out of it? The monotony of having to repeatedly die to understand someone's house blueprints was ridiculous. Not even an option to save your house design either. Must have been 10 hours of torture.[/QUOTE]
I must have got about 4-5 hours out of it back when it was released, and played on and off until combination locks ruined it. I've been playing again since the update that fixes that and cheating, which has me at about 10 hours so far.
Also it sounds like you sucked shit at it if you think you ever had to repeatedly die to understand someones house (unless you're talking about the shit like combination locks).
New Update! (V9)
[url]http://thecastledoctrine.net/news.php[/url]
It's a long read but I recommend it, it's very interesting and clearly explains the choices he made below.
[QUOTE]Version 9 2013-June-14
--Removed wayward Un-Ignore All button from security tape list (thanks Dan
Alleck).
--Fixed so that backpack purchase/sale cannot be lost by jumping to security
tapes (Tapes button hidden after purchase/sale made) (thanks Dan Alleck).
--Wire cutters can now disable an electric floor that is off.
--Made backpack quantities unlimited (instead of one item per slot).
--Improved behavior of undo button for tool sales (undone sales are put back
where they were sold from, vault or backpack, when possible instead of always
being put back in the vault).
--Added server-side check to enforce maximum number of backpack slots.
--Remaining backpack contents ditched and added to victim house's vault at end
of robbery, no matter how robbery ends (success, death, or leaving).
--House map on robbery is now encrypted by server using a changing key provided
by the client, to weakly hide raw house map from protocol stream. House map
of robbery targets no longer printed to stdout.
--Disabled all blueprint functionality.
--Now saving security tapes for scouting trips where anything non-trivial
happens (where robber at least steps beyond mat or is at least carrying
tools that will be dropped in vault).
--Increased prices of cut-through and bypass tools (but tools that can analyze
and meddle are still cheap).
[/QUOTE]
Read that this morning. It's a good read.
I have to agree with his decision to disable blueprints. Unless you were insanely smart you couldn't defend your house at all. Yet to try V9 but I'm hoping its improved the general feel of the game.
Are there any coupon codes still?
[editline]15th June 2013[/editline]
nvm they stopped working on the third I guess
Sorry, you need to Log In to post a reply to this thread.