• The Castle Doctrine - An online perma-death house robbing and defense simulator.
    334 replies, posted
[QUOTE=Baig Flawless;39967212]And that is why you always bring one bottle of water[/QUOTE] I improved on that layout, now there is two pits, an electric floor and a pitbull And its surrounded by concrete/metal walls
There needs to be an electrified floor that works like a wire bridge I was designing a thing where one row and column on the floor would light up to toast you in a specific pattern, so you would basicaly have to dance your way through it, but sadly it cant be done (not in 2D, I could make a fuckhuge 1D version though, but that would be a lot less fun as it wont shift around) [editline]19th March 2013[/editline] Also needs non-toggle plates
I spent the entire night yesterday perfecting my trap and after adding a single wall to it today my finger slipped and I fell into my own pit
I don't understand, why do people rob me when I have 0$? [editline]19th March 2013[/editline] Success! Robbed a house with 7900$!
Oh man, it is such bs that you have to pay for a whole new pit if someone uses a ladder. Makes no sense. [editline]19th March 2013[/editline] AARRGGH! My steel monolith of a house disappeared completely! It was there, then I clubbed a woman in the face for $50 and now it's gone! And I didn't even get to keep the $50. It had a really clever trap too.
Restarting all over again for dying at testing my own house? Thats stupid I regret buying it already
Almost as much fun as Dwarf Fortress.
[QUOTE=draugur;39973934]Almost as much fun as Dwarf Fortress.[/QUOTE] Then it becomes the opposite as you die testing your own house.
They need a way to save starting house builds so you can get back in the game faster after death.
[IMG]http://i.imgur.com/Ci3qrd5.png[/IMG] Help how do building
[QUOTE=PredGD;39974042]Then it becomes the opposite as you die testing your own house.[/QUOTE] Clearly you've never played DF.
[QUOTE=NotAName;39974459][IMG]http://i.imgur.com/Ci3qrd5.png[/IMG] Help how do building[/QUOTE] Very carefully.
[QUOTE=NotAName;39974459][IMG]http://i.imgur.com/Ci3qrd5.png[/IMG] Help how do building[/QUOTE] Hit the vault, then don't go back the way you've came, circle around the dogs.
Those arent dogs
I built a binary keypad, it has 10 bits, which is 1,024 possible combinations. I decided to use rotary inputs, so I can't mess up, since I electrified the entrance. I now have ~10,000 and nobody has beaten it or escaped yet. But I used rotary plates instead of sticky plates so I won't die if I mess up. Do you think anyone will take the time to count to 1,024 in binary on them?
What's the point of a wire bridge?
[QUOTE=The Best;39975850]What's the point of a wire bridge?[/QUOTE] It only transmits power across. So left to right, and up and down. The electricity can't turn like it can with wires or walls. So you literally use it as a bridge over other cables.
[QUOTE=Wastedfate;39975890]It only transmits power across. So left to right, and up and down. The electricity can't turn like it can with wires or walls. So you literally use it as a bridge over other cables.[/QUOTE] Can you make it start from left to right instead of top to bottom?
[QUOTE=The Best;39976124]Can you make it start from left to right instead of top to bottom?[/QUOTE] It already does both directions. You just can't make it turn. [IMG]http://i.imgur.com/sljVMuI.png[/IMG] This ended with him being electrocuted and mauled at the same time. The vault takes up less than half of the room, and i'm wondering what to do with the other half.
How do explosives work? Are you able to kill yourself with them?
[QUOTE=The Best;39976691]How do explosives work? Are you able to kill yourself with them?[/QUOTE] I'm pretty sure they just blow up the wall you click on, when someone tries to use them on my vault i'll let you know though. I changed the vault to be 13-bit. 8192 possible combinations. Even a bot couldn't crack the code in under 24 hours, and I still don't have to worry about screwing up and getting myself killed because I used rotary plates. I have gotten quite the stash of equipment now from people that have failed too, so I have decided that electrifying the door was worth the risk. Decided to go after the people who keep setting their house up with nothing in it, and the 2000 in the vault. Got myself to #4 on the board. Didn't really care about the money, but I wanted some interesting replays to watch tommorow.
Is this game trying to have a political message behind it? With a name like the "Castle Doctrine" it sounds like it. It just seems to be good fun.
I had an idea If you built the entire house with two spaces of empty surrounding it, and made the house all elaborate and trapped and whatnot, and then just stuck the vault outside on the far corner, would anyone think to test that theory?
[QUOTE=lavacano;39977354]I had an idea If you built the entire house with two spaces of empty surrounding it, and made the house all elaborate and trapped and whatnot, and then just stuck the vault outside on the far corner, would anyone think to test that theory?[/QUOTE] I did that, the guys either got eaten by the bulls or killed my wife. Although one tip, considering you have to prove it, make your path to the real vault very inconspicuous. It is very effective though.
[QUOTE=lavacano;39977354]I had an idea If you built the entire house with two spaces of empty surrounding it, and made the house all elaborate and trapped and whatnot, and then just stuck the vault outside on the far corner, would anyone think to test that theory?[/QUOTE] First thing I do is explore the outiside area, far too many people try to hide their vault in the open I saw at least 4 people try that today so yeah at least one person (me) would test that
[QUOTE=Wastedfate;39976789]I'm pretty sure they just blow up the wall you click on, when someone tries to use them on my vault i'll let you know though. I changed the vault to be 13-bit. 8192 possible combinations. Even a bot couldn't crack the code in under 24 hours, and I still don't have to worry about screwing up and getting myself killed because I used rotary plates. I have gotten quite the stash of equipment now from people that have failed too, so I have decided that electrifying the door was worth the risk. Decided to go after the people who keep setting their house up with nothing in it, and the 2000 in the vault. Got myself to #4 on the board. Didn't really care about the money, but I wanted some interesting replays to watch tommorow.[/QUOTE] This. This shouldn't be possible in the game, but I fail to see a way to prevent it.
Hah, look what I found. [quote][B]RPS: Are you sort of prepared, if it comes out and very quickly people come up with unbreakable strategies, to go in there and add new things in response? Or does that not sit with the idea that there’s no flab and everything’s fixed?[/B] Jason Rohrer: This was one of the big worries back when I was designing the game in the beginning. Somebody’s going to design some sort of unbreakable security, then their house is going to just sit there and nobody’s going to be able to get through it and that’ll kind of be the end of the game. And once everybody sees how that person did it, they all copy them. So how do you prevent that? How do I make the server detect that somebody’s house is unbreakable? There’s no way good way to do that, there’s always some way to outsmart any algorithm that I come up with. So the way that I handle it is almost this Judo move elegant solution, which is that after building your house and designing it and you’re ready to submit it to the server, you have to get through your own house and get to your own vault using no tools. There has to be a clear, safe path. You can’t put, like, 50 pitbulls standing right around the vault, because when you go up to the vault the pitbulls are going to get you, right. You can’t even be carrying a gun in your own house to shoot your own pitbulls. Basically you’re doing a dry run, a safety drill for your own family, and they all run out of the house and you get to see how they run out, then you have to get through your own security without dying. If you make a mistake while testing your own house, mixing your own dynamite effectively, and you blow yourself up, that’s it. [B]So there’s peril around every corner, but that makes the game totally fair. It’s impossible to make a house that is unbreakable, because you yourself have to be able to break it.[/B][/quote] I guess he's thinking "fuck" right now.
voltage sensor should overlay all electrical components in a short radius around the one you used it on or something
What does the voltage sensor do anyway?
[QUOTE=PieClock;39978288]What does the voltage sensor do anyway?[/QUOTE] Allows you to see if a wire has voltage going through it or not. 45 people have attempted to enter my vault now, not one was smart enough to bring 3 bottles of water so he could leave if he failed. My safe is filling up with goodies.
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