Photo-Realistic Crysis mod AKA Real Life-sis|Orgasmic Crysis
810 replies, posted
So is this a high res texture mod, or something else?
Looks very good.
Spending £1500 on a PC to run it when it doesn't fix the shit gameplay? No thanks.
[QUOTE=133753P34K;14290733]that isn't long at all [img]http://d2k5.com/sa_emots/emot-geno.gif[/img][/QUOTE]
Sorry, all we've been reading was Jose Rizal's Noli Me Tangere which is about 150 pages long. Next up is El Filibusterismo which is about 300 pages long.
lol contrast
I don't know about you guys but the sky isn't white when I look up, the only remotely realistic pics here are the few beach/forest lake pictures towards the upper-middle of the post
the plants are good I suppose, but the off-looking "manmade" objects in the screenshots ruins the illusion
Yeah, but let's see it in motion.
Holy BALLS
the ground still looks like ass but cool nonetheless
Photorealistic means as real as a photo, a camera does not work the same way as an eye. You can get the glowing white sky easily with a camera, but a eye will never see bright white skies unless something is screwed up or you are in a snowy environment and its cloud covered.
Holy shit...that can't be real...
[QUOTE=Aurain;14290896]Looks very good.
Spending £1500 on a PC to run it when it doesn't [B]fix the shit gameplay?[/B] No thanks.[/QUOTE]
wat
So, Half Life 2, COD4 and all have guns that go pew pew boom boom bang bang, because crysis has more realistic looking guns it has shit gameplay?
DUMMKOPF ALERT
[QUOTE=Hunterbrute;14289327]Actually you can make it render in real time, for the price of about 5-20 frames depending on your computer. Realtime relfections are part of the Crysis source code, you can also make mirrors, but those will kill anyone's PC.
So he has some custom skins, who cares?[/QUOTE]
I was just pointing out that he couldn't of done the mod purely with ToD, nothing wrong with that. But these images definatly have a lot more modified than the time of day lighting.
Also, no. Real-time reflections are possible with crysis, as a matter of fact it's a setting for the water material shaders itself. The problem is the way Crysis uses realtime reflections is that they only update the reflection once every 1-2 seconds, which is why they were never used in Crysis cause it uses too many resources to have it update constantly.
There are console commands to force the water to update constantly, but it's pretty glitchy from what I've tested (reflections will randomly disappear or streach massively at certain angles). Also if there are more than two water entities being rendered that have realtime reflections enabled, the relfections will glitch.
I guess it'll be possible but I bet this kind of stuff will play in motion a lot worse than these prettied-up screenshots from my experience.
It's... to amazing to be called Crysis alone... we must devise a new name for this game!
I reccomend, "Cpt.Awesome: The Adventures Of Fucking Win to the Kick-Ass Star. II: Revenge Of The Best Graphics Ever."
Wow, that looks fucking insane! Some pictures there was no way for me to tell if it was real or not. But the big question is.. can you even play with those textures without a massive framerate drop?
Also, does it say "I could have been many buckets" on the tanks barrel? :U (Does it always say that or is it only with this texture mod?)
[QUOTE=KorJax;14291520]I was just pointing out that he couldn't of done the mod purely with ToD, nothing wrong with that. But these images definatly have a lot more "mofified" than the time of day lighting.
Also, no. Real-time reflections are possible with crysis, as a matter of fact it's a setting for the water material shaders itself. The problem is the way Crysis uses realtime reflections is that they only update the reflection once every 1-2 seconds, which is why they were never used in Crysis cause it uses too many resources to have it update constantly.
There are console commands to force the water to update constantly, but it's pretty glitchy from what I've tested (reflections will randomly disappear or streach massively at certain angles). Also if there are more than two water entities being rendered that have realtime reflections enabled, the relfections will glitch.
I guess it'll be possible but I bet this kind of stuff will play in motion a lot worse than these prettied-up screenshots from my experience.[/QUOTE]
All very true, Crytek themselves said they made it with hidden features for future systems to use. You would be surprised what a single TOD will do to a map.
so this makes it look like how it was advertised
cool
[img_thumb]http://www6.incrysis.com/screenshots/27g4p.jpg[/img_thumb]
[img_thumb]http://www6.incrysis.com/screenshots/16b4h.jpg[/img_thumb]
Very nice shots
Now that we're at this point, it's quite genuinely terrifying.
You need to go outside more if you think this looks real.
It reminds me of those old 3D renders from the past. They'd make a model for some object and place it on a photo. Kinda the other way around.
It would look much better if they actually made the non photo textures fit with the photo ones. Looks silly this way.
I came.
Bucketloads.
[QUOTE=Bread_Baron;14291849]Now that we're at this point, it's quite genuinely terrifying.[/QUOTE]
I want it like it is in Star Trek with a Holodeck and the most realistic interactive environment possible. Maybe then it will be "terrifying". Just imagine a Zombie mod in that.
[QUOTE=Hunterbrute;14291195]Photorealistic means as real as a photo, a camera does not work the same way as an eye. You can get the glowing white sky easily with a camera, but a eye will never see bright white skies unless something is screwed up or you are in a snowy environment and its cloud covered.[/QUOTE]
actually it would if you were to look at everything your eye sees at once(if that makes sense). it doesn't appear like this at all because you're only focusing on one thing at a time and not taking time to notice it, everything reflects some amount of light, and therefor puts off some amount of "glow." also, in games it's supposed to simulate looking at something dark, focusing on it, so everything brighter than that looks even brighter, as if your eyes were adjusted. the human eye, typically, adjusts much faster than it is portrayed in games. that said, a camera obtains most of this more because, well, the way it works is by collecting light, so it's more prominent than real life, as is with games(though in motion it's really not that prominent).
put simply: it's there you just don't notice because you don't focus on every single thing and your eyes adjust faster, games and cameras just show it more
I came.
Bucketloads.
[QUOTE=Hunterbrute;14291899]I want it like it is in Star Trek with a Holodeck and the most realistic interactive environment possible. Maybe then it will be "terrifying". Just imagine a Zombie mod in that.[/QUOTE]
Horror games, eugh.
Do we really need another thread on this? That other thread was already practically about this mod anyway.
Looks as real as Michael Jackson.
I came, about 9 times
Wow. This mod is the one thing that's going to get me to install Crysis once I get my new rig.
I wonder how badly it'll lag.
EYE CANDY. thats all i can say.
Holy balls, that's amazing..
[QUOTE=Aurain;14290896]Looks very good.
Spending £1500 on a PC to run it when it doesn't fix the shit gameplay? No thanks.[/QUOTE]
I paid half that for my PC and can run crysis on max. Also, since when did crysis have shit gameplay? The Korean parts were excellent, although the alien parts were a little annoying.
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