Yeah great I can not see a svn so I am not getting this to work...
[QUOTE=Sparkwire;28211110]oh dear
[img_thumb]http://gyazo.com/5593beb27fc60f2c7b30bc6eefa46380.png[/img_thumb]
copying the player model arms wouldn't be the best idea considering they are rather undetailed, so the plan was to rig the fp arms to the playermodel so it would match.[/QUOTE]
He has carpal tunnel!
Also, what about the ENEMY GENERATORS ARE BACK UP when my team repairs and OUR GENERATORS ARE BACK UP when the enemy repairs their generators bug? Is that fixed?
[QUOTE=SFC3;28215229]He has carpal tunnel!
Also, what about the ENEMY GENERATORS ARE BACK UP when my team repairs and OUR GENERATORS ARE BACK UP when the enemy repairs their generators bug? Is that fixed?[/QUOTE]
Not fixed.
[editline]22nd February 2011[/editline]
[QUOTE=Civil;28215136]Yeah great I can not see a svn so I am not getting this to work...[/QUOTE]
Yeah great look through the thread because I'm pretty sure everyone is getting tired of saying "Page22" every two pages.
[editline]22nd February 2011[/editline]
[QUOTE=Sparkwire;28213569][img_thumb]http://gyazo.com/e53253316102c5dae5f6424c96d8c112.png[/img_thumb]
rubberman
also, the shoulder pads should be team colored.[/QUOTE]
Or at [i]least[/i] not make them eye-hurting, self-consciousness enducing green and pink.
Someone has to get rid of closequarters.
I have an interesting idea, how about we have an official crossover with another mod? For example, we could have a weapon from the other mod and the other mod could have a weapon from this one. It could also inspire new gamemodes based off of the ones from the other mods.
EXAMPLE: Crossover with Zombie Panic! Source (These would be added to 1W)
New gamemode?: Players fight against ZPS Zombie NPCs in a survival gamemode.
This would be cool since this would be the first time (as far as I know) that there was an official crossover between two mods and it'd help advertise this mod.
[editline]22nd February 2011[/editline]
[QUOTE=CWalkthroughs;28216803]Someone has to get rid of closequarters.[/QUOTE]
I agree, but it [I]was[/I] kind of fun. A bit. Maybe a [I]little[/I], if only for the stupidity of it.
GK99, what is wrong with you?
Why did you talk about GameDev stealing you avatar?
Also, why did you commit that horrible Is_closequarters? I'm deleting that from the SVN btw..
Why did you do this?
[QUOTE=CakeMaster7;28216838]I have an interesting idea, how about we have an official crossover with another mod? For example, we could have a weapon from the other mod and the other mod could have a weapon from this one. It could also inspire new gamemodes based off of the ones from the other mods.
EXAMPLE: Crossover with Zombie Panic! Source (These would be added to 1W)
New gamemode?: Players fight against ZPS Zombie NPCs in a survival gamemode.
This would be cool since this would be the first time (as far as I know) that there was an official crossover between two mods and it'd help advertise this mod.
[editline]22nd February 2011[/editline]
I agree, but it [I]was[/I] kind of fun. A bit. Maybe a [I]little[/I], if only for the stupidity of it.[/QUOTE]
So it was you in the server? Oh cool.
But yeah, a crossover would be good. But Zombies I doubt would really fit.
[QUOTE=NuggetWarmer;28214396]ok i fixed it[/QUOTE]
ugh I [i]was[/i] going to make new character models.
[QUOTE=CWalkthroughs;28216911]So it was you in the server? Oh cool.
But yeah, a crossover would be good. But Zombies I doubt would really fit.[/QUOTE]
Yes, it was me. And maybe we could make some simple backstory like maybe the zombies were from thousands of years before and they were kept in storage by the government but got unleashed by accident?
And don't forget, ZPS was just an idea, don't only focus on it. Imagine the possibilities! I think Dystopia [b]would[/b] fit very well.
(Maybe we get a weapon and/or map from Dystopia and they get a weapon from us?)
But like I said, think about [I]any[/I] mod and consider it.
Dystopia would fit fine.
And I was also in the server.
[QUOTE=SFC3;28217016]Dystopia would fit fine.[/QUOTE]
I agree, here's just a good example. Here are the weapons in Dystopia:
[media]http://www.mediafire.com/imgbnc.php/1d440a2331e8113c44c8906cea10a8255f3de7060b66b32a4895712bc144bd556g.jpg[/media]
As you can see, they fit pretty well into this mod's general art style.
[QUOTE=CakeMaster7;28217316]I agree, here's just a good example. Here are the weapons in Dystopia:
[media]http://www.mediafire.com/imgbnc.php/1d440a2331e8113c44c8906cea10a8255f3de7060b66b32a4895712bc144bd556g.jpg[/media]
As you can see, they fit pretty well into this mod's general art style.[/QUOTE]
They fit pretty well. Agreed!
First time being dumbed by Layla.
Achievement Unlocked?!?!
Also, if anyone is going to be working on animating the equipping motion of the Laser melee (looking at you sparky).
Make it so that he spins it around on one finger and then catches it.
Stay classy now.
Bugs I've noticed:
Flamer not being equipped when bought
Turret only costing 500 despite price saying 1500
After Flamer is used the shooting sound loops nonstop
There are more but these seem like some of the most serious.
And I think we should find a way to make the blaster useful, in battle it's completely useless since damage drains your energy, preventing you from firing it.
-snip-
Don't say that. IHazard was nice enough to make character models before
[editline]23rd February 2011[/editline]
[QUOTE=CakeMaster7;28217651]Bugs I've noticed:
Flamer not being equipped when bought
Turret only costing 500 despite price saying 1500
After Flamer is used the shooting sound loops nonstop
There are more but these seem like some of the most serious.
And I think we should find a way to make the blaster useful, in battle it's completely useless since damage drains your energy, preventing you from firing it.[/QUOTE]
Yeah, I went to bed last night and as I was drifting off to sleep, I suddenly went "OH GOD I FORGOT TO FIX THE FLAMER AAAAAAAAAAAAH"
Will 1.06 go live soon on moddb?
[editline]22nd February 2011[/editline]
Also, is the Seeker a completely different rocket launcher, or is it something else?
Oh, and can you please schedule a game this weekend or this Friday? I probably won't be able to make it tomorrow. :frown:
[QUOTE=zeldar;28218980]Also, is the Seeker a completely different rocket launcher, or is it something else?[/QUOTE]
The one that has rockets that lock on to jetpacks? I think those would be awesome as a type of turret for use against people who just jetpack over the entire map. (My proposed Engineer class could make and repair it)
It's not a weapon at all yet, it's just a projectile that I can throw on a weapon once I get the model :v:
Can anyone tell me how the flamer bug works so I can fix it?
[editline]23rd February 2011[/editline]
[QUOTE=zeldar;28218980]Will 1.06 go live soon on moddb?
[editline]22nd February 2011[/editline]
Also, is the Seeker a completely different rocket launcher, or is it something else?
Oh, and can you please schedule a game this weekend or this Friday? I probably won't be able to make it tomorrow. :frown:[/QUOTE]
Are you in the steam group Zelda, I might start a game in an hour or so
Can you allow multiple barriers or force fields to be bought at once? So I don't need to go back and forth buying them?
Yeah, I am.
[QUOTE=JLea;28219267]Are you in the steam group Zelda, I might start a game in an hour or so[/QUOTE]
Could you make it an upcoming event on the Steam group so Steam alerts me to it?
Btw, what will replace the CSS grenade model for deploying stuff?
Could have a wrench or a stick as a replacement.
I was just going to have no viewmodel
[QUOTE=zeldar;28219408]Btw, what will replace the CSS grenade model for deploying stuff?[/QUOTE]
How about a box type thing? Think of it like the toolbox the Engineer has in TF2 as it shows he's carrying something.
the SVN is updated, that sound bug should be fixed + turrets should be the correct price
Borrowed Halo from a friend, took Headlong references, resuming.
Unfortunatley Kamern isn't online so the dedi can't be updated :|
[QUOTE=JLea;28219267]Can anyone tell me how the flamer bug works so I can fix it?[/QUOTE]
Dunno if it's been changed from the last time I played, but the Flamer and the Plasma Gun share the same slot. When they're both equipped, they tend to act buggy.
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