The model for the generators on 1w_mist is like 128 units too high or something. Fix that Jlea before you patch
It's not too high, you just have to reposition it in the maps. The old combine generator had its origin int he center, while tihs origin is at the bottom.
Finally got to work on this again. Added in Steam AVATAR support to panels + a timer for each flag when it gets dropped
[img]http://dl.dropbox.com/u/41968/1w_andro0002.jpg[/img]
Dat gun
Naw I missed this mod.
Care to set up another date to try again? :v:
I remember when I played this. I should've recorded it, because it was awesome. A revival would be nice.
I'm rewriting the class code ATM because it's flawed. Basically instead of going heavy/light/medium + then buying weapons, you can set up your own class.
First you pick your armour, then 4 weapons. And you can customize your packs, etc. There's no money anymore, just a "pool" which deducts as you pick new weapons.
[img]http://dl.dropbox.com/u/41968/teamselect.png[/img]
new team select, yay
[QUOTE=JLea;28888153][img_thumb]http://dl.dropbox.com/u/41968/teamselect.png[/img_thumb]
new team select, yay[/QUOTE]
This is epic, glad to see the mod hasn't died!
Are you still using my Cloud code ?
I've improved it a bit recently, if you want the new version.
I got it set up but couldn't really understand what was going on. I read up on CURL though
If you want me to implement it, or explain you more how it works, just asks.
WOOT! This is alive again! Good luck!
yay!! :D
[editline]1st April 2011[/editline]
I might update andro, what do you guys think needed improvement?
[QUOTE=JLea;28885721]Finally got to work on this again. Added in Steam AVATAR support to panels + a timer for each flag when it gets dropped
[img_thumb]http://dl.dropbox.com/u/41968/1w_andro0002.jpg[/img_thumb][/QUOTE]
The glowing lights and various ridges reminds me of Dead Space a little.
[QUOTE=nado;28923598]yay!! :D
[editline]1st April 2011[/editline]
I might update andro, what do you guys think needed improvement?[/QUOTE]
Way too small.
[QUOTE=JLea;28926499]Way too small.[/QUOTE]
Yeah, I noticed the teleport pack is insanely overpowered as a result of this.
I'm thinking I'll add a generator room, make it bigger, and put the flag area indoors to prevent teleporting from one side of the map to the other.
If any one of the animators wants to spend a bit of time working on an intro, contact moi.
We could do it cinematically. And I'll edit them together.
The class creation works now! Maps are top priority atm though
[QUOTE=JLea;28941641]The class creation works now! Maps are top priority atm though[/QUOTE]
gimme a deadline, go go
[QUOTE=JLea;28941641]The class creation works now! Maps are top priority atm though[/QUOTE]
wait, so i can make custom classes in the next update,Awesome!
Is there a distance limit for teleporting?
[QUOTE=Pelf;28947042]Is there a distance limit for teleporting?[/QUOTE]
I think there is
I remember Jlea halved the limit and the halved the consumption of energy from teleporting one time, I don't know what the numbers were though.
Yeah, 2048 I think
someone should make signage arrows like "flag this way" "generator room this way" and just normal arrows., I feel lame using the portal ones.
[QUOTE=JLea;29011923]Yeah, 2048 I think[/QUOTE]
And if you wanted to extend that the white trash way you can stick two teleporters together.
I.E. (A)-(BC)-(D)
Bump.
[QUOTE=nado;29525101]Bump.[/QUOTE]
why?
JLea would have bumped this if he wanted to work on it again.
How do I install this? I CBA to read the thread.
What game is it for, and it's not a 'Sourcemod' is it... so how do I install it?
[QUOTE=omNOMinator;29525599]How do I install this? I CBA to read the thread.
What game is it for, and it's not a 'Sourcemod' is it... so how do I install it?[/QUOTE]
It's a source mod. Download, put in sourcemods, do SVN stuff, restart steam, play.
Sorry, you need to Log In to post a reply to this thread.