• The 1 week MOD challenge
    3,506 replies, posted
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[QUOTE=GameDev;27945267]We can always replace the material on the billboard. I can make some more. [I]"Brostosterone! Made with real testosterone! For a manly rush!" :v: "Windows 400! Faster than 399!" "Viagra XXL! Not recommended by doctors![/I] etc.[/QUOTE] [img]http://i.imgur.com/HTtgm.png[/img] Should I make more?
[img]http://gyazo.com/85d57bbfd372db69b8b85f7c51113a2e.png[/img] [b]I Can Fly, Bitch[/b] Push Block Prefab: [url]http://www.mediafire.com/?3jai6yp450e3p16[/url] [editline]9th February 2011[/editline] [QUOTE=BlueFlash;27962848][img_thumb]http://i.imgur.com/HTtgm.png[/img_thumb] Should I make more?[/QUOTE] That is [b]FUCKING AWESOME[/b]
Moddb is sorted, when it is accepted you will see all the progress we have made so far with complete credits etc. Now to sleep. [editline]10th February 2011[/editline] [url]http://www.moddb.com/mods/1week[/url] Here it is, though you can't see anything on it yet, and you won't be able to till it is accepted.
Someone commit a map to the svn, I don't want to make a vid on my 2048x1024 unit map
[QUOTE=icemaz;27962883]Moddb is sorted, when it is accepted you will see all the progress we have made so far with complete credits etc. Now to sleep. [editline]10th February 2011[/editline] [url]http://www.moddb.com/mods/1week[/url] Here it is, though you can't see anything on it yet, and you won't be able to till it is accepted.[/QUOTE] What stuff your put on?
[QUOTE=JLea;27962958]Someone commit a map to the svn, I don't want to make a vid on my 2048x1024 unit map[/QUOTE] done [editline]9th February 2011[/editline] [QUOTE=BlueFlash;27962848][img_thumb]http://i.imgur.com/HTtgm.png[/img_thumb] Should I make more?[/QUOTE] [img]http://gyazo.com/6dc12993272f3d0896e097127933d5f7.png[/img]
[QUOTE=JLea;27962958]Someone commit a map to the svn, I don't want to make a vid on my 2048x1024 unit map[/QUOTE] Will do.
Nobody can make me an animated texture? :saddowns: [editline]9th February 2011[/editline] Added Push Ramps and Brostosterone Billboard [img]http://gyazo.com/33429d3a5256f83a7ca47a2f08825d5c.png[/img] Jetpacks + Push Ramps = Crazy shit going on. I'll tell you when to update your SVN
we could have SB&HJ Related Easter Egg hidden in a map or something. like you need to go into noclip or something and it shows a room of Hella Jeff Saying "You DumpAss"
I can model, uv map and texture(somewhat texture) if help is needed.
Not too sure if you're looking for an announcer or not, but here's some quick stuff I recorded with my headset. [media]http://soundcloud.com/floydjackal/week1-announcer-rough[/media] I don't really like how the first 2 clips came out, but I'm fairly proud of the "flag returned" ones. If I actually do the stuff for the mod, I'd use my friend's studio mic probably.
You should try to act more angry and fucking pissed when announcing. You know to add variety.
Update your SVN's :buddy: Extract the stuff from the "GameDev's Map" Folder into the sourcemod, enjoy
[QUOTE=.FLAP.JACK.DAN.;27963733]You should try to act more angry and fucking pissed when announcing. You know to add variety.[/QUOTE] I can't at the moment because I'd wake up everyone in my house.
[QUOTE=BlueFlash;27963709]Not too sure if you're looking for an announcer or not, but here's some quick stuff I recorded with my headset. [media]http://soundcloud.com/floydjackal/week1-announcer-rough[/media] I don't really like how the first 2 clips came out, but I'm fairly proud of the "flag returned" ones. If I actually do the stuff for the mod, I'd use my friend's studio mic probably.[/QUOTE] Say it with a more epic deep voice and add some echo, it would sound good
[QUOTE=JLea;27946058]actually it'll probably be better than shit like NeoTokyo/[b]orion[/b][/QUOTE] This is p ironic because Praz actually doubts you guys can pull it together for release. :v:
I'm in the group, and friended Icemaz, but where's teh SVN
[img]http://dl.dropbox.com/u/41968/cubecity0000.jpg[/img] Projectile system working
[QUOTE=JLea;27964209][img_thumb]http://dl.dropbox.com/u/41968/cubecity0000.jpg[/img_thumb] Projectile system working[/QUOTE] need particles for them?
Yeah maybe you can see why they aren't working. I've written some code that calls on the client... [code] CNewParticleEffect* pEffect = ParticleProp()->Create( GetParticle(), PATTACH_ABSORIGIN ); [/code] To the ABSORIGIN of the projectile, yet its nowheere to be seen ingame. Is there something I need to add? Try making some plasma effects, some light energy effects, and a glowy trail effect.
[QUOTE=JLea;27964209][img_thumb]http://dl.dropbox.com/u/41968/cubecity0000.jpg[/img_thumb] Projectile system working[/QUOTE] I'm flattered you used my map :allears:
[QUOTE=JLea;27964269]Yeah maybe you can see why they aren't working. I've written some code that calls on the client... [code] CNewParticleEffect* pEffect = ParticleProp()->Create( GetParticle(), PATTACH_ABSORIGIN ); [/code] To the ABSORIGIN of the projectile, yet its nowheere to be seen ingame. Is there something I need to add? Try making some plasma effects, some light energy effects, and a glowy trail effect.[/QUOTE] [url]http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List_Fixed#Server_Dispatching_an_Attached_Particle_Effect[/url] And use: PATTACH_ABSORIGIN_FOLLOW
Thanks, I'll try it now. [editline]10th February 2011[/editline] Also for the plasma effect, I'll also need a "splash" effect. Should be around 20-30 units in radius
[QUOTE=JLea;27964458]Thanks, I'll try it now.[/QUOTE] oh, and make sure that you have the "Position within sphere" and "movement lock to control point"
I attempted to make an animated texture, but whenever it's ingame it scrolls to the right. [img]http://gyazo.com/350d0897ddf613012e9d5be14275f758.png[/img] Here's the VMT: [code]"LightmappedGeneric" { "$basetexture" "Facepunch/arrow" "$translucent" 1 "Proxies" { "TextureScroll" { "texturescrollvar" "$baseTextureTransform" "texturescrollrate" .15 "texturescrollangle" 0 } } } [/code] [editline]9th February 2011[/editline] Someone fix page 10
i hope there will be a Sniper Rifle of sorts. EDIT:Oh, and Fixed.
[QUOTE=GameDev;27964566]I attempted to make an animated texture, but whenever it's ingame it scrolls to the right. [img_thumb]http://gyazo.com/350d0897ddf613012e9d5be14275f758.png[/img_thumb] Here's the VMT: [code]"LightmappedGeneric" { "$basetexture" "Facepunch/arrow" "$translucent" 1 "Proxies" { "TextureScroll" { "texturescrollvar" "$baseTextureTransform" "texturescrollrate" .15 "texturescrollangle" 0 } } } [/code] [editline]9th February 2011[/editline] Someone fix page 10[/QUOTE] Anyone? I need help :saddowns:
I want to get involved but I have no idea how, I guess I could do voice acting. Or playtesting, preferably playtesting. No seriously im good at playing videogames I think [editline]9th February 2011[/editline] [QUOTE=GameDev;27964750]Anyone? I need help :saddowns:[/QUOTE] Not very knowledgeable with this kind of stuff, Could you change the texture and orientation of the ramp so that *Technically* it still scrolls right but appears to be scrolling away from the player.
have you tried changing the texturescrollangle to 90?
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