• The 1 week MOD challenge
    3,506 replies, posted
This is a shitty test [media]http://soundcloud.com/ineedascotch/voicetest2[/media]
Alright is this mod going to be third or first person? if its third person I can churn out alot of weapon models alot quicker, maybe some map props also? if its first person im going to take longer on the models..
We should also add some voice commands.
[QUOTE=The Vman;27965148]This is a shitty test [media]http://soundcloud.com/ineedascotch/voicetest2[/media][/QUOTE] Perfect to me! now all you need to do is the Generator Announcements!
[QUOTE=Proj3ct_ZeRo;27965179]Alright is this mod going to be third or first person? if its third person I can churn out alot of weapon models alot quicker, maybe some map props also? if its first person im going to take longer on the models..[/QUOTE] Don't worry about the weapons being low poly. There's probably not even going to be reloading.
[QUOTE=Juniez;27965050]have you tried changing the texturescrollangle to 90?[/QUOTE] Yes
[QUOTE=The Vman;27965148]This is a shitty test [media]http://soundcloud.com/ineedascotch/voicetest2[/media][/QUOTE] How did you get your voice to sound like that? Like did you edit your voice in any sort of way?
[QUOTE=The Vman;27965148]This is a shitty test [media]http://soundcloud.com/ineedascotch/voicetest2[/media][/QUOTE] See, I told you it would be amazing! :buddy: [editline]9th February 2011[/editline] Off to bed, night
[QUOTE=.FLAP.JACK.DAN.;27965193]We should also add some voice commands.[/QUOTE] here is an example of a basic 8 sound menu that i think would be useful if this gets in. 1.MEDIC! 2.I Need Ammo! 3.Defend Our Flag! 4.Capture The Enemy Flag! 5.Destroy The Enemy Generator! 6.Protect Our Generator! 7.Jeers (3 or 4 sounds mostly for fun) 8.Cheers (3 or 4 sounds mostly for fun) 9.Close There could be more, but if this is a 1 or 2 game mode mod we could only just use 1 menu.
[QUOTE=.FLAP.JACK.DAN.;27965193]We should also add some voice commands.[/QUOTE] Aren't voice commands basically useless in almost all Source mods and games?
[QUOTE=zeldar;27965321]Aren't voice commands basically useless in almost all Source mods and games?[/QUOTE] what if someone does not have a mic?
[QUOTE=.FLAP.JACK.DAN.;27965228]How did you get your voice to sound like that? Like did you edit your voice in any sort of way?[/QUOTE] [media]http://soundcloud.com/ineedascotch/skillzz[/media]
[QUOTE=zeldar;27965321]Aren't voice commands basically useless in almost all Source mods and games?[/QUOTE] But they're fun to spam :saddowns:
[QUOTE=The Vman;27965334][media]http://soundcloud.com/ineedascotch/skillzz[/media][/QUOTE] is that type of voice used anywhere in Galactoptocon? [editline]10th February 2011[/editline] [QUOTE=.FLAP.JACK.DAN.;27965337]But they're fun to spam :saddowns:[/QUOTE] that too
[QUOTE=MacD11;27965343]is that type of voice used anywhere in Galactoptocon?[/QUOTE] Not specifically that voice but I do play a deep voiced fellow. My throat hurts now because I was talking to people for a long time before recording.
[QUOTE=The Vman;27965334][media]http://soundcloud.com/ineedascotch/skillzz[/media][/QUOTE] Could you edit your voice to sound like Grayson Hunt from Bulletstorm? You can hear him a lot in this trailer as an example: [media]http://www.youtube.com/watch?v=_uP5nLQdIQ0[/media]
Added my map to the SVN under the name stair_world. Update your SVN's!
[QUOTE=MacD11;27965333]what if someone does not have a mic?[/QUOTE] Chat.
[QUOTE=zeldar;27965522]Chat.[/QUOTE] it takes extra time to type.
[QUOTE=GameDev;27964750]Anyone? I need help :saddowns:[/QUOTE] rotate the diffuse? lol [editline]9th February 2011[/editline] occam's razor, bro
What do you think is better, Dev, or Red/Blue [img_thumb]http://www.1337upload.net/files/hl2_2011-02-08_22-12-26-91.png[/img_thumb] [img_thumb]http://www.1337upload.net/files/hl2_2011-02-09_21-13-58-78.png[/img_thumb]
Just got home from uni and 6 more pages, any models for me to animate yet?
You guys are sure making progress, I can tell this mod is going to be great!
[QUOTE=GameDev;27964566]I attempted to make an animated texture, but whenever it's ingame it scrolls to the right. [img_thumb]http://gyazo.com/350d0897ddf613012e9d5be14275f758.png[/img_thumb] Here's the VMT: [code]"LightmappedGeneric" { "$basetexture" "Facepunch/arrow" "$translucent" 1 "Proxies" { "TextureScroll" { "texturescrollvar" "$baseTextureTransform" "texturescrollrate" .15 "texturescrollangle" 0 } } } [/code] [editline]9th February 2011[/editline] Someone fix page 10[/QUOTE] Change texturescrollangle to -90, should work.
[QUOTE=zeldar;27965321]Aren't voice commands basically useless in almost all Source mods and games?[/QUOTE] they play automatically, like in cod when you throw a grenade your character automatically goes "Grenade out!" which is cool [editline]10th February 2011[/editline] I added Foda's shield effects + jetpack to players. When your shields go down it'll also play this cool noise. Shall we bother with a particle effect when your energy recharges?
I like automatic things. Makes me look smart without having to do anything.
[QUOTE=FlameCow;27966407][img_thumb]http://i.imgur.com/2Hkzo.png[/img_thumb] More progress on the turret. Jesus, I am taking a long time on this. Do you guys have any criticism on it so far? Also, ignore the black spot in the corner. The spotlight isn't shining there, so it's just a really dark "shadow".[/QUOTE] Looks great, I can't think of any criticism
[QUOTE=JLea;27965212]Don't worry about the weapons being low poly. There's probably not even going to be reloading.[/QUOTE] Haha alright you asked for it ;)
[img]http://dl.dropbox.com/u/41968/is_flagcapture0001.jpg[/img] :D
nice, game will look hotter once I animate :v Can one of the modellers make a v_model for hands please
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