IHazard upload the flag + character model to the SVN please, and not next week.
Textures and lighting are not final (still can't figure out how to get the building to blend with the concrete walls):
[img]http://img822.imageshack.us/img822/4230/canal0003.jpg[/img]
[img]http://img717.imageshack.us/img717/1830/canal0002.jpg[/img]
[img]http://img703.imageshack.us/img703/4053/canal0001.jpg[/img]
[img]http://img141.imageshack.us/img141/5199/canal0000.jpg[/img]
Use the new textures on the svn
how long have i got to make a map
About 5 days.
day 4 coming up, omfg
I'd have a video of my jetpack effect but youtube ate my video.
[QUOTE=Not_Yet;27971580]how long have i got to make a map[/QUOTE]
Were all using dev textures, so don't sweat
[QUOTE=GameDev;27971904]Were all using dev textures, so don't sweat[/QUOTE]
Keep it in dev texture and/or basic colours.
The mod so far is reminding me of the good old days of the chaos in Quake and UT, I hope it will stay this way.
[QUOTE=JLea;27971808]day 4 coming up, omfg[/QUOTE]
Hey my todo list is the following:
-projectile trail
-Shield regen effect
-shield breaking effect?
-flag captured?
I'd love to texture something!
[QUOTE=Frying Dutchman;27955534]The maps should keep the dev textures/basic textures imo.
There's not enough time to make them pretty anyway :v:[/QUOTE]
How about you finish a map and move on to the next one while it gets passed on to someone else to doll it up?
[media]http://www.youtube.com/watch?v=5HKA5VM84WU[/media]
Worked the second time :D
I have a very good feeling that this mod will end up being a great one judging from the content thats being made.
Hope you guys don't mind if I repost for the new page?
[media]http://www.youtube.com/watch?v=5HKA5VM84WU[/media]
can one of the mappers call shotgun on something?
I'm making a sci fi train/transport model, which would be really great if it shot through the map at high speed, much like the locomotives in TF2, one side to the other, killing players in it's path. if you want to put one in your map, start making the entrance/exit/entities/ triggers now so that you just need to add the model afterwards. it's going to be roughly twice the height of the player and will have team colours.
that's fucking epic :O
also: I'm gonna e-mail you the flag Jlea, the character is a basic WiP which I'll work on now
More progress, as usual ignore the shit smoothing.
[img]http://dl.dropbox.com/u/9038221/mp40_render3.png[/img]
Are you going to spice it up and make it futuristic or just keep it that way?
Use "bolt_trail" for the particle name. Please let me know if it's too big!
[img] http://filesmelt.com/dl/snapshot0048.jpg[/img]
Fuck, wrong one. Updated:
[url] http://filesmelt.com/dl/bolt_fx1.7z[/url]
Just parent it and have it follow the projectile's origin.
[QUOTE=Legend286;27973361]More progress, as usual ignore the shit smoothing.
[img_thumb]http://dl.dropbox.com/u/9038221/mp40_render3.png[/img_thumb][/QUOTE]
since jlea said there may or may not be reloading, i think it would make sense to give it a drum magazine, or something like that.
[QUOTE=El_Ludovich;27973502]Are you going to spice it up and make it futuristic or just keep it that way?[/QUOTE]
I'm going to add all kinds of gadgets.
I'll consider making a drum mag AND keep the normal one and use them as bodygroups.
Is there going to be any other voice work other than the announcer?
Oooh, if you're going to skip the reloading, have the weapons work like in Mass Effect where you have unlimited ammo but your weapons overheat if you fire them too long.
[quote=gsp1995;27973695]is there going to be any other voice work other than the announcer?[/quote]
Compwhizii is doing the announcer!!1!
Can someone please post the link of the SVN?
Feel free to add these to the ModDB page.
[img]http://dl.dropbox.com/u/9038221/mp40_aimdownsight.png[/img]
[img]http://dl.dropbox.com/u/9038221/mp40_1stperson.png[/img]
[QUOTE=Zay333;27974212]Can someone please post the link of the SVN?[/QUOTE]
I don't think we're allowed to. You have to ask Jlea for it.
How do I properly configure hammer for this mod? With this configuration, I get a broken hammer with none of the viewports working that crashes after 30 seconds.
[URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/configure.png[/IMG][/URL]
its under 2009 engine btw
Ok, so I asked JLea if I could create sounds for the weapons, and he said it would be great if I did.
So, guys, what should I start working on?
Sorry, you need to Log In to post a reply to this thread.