[QUOTE=GameDev;27977099]ACOG on an MP40 anyone?
No? Bad Idea? Ok :frown:[/QUOTE]
Yes please.
I need new asteroids because if I sculpt these at all, they break the compiler. I also need to add stars to the skybox.
[img]http://dl.dropbox.com/u/13781308/week1_orbital0000.jpg[/img]
[img_thumb]http://dl.dropbox.com/u/13781308/week1_orbital0001.jpg[/img_thumb]
It also has 35% normal gravity.
Oh, and the map's name is Orbital incase anyone felt the need to know.
[QUOTE=mr apple;27977267]your timezone =/= rest of world[/QUOTE]
It should still generally hold true. It doesn't matter if you live in China, you can't be two days ahead of the rest of the world.
[editline]10th February 2011[/editline]
[QUOTE=GameDev;27977099]ACOG on an MP40 anyone?
No? Bad Idea? Ok :frown:[/QUOTE]
I like this idea, as the ACOG is a real sight that works well.
No homework for me today, so I can make some more billboards or ads or something. Just leave suggestions and if I like them I'll make them, and mappers can work them in if they want.
[img]http://dl.dropbox.com/u/9038221/mp40_dotsight.png[/img]
It's not perfect but I don't give a fuc.
[QUOTE=Legend286;27978047][img_thumb]http://dl.dropbox.com/u/9038221/mp40_dotsight.png[/img_thumb]
It's not perfect but I don't give a fuc.[/QUOTE]
Sexy. Send it to Mr. Apple to animate, he's waiting for something to do
[QUOTE=GameDev;27978107]Sexy. Send it to Mr. Apple to animate, he's waiting for something to do[/QUOTE]
It's not done nor rigged with hands.
[QUOTE=Legend286;27978124]It's not done nor rigged with hands.[/QUOTE]
Okey
Need hands before I can animate lol
[QUOTE=Legend286;27978047][img_thumb]http://dl.dropbox.com/u/9038221/mp40_dotsight.png[/img_thumb]
It's not perfect but I don't give a fuc.[/QUOTE]
Is that red dot or ACOG? Hard to tell.
[QUOTE=CakeMaster7;27978346]Is that red dot or ACOG? Hard to tell.[/QUOTE]
neither it's a FUTUREDOTTE.
[QUOTE=Legend286;27978408]neither it's a FUTUREDOTTE.[/QUOTE]
Because that clears things up. I would've preferred an ACOG scope.
I can make hands if I get ahold of the character model, but JLea isn't responding to my PM's anymore.
Are their going to projectile weapons?
I think a Grenader, Rocketeer, Soldier, Medic and Sniper class setup would be interesting.
[QUOTE=Airship Bishop;27978502]Are their going to projectile weapons?
I think a Grenader, Rocketeer, Soldier, Medic and Sniper class setup would be interesting.[/QUOTE]
Oh, so TF2?
Can we have some Farcry 2 like healing animations like you get hurt you randomly push your arm back into your socket or take a pair of pliers and pull a bullet out of your hand? It would be funny to have something like this in the game.
[media]http://www.youtube.com/watch?v=ENswNs3Q-Fg[/media]
No
[QUOTE=GameDev;27979193]Oh, so TF2?[/QUOTE]
My EXACT thoughts.
[editline]10th February 2011[/editline]
[QUOTE=.FLAP.JACK.DAN.;27979256]Can we have some Farcry 2 like healing animations like you get hurt you randomly push your arm back into your socket or take a pair of pliers and pull a bullet out of your hand? It would be funny to have something like this in the game.
[media]http://www.youtube.com/watch?v=ENswNs3Q-Fg[/media][/QUOTE]
No, that is really dumb and just takes up time better spent elsewhere.
Hey modelers. Remember that you don't have the whole week to model. People still need to texture and animate...
Also
If any modelers are free, some basic semi-futuristic barrier things would be nice. Just to hide from fire and poke in and out of
made another building and a train/lorry. download everything from here:
[url]http://filesmelt.com/dl/1wkmod2.zip[/url]
[media] [url]http://filesmelt.com/dl/Capture92.JPG[/url]
[url]http://filesmelt.com/dl/Capture103.JPG[/url]
[url]http://filesmelt.com/dl/Capture114.JPG[/url][/media]
don't worry too much about optimization, there's under 200 tris in the train! it also has a physics mesh.
again, it would be really nice to see someone use the train model as an environmental hazard, tearing across the map.
[QUOTE=Janooba;27979344]Hey modelers. Remember that you don't have the whole week to model. People still need to texture and animate...
Also
If any modelers are free, some basic semi-futuristic barrier things would be nice. Just to hide from fire and poke in and out of[/QUOTE]
Ok you've done it now, I'm making a chippable cover prefab.
[QUOTE=gothiclampshade;27979368]made another building and a train/lorry. download everything from here:
[url]http://filesmelt.com/dl/1wkmod2.zip[/url]
[media] [url]http://filesmelt.com/dl/Capture92.JPG[/url]
[url]http://filesmelt.com/dl/Capture103.JPG[/url]
[url]http://filesmelt.com/dl/Capture114.JPG[/url][/media]
don't worry too much about optimization, there's under 200 tris in the train! it also has a physics mesh.
again, it would be really nice to see someone use the train model as an environmental hazard, tearing across the map.[/QUOTE]
Why can't you commit it to the svn?
[QUOTE=.FLAP.JACK.DAN.;27979457]Why can't you commit it to the svn?[/QUOTE]
svn? wouldn't know how to do that, unless someone linked me up to it.
I updated the SVN to have a texture on the pushblock.
It's unanimated, so if someone could add a .VMT to it that would be appreciated.
[QUOTE=Legend286;27979448]Ok you've done it now, I'm making a chippable cover prefab.[/QUOTE]
I think I have one already made. I'll upload a video of it in a bit.
[QUOTE=Legend286;27979356][img_thumb]http://dl.dropbox.com/u/9038221/mp40_future_tech.png[/img_thumb][/QUOTE]
Is that a heartbeat sensor?
Legend, I can't see any of the pictures you post, are they on dropbox or something?
[editline]10th February 2011[/editline]
fixed it, never mind
[QUOTE=GameDev;27979193]Oh, so TF2?[/QUOTE]
My entire subconscious is TF2, but I was thinking more quake like then TF2
Nearly finished the destructable barrier!
[img]http://dl.dropbox.com/u/9038221/destructable_barrier.png[/img]
:smug:
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