• The 1 week MOD challenge
    3,506 replies, posted
Ideas are good. regenerating health is retarded, will probably have health packs floating up in hard to get areas. I like the killing a guy + stealing their energy though. the classes won't work tf2 style, it's just health, speed + carry limit. you can buy stuff for your self (modules, for instance a deployable turret/health point/repair tool/forcefield) [editline]11th February 2011[/editline] Created class baseline: 10 classes, 1337 bytes. lol
Ah, a one-class customizable system sounds much more enjoyable actually. That way you never know what your enemy could pull out of his sleeve at any moment. Also less work involved.
Finished my map, it works at 100% now. That means you should update your SVN's. [i]For real this time.[/i]
[QUOTE=yumyumshisha;27982725]Hey could this be used at all? [img_thumb]http://media.moddb.com/images/members/1/315/314794/rhjjjqj.png[/img_thumb] WIP[/QUOTE] Sure, send it my way we could use it as a melee, goddamit I need something to animate :(
[QUOTE=CakeMaster7;27980005]Is that a heartbeat sensor?[/QUOTE] It's a rear view mirror.
[QUOTE=Nitrowing;27982931]If you guys don't mind "Idea Guys", I have a couple. 1. When you kill an enemy, you can take a small portion of their fuel for yourself. This can result in large flight combos for those who are expert killers. 2. No regenerating health. Have the players depend on medics or health kits, this will inspire teamwork. 3. Class powers: Assuming you guys are doing the typical heavy/medic/assassin/sniper/builder type class structure. Gunners: Large health, slower than other classes, needs more momentum to use jetpack fuel efficiently, most powerful in a 1v1 fight. Medic: Can heal others by using a Nanokit. Blood is filled with Nanites so he can heal slowly on his own. Has weak sidearm. Assassin: Pretty much the spy from TF2 without the instakill-knife. Most light and agile character. Sniper- He snipes. Bad in close quarters. Builder-Can deploy team-friendly turrets. Can give ammo to other players. Can build fuel dispenser. Weak side-arm.[/QUOTE] People only don't like idea guys when they're planning on making a mod, so you're fine lol some good ideas there
[img]http://images3.wikia.nocookie.net/__cb20100603141005/halo/images/c/c1/HaloReach_-_M319_HUD.jpg[/img] The lenseflare shader works really well if the HUD was a visor, so should we do sometihng hALO like where the pictures are sort of stretched out
Glad to see the mod is open to suggestions, here's my take: *good ones ofc 1. Create a grenade specifically meant to drain energy. A large area-of-effect that would sap anyone inside of it dry, and replenish the user. Allowing for the thrower to gain a strategic advantage in multiple ways if used correctly. 2. Allow the laser weapon currently added to have an alternate fire; instead of a consistent beam with slow drain it has a powerful pulse shot with thick width and greater power, but takes a second between each shot to cool down before the next. Drains a lot of energy per shot. Either that or make the option an entirely different weapon. 3. Area of effect healing item which can be picked up and used later. Lemme know what you think and I'll see what else I can come up with, Jlea
[QUOTE=ShukaidoX;27983468]Glad to see the mod is open to suggestions, here's my take: *good ones ofc 1. Create a grenade specifically meant to drain energy. A large area-of-effect that would sap anyone inside of it dry, and replenish the user. Allowing for the thrower to gain a strategic advantage in multiple ways if used correctly. 2. Allow the laser weapon currently added to have an alternate fire; instead of a consistent beam with slow drain it has a powerful pulse shot with thick width and greater power, but takes a second between each shot to cool down before the next. Drains a lot of energy per shot. Either that or make the option an entirely different weapon. 3. Area of effect healing item which can be picked up and used later. Lemme know what you think and I'll see what else I can come up with, Jlea[/QUOTE] Healing grenade, throw it down, creates a field that you and your teammates step in and recharges your shield and HP. Lasts for (10?) seconds. [editline]10th February 2011[/editline] And lots of pretty particles occur :allears:
[QUOTE=Nitrowing;27983147]Ah, a one-class customizable system sounds much more enjoyable actually. That way you never know what your enemy could pull out of his sleeve at any moment. Also less work involved.[/QUOTE] Sorta, you spawn in light armor and can change it to medium or heavy at specific objects. Only light armor can use the laser sniper, only heavy can carry the most powerful weapon. Speed and health scale with those, as does how far you can go with your jetpack. A guy in light armor, for instance, weighs very little; his jetpack can take him a fair distance without needing to stop and recharge. A guy in heavy armor is less lucky, and his primary mode of transport is likely to be skilled slingshot style jumps. At least that's how it works in Tribes, you may be forced to choose your armor as a form of class, although weapons will probably be interchangeable, bar weight restrictions. [editline]10th February 2011[/editline] Basically, you see a guy with little more armor than a guy in basic clothes, you've got a pretty good idea he's not going to be carrying around a mortar. The guy who looks like the Juggernaut, though, well... at least he doesn't have a sniper rifle.
Yeah, particle dudes if you're reading this we need... A health "field" effect. A generic explosion effect (modify your generator one perhaps?) A sap grenade effect
Do you need any voice acting [editline]11th February 2011[/editline] I can be an announcer or a tough marine or a sexy warrior woman
I think they have a guy doing announcer voices, but I don't know about any unit reactions or taunts or anything. I think they're missing that. Edit: Well, I don't think they said anything except 'damn that's awesome,' but BlueFlash did a few example clips for the announcer: [QUOTE=BlueFlash;27963709]Not too sure if you're looking for an announcer or not, but here's some quick stuff I recorded with my headset. [media]http://soundcloud.com/floydjackal/week1-announcer-rough[/media] I don't really like how the first 2 clips came out, but I'm fairly proud of the "flag returned" ones. If I actually do the stuff for the mod, I'd use my friend's studio mic probably.[/QUOTE] Edit 2: Wait no, not him. I need to actually listen to voice recordings, I meant Vman.
Needs to be way more aggressive, and not like a robot.
[QUOTE=JLea;27984260]Needs to be way more aggressive, and not like a robot.[/QUOTE] [url=http://www.facepunch.com/threads/1057900-The-1-week-MOD-challenge?p=27965148&viewfull=1#post27965148]What about me?[/url] :saddowns:
[QUOTE=The Vman;27984283][url=http://www.facepunch.com/threads/1057900-The-1-week-MOD-challenge?p=27965148&viewfull=1#post27965148]What about me?[/url] :saddowns:[/QUOTE] Whoops, I meant you not BlueFlash.
[QUOTE=JLea;27983860]Yeah, particle dudes if you're reading this we need... A health "field" effect. A generic explosion effect (modify your generator one perhaps?) A sap grenade effect[/QUOTE] I pmed you my implosion explosion thingy, it could be a generic explosion or whatever a sap grenade is?
Oh yeah I just checked it out, very cool.
I got bored, so I mocked this thing up in Photoshop. I don't know if you guys can use it, but if you can, I'll put up the PSD :D [IMG]http://jmazouri.com/pubfiles/facemod.png[/IMG]
If the font is free for public use they could probably use it for the menus :D
[QUOTE=Empty_Shadow;27984993]If the font is free for public use they could probably use it for the menus :D[/QUOTE] It's Consolas, which comes with Windows Vista and above (the console) and the Droid font from Android, which is licensed under the Apache license - which means you need to keep the copyright notice somewhere in a readme but the font is free use. If you guys need it, again, I'll put it up.
[QUOTE=Empty_Shadow;27984475]I pmed you my implosion explosion thingy, it could be a generic explosion or whatever a sap grenade is?[/QUOTE] [QUOTE=JLea;27984579]Oh yeah I just checked it out, very cool.[/QUOTE] Post it here so we can see!
Can someone upload these props to the svn? it's all i'm going to have time for now and I don't have access to it. [url]http://filesmelt.com/dl/1wkmod2.zip[/url] thank yoou
[QUOTE=gothiclampshade;27985340]Can someone upload these props to the svn? it's all i'm going to have time for now and I don't have access to it. [url]http://filesmelt.com/dl/1wkmod2.zip[/url] thank yoou[/QUOTE] I'll do it
[QUOTE=FlameCow;27985324]Does anyone here have experience with UVing?[/QUOTE] why yes I do. Also is my flag in game yut?
Yes it is
[QUOTE=TH89;27983935]Do you need any voice acting [editline]11th February 2011[/editline] I can be an announcer or a tough marine or a sexy warrior woman[/QUOTE] all of the above [editline]11th February 2011[/editline] Uh also, is there anything I can work with yet or what?
[QUOTE=jmazouri;27984779]I got bored, so I mocked this thing up in Photoshop. I don't know if you guys can use it, but if you can, I'll put up the PSD :D [img_thumb]http://jmazouri.com/pubfiles/facemod.png[/img_thumb][/QUOTE] The background flickers when I scroll up and down :D
Okay. I got the flag model ingame, 1/4life added refractional lense flare (like a visor), i fixed alot of bugs, the plasma gun + rocket are ingame (although particles arent working because gaben)
we need awesome crosshairs
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