• The 1 week MOD challenge
    3,506 replies, posted
[img_thumb]http://www.1337upload.net/files/0VisorBlue.png[/img_thumb] [img_thumb]http://www.1337upload.net/files/0VisorRed.png[/img_thumb] I added abit of perspective to them. I need to see some pics of it in-game to make adjustments to how far in it goes.
Well since the days are going by fast I'm going to kick my map into high gear. How many maps are done anyway?
Mine is on the verge of being done. I might have to shit out another one though. Some of the maps we have are REALLY small... [editline]djgihdfhgdhfghyudf[/editline] [QUOTE=Sparkwire;27957302][img_thumb]http://gyazo.com/04fc625dae5e36289d576e35c40c7acb.png[/img_thumb][/QUOTE] What ever happened to this?
This is looking awesome Great job guys!
[QUOTE=Janooba;27996068]Mine is on the verge of being done. I might have to shit out another one though. Some of the maps we have are REALLY small... [editline]djgihdfhgdhfghyudf[/editline] What ever happened to this?[/QUOTE] My map is fairly large, I am just having to make a couple of custom models for the time being to sort stuff out.
We should all become a team if this is managed to be done in time.
[QUOTE=Janooba;27995759][img_thumb]http://www.1337upload.net/files/0VisorBlue.png[/img_thumb] [img_thumb]http://www.1337upload.net/files/0VisorRed.png[/img_thumb] I added abit of perspective to them. I need to see some pics of it in-game to make adjustments to how far in it goes.[/QUOTE] Top and bottom could use some lovin', and I'm not sure about it being just a sphere in the middle, are you still going to use those scuba-ninjas Jlea? Maybe someone should make a new visor / new goggles for them and we could work the hexagon pattern around it
So here's what originally was supposed to happen. Shared projectile entity is created, spawns particles when flying, and when it hits something. Here's what has to happen now. Server side projectile entity is created. Client side entity is created and handles projectile trails. A fucking TEMPENT has to be spawned on the bullet impact area w/ the splash particle because of gabens horrible particle support. Anyways :v: I'll put the svn link up here now for y'all. [B][URL]https://angel2.projectlocker.com/Insightsvn/ismp/svn[/URL] user: [EMAIL="beta@mpmod.com"]beta@mpmod.com[/EMAIL] password: borat420[/B]
[QUOTE=JLea;27997513]So here's what originally was supposed to happen. Shared projectile entity is created, spawns particles when flying, and when it hits something. Here's what has to happen now. Server side projectile entity is created. Client side entity is created and handles projectile trails. A fucking TEMPENT has to be spawned on the bullet impact area w/ the splash particle because of gabens horrible particle support. Anyways :v: I'll put the svn link up here now for y'all. [B][URL]https://angel2.projectlocker.com/Insightsvn/ismp/svn[/URL] user: [EMAIL="beta@mpmod.com"]beta@mpmod.com[/EMAIL] password: borat420[/B][/QUOTE] I sent you those sounds you asked for. Did you receive them?
[QUOTE=cccritical;27997432]Top and bottom could use some lovin', and I'm not sure about it being just a sphere in the middle, are you still going to use those scuba-ninjas Jlea? Maybe someone should make a new visor / new goggles for them and we could work the hexagon pattern around it[/QUOTE] You know what, never mind. I tried them out in game but sources alpha rendering SUCKS. It just kind of amplifies it by 100% then cuts the quality down so all you see is varied rings of colour with mess-ups in the middle where parts of the hexagon just weren't QUITE erased. Outside [img_thumb]http://www.1337upload.net/files/0VisorBlue.png[/img_thumb] In-Game [img_thumb]http://www.1337upload.net/files/hl2_2011-02-11_17-36-19-77.png[/img_thumb]
Finished my map, pmed it to JLea. The ring around the map is if you don't wanna waste your jetpack fuel you can walk the long way around. [img_thumb]http://img96.imageshack.us/img96/2901/1weekhawk0008.jpg[/img_thumb][img_thumb]http://img820.imageshack.us/img820/1930/1weekhawk0009.jpg[/img_thumb][img_thumb]http://img25.imageshack.us/img25/8309/1weekhawk0011.jpg[/img_thumb][img_thumb]http://img42.imageshack.us/img42/1811/1weekhawk0012.jpg[/img_thumb] [img_thumb]http://img607.imageshack.us/img607/2254/1weekhawk0005.jpg[/img_thumb][img_thumb]http://img196.imageshack.us/img196/3318/1weekhawk0006.jpg[/img_thumb][img_thumb]http://img715.imageshack.us/img715/8171/1weekhawk0007.jpg[/img_thumb][img_thumb]http://img602.imageshack.us/img602/6316/1weekhawk0010.jpg[/img_thumb] If someone wants to finish it, all that it needs is flags (marked where they should go by rollermines) and a space themed skybox texture.
I totally revamped the layout of my map since the old layout sucked. I most likely won't make release.
[QUOTE=Janooba;27998391]You know what, never mind. I tried them out in game but sources alpha rendering SUCKS. It just kind of amplifies it by 100% then cuts the quality down so all you see is varied rings of colour with mess-ups in the middle where parts of the hexagon just weren't QUITE erased. Outside [img_thumb]http://www.1337upload.net/files/0VisorBlue.png[/img_thumb] In-Game [img_thumb]http://www.1337upload.net/files/hl2_2011-02-11_17-36-19-77.png[/img_thumb][/QUOTE] The transparency needs to be turned down. A lot. Just so it's barely visible, like 5 or 10% opacity.
That looks good nighthawk. I'm gonna make some floating pickups now (energy recharge, health, ammo)
I still want more info on the voice acting part.
Need an aggresive announcer dude going WE HAVE CAPTURED THEIR FLAG, WELL DONE! THE ENEMY CAPTURED OUR FLAG! THEY HAVE OUR FLAG, STOP THEM! WE HAVE THEIR FLAG, MOVE! WE'VE DROPPED THE ENEMY FLAG, GET IT BACK! THE ENEMY HAS DROPPED OUR FLAG, DEFEND IT! OUR GENERATORS ARE DOWN, REPAIR THEM! THE ENEMY GENERATORS ARE DOWN! OUR GENERATORS HAVE BEEN REPAIRED! THE ENEMY GENERATORS ARE BACK UP! or something to that degree
[QUOTE=JLea;27997513]So here's what originally was supposed to happen. Shared projectile entity is created, spawns particles when flying, and when it hits something. Here's what has to happen now. Server side projectile entity is created. Client side entity is created and handles projectile trails. A fucking TEMPENT has to be spawned on the bullet impact area w/ the splash particle because of gabens horrible particle support. Anyways :v: I'll put the svn link up here now for y'all. [B][URL]https://angel2.projectlocker.com/Insightsvn/ismp/svn[/URL] user: [EMAIL="beta@mpmod.com"]beta@mpmod.com[/EMAIL] password: borat420[/B][/QUOTE] What's mod size as of now?
I love Tribes. Does this mean skiing?
200mb or something. Yeah, I'm trying to get skiing but it's not perfect. I basically removed the friction
I don't have time to make a full map, but I may try to make some prefabs based on Tribes stuff, like the little bunkers and towers. Also if someone thinks they can turn my unfinished arena map into something that would work for this, I'll upload it (though it's probably too crowded for fast paced jetpacking) [IMG]http://screenshot.xfire.com/s/93305972-3.jpg[/IMG] [IMG]http://screenshot.xfire.com/s/93901981-3.jpg[/IMG]
i fully support this because of the gaben on the banner do not dissapoint me
So what are we going to do once the mod is released? Are we going to add anything else to it or just leave it as is?
[QUOTE=jeimizu;27998916]I don't have time to make a full map, but I may try to make some prefabs based on Tribes stuff, like the little bunkers and towers. Also if someone thinks they can turn my unfinished arena map into something that would work for this, I'll upload it (though it's probably too crowded for fast paced jetpacking) [img_thumb]http://screenshot.xfire.com/s/93305972-3.jpg[/img_thumb] [img_thumb]http://screenshot.xfire.com/s/93901981-3.jpg[/img_thumb][/QUOTE] :psyduck: I could probably make something of it.
If someone wants to make weapon models of ANYTHING that'd be good. I just people to be able to differentiate between the css shotgun which fires lasers, and the one which fires plasma. The shotgun can literally be a tube, and a box.
[QUOTE=JLea;27999027]I just people to be able to differentiate.[/QUOTE] Anyways, this mod is looking pretty cool.
Should there be any specific hand model?
Downloading SVN :)
I guess if it had an exterior, My arena could just be the central point where both teams had to cross to get to the other team's base. Something like this [IMG]http://i.imgur.com/McggZ.png[/IMG]
[QUOTE=gk99;27999149]Should there be any specific hand model?[/QUOTE] Just a reskin of the HL2 hands, if anyone wants to do that.
[QUOTE=JLea;27999027]If someone wants to make weapon models of ANYTHING that'd be good. I just people to be able to differentiate between the css shotgun which fires lasers, and the one which fires plasma. The shotgun can literally be a tube, and a box.[/QUOTE] [URL=http://img13.imageshack.us/i/boxerk.png/][IMG]http://img13.imageshack.us/img13/3892/boxerk.png[/IMG][/URL] concept art
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