• The 1 week MOD challenge
    3,506 replies, posted
[URL]http://filesmelt.com/dl/arenaas.vmf[/URL] Here's my arena. I'm not sure it's finishable in a week, but if someone wants to try, feel free to use it.
[QUOTE=GameDev;27999263]Done :downs: [img_thumb]http://gyazo.com/70eeca88054df4f6833a7e846569227d.png[/img_thumb][/QUOTE] [QUOTE=.FLAP.JACK.DAN.;27999406]Would be better if it was just a plain tube then textured to look like a cardboard tube.[/QUOTE] you should use these textures I made right now. tp roll [media]http://img713.imageshack.us/img713/7964/tprolltileable.jpg[/media] box [media] [url]http://img638.imageshack.us/img638/9571/boxbottomu.jpg[/url] [url]http://img689.imageshack.us/img689/1886/boxsideh.jpg[/url] [url]http://img201.imageshack.us/img201/9683/boxtopi.jpg[/url] [/media] toilet paper roll is tileable
I altered the other guys flag particles: [url]http://dl.dropbox.com/u/516743/particles/flag_fx.pcf[/url] I basically fixed them looking funny when running around with the flag, the particle is essentially still the same, I hope that's okay :)
[QUOTE=JLea;28000158]That does look pretty cool, if someone is any good at UI stuff I have icons they need to make[/QUOTE] Well my textures are in the SVN now under "overlay" Feel free to code them in
VMan's sexy announcer voice is now ingame and working :D commiting now
-snip-
update yo svns [editline]12th February 2011[/editline] Oops! Google Chrome could not find j98z1c0786yg
[QUOTE=Tovip;28000184]you should use these textures I made right now. tp roll [media]http://img713.imageshack.us/img713/7964/tprolltileable.jpg[/media] box [media] [url]http://img638.imageshack.us/img638/9571/boxbottomu.jpg[/url] [url]http://img689.imageshack.us/img689/1886/boxsideh.jpg[/url] [url]http://img201.imageshack.us/img201/9683/boxtopi.jpg[/url] [/media] toilet paper roll is tileable[/QUOTE] Now for someone to painstakingly model a paper towel tube.
added a new command, toggle_camera bind it to a key to switch
[img]http://gyazo.com/cb222cc6c06e6a54a286b152ddec45bc.png[/img] Health Bar mock up [editline]11th February 2011[/editline] [img]http://www.istockphoto.com/file_thumbview_approve/9272712/2/istockphoto_9272712-laser-pistol.jpg[/img] I'm going to try to make this, but there's probably no way. So someone else make it too [editline]12th February 2011[/editline] Less shitty than I thought it would be, but nonoftheless it's still pretty shitty [release][img_thumb]http://gyazo.com/5e1eb72c76fbe5bf38a134053f877aae.png[/img_thumb][img_thumb]http://gyazo.com/655b58dff216fc9d7e79a79d8a4918a0.png[/img_thumb][/release]
With a good texture it'd be nice.
I have no idea how to UVmap, since I'm just learning 3DSmax. If someone can do it for me, that'd be great. Here's the file: [url]http://www.mediafire.com/?8hm8pcc9rpdl8wl[/url] [editline]12th February 2011[/editline] Goodnight
After 8 hours of coding (no joke), particles now work!
What needed coding for the particles to work?
[QUOTE=~ZOMG;28005691]What needed coding for the particles to work?[/QUOTE] 8 hours of stuff
I started the map from scratch because I the completely redid the old layout. Here's a space station. [img]http://dl.dropbox.com/u/13781308/1w_orbital0000.jpg[/img] [img_thumb]http://dl.dropbox.com/u/13781308/1w_orbital0001.jpg[/img_thumb]
@_@ [editline]13th February 2011[/editline] Uploading a video to youtube of new stuff as we speak [editline]13th February 2011[/editline] [media]http://www.youtube.com/watch?v=QKYz4Tipsxc[/media]
When this is all finished, I'll make a trailer for it. I DEMAND TO.
Who wants to host a server and we play a match? Huh? Huh?
last post :/
[QUOTE=JLea;28006185]@_@ [editline]13th February 2011[/editline] Uploading a video to youtube of new stuff as we speak [editline]13th February 2011[/editline] [media]http://www.youtube.com/watch?v=QKYz4Tipsxc[/media][/QUOTE] Your music selection never ceases to amaze me
Weapons list: Plasma: (slow projectile, high dmg, small splash radius) Energy accelerator: (fast projectile, high dmg, slow rate of fire, medium splash radius) Blaster: (high ROF, moderate speed projectile, high dmg) Grenade launcher: ( large spread, slow projectile, medium ROF, medium damage) Shotgun: (large spread, high damage, slow ROF ) Chaingun: (spinup time, large cone, large damage ) Sniper rifle: (damage dependent on reserves) Flamethrower: low damage, saps players shields on hit and creates a huge fire jet. Deployables: Forcefield: protects against damage, see through, saps enemies energy on touch, moderate health Healthfield: heals players in radius, low health Rocket turret: slow ROF, high damage, high splash radius, medum health Laser turret: high ROF, low damage, medium health Blastwall: protects against huge amounts of damage. Blast grenade: normal explosion Energy grenade: saps player energy + prevents recharging for 8 seconds. Pickups: Energy restore Health restore Ammo restore Packs (R button) Teleport pack: Teleports to a given location, saps your energy + prevents restoration for 8 seconds. Repair pack: Allows you to repair generators/deployables. Cloak pack: Drains your energy while active. Allows you to turn invisible + possibly walk through walls. Medic pack: All players around you get a slight health regen (similar to the deployable). Slowly saps your energy. If anyone else has any ideas go ahead. [editline]13th February 2011[/editline] Those are what I'll be coding over the next 2 days. It's up to you guys to make me the models for em [editline]13th February 2011[/editline] [QUOTE=GameDev;28007358]Your music selection never ceases to amaze me[/QUOTE] I made that "music"
Nobody rigged my gun? :saddowns: [editline]12th February 2011[/editline] Nobody?
[QUOTE=JLea;28007368]Weapons list: Plasma: (slow projectile, high dmg, small splash radius) Energy accelerator: (fast projectile, high dmg, slow rate of fire, medium splash radius) Blaster: (high ROF, moderate speed projectile, high dmg) Grenade launcher: ( large spread, slow projectile, medium ROF, medium damage) Shotgun: (large spread, high damage, slow ROF ) Chaingun: (spinup time, large cone, large damage ) Sniper rifle: (damage dependent on reserves) Flamethrower: low damage, saps players shields on hit and creates a huge fire jet. Deployables: Forcefield: protects against damage, see through, saps enemies energy on touch, moderate health Healthfield: heals players in radius, low health Rocket turret: slow ROF, high damage, high splash radius, medum health Laser turret: high ROF, low damage, medium health Blastwall: protects against huge amounts of damage. Blast grenade: normal explosion Energy grenade: saps player energy + prevents recharging for 8 seconds. Pickups: Energy restore Health restore Ammo restore Packs (R button) Teleport pack: Teleports to a given location, saps your energy + prevents restoration for 8 seconds. Repair pack: Allows you to repair generators/deployables. Cloak pack: Drains your energy while active. Allows you to turn invisible + possibly walk through walls. Medic pack: All players around you get a slight health regen (similar to the deployable). Slowly saps your energy. If anyone else has any ideas go ahead. [editline]13th February 2011[/editline] Those are what I'll be coding over the next 2 days. It's up to you guys to make me the models for em [editline]13th February 2011[/editline] I made that "music"[/QUOTE] Is "Energy accelerator" the equivalent of the spinfusor?
If you want any props modeled just ask. Always willing to help.
Why did my gun not make it into the game? :smith: I worked hard on that.
yeah, i'm not great [img]http://www.1337upload.net/files/1oops.png[/img] obviously not done
[QUOTE=Neddy;28008011]If you want any props modeled just ask. ALways willing to help.[/QUOTE] always ALways bro
Typing error shhuuuusshh d:
[QUOTE=GameDev;28002457]I have no idea how to UVmap, since I'm just learning 3DSmax. If someone can do it for me, that'd be great. Here's the file: [url]http://www.mediafire.com/?8hm8pcc9rpdl8wl[/url] [editline]12th February 2011[/editline] Goodnight[/QUOTE] Can you turn it into a .mdl or a .obj file for me? I'll ATTEMPT at creating a decent texture for you.
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