[URL]http://filesmelt.com/dl/arenaas.vmf[/URL]
Here's my arena. I'm not sure it's finishable in a week, but if someone wants to try, feel free to use it.
[QUOTE=GameDev;27999263]Done :downs:
[img_thumb]http://gyazo.com/70eeca88054df4f6833a7e846569227d.png[/img_thumb][/QUOTE]
[QUOTE=.FLAP.JACK.DAN.;27999406]Would be better if it was just a plain tube then textured to look like a cardboard tube.[/QUOTE]
you should use these textures I made right now.
tp roll
[media]http://img713.imageshack.us/img713/7964/tprolltileable.jpg[/media]
box
[media]
[url]http://img638.imageshack.us/img638/9571/boxbottomu.jpg[/url]
[url]http://img689.imageshack.us/img689/1886/boxsideh.jpg[/url]
[url]http://img201.imageshack.us/img201/9683/boxtopi.jpg[/url]
[/media]
toilet paper roll is tileable
I altered the other guys flag particles:
[url]http://dl.dropbox.com/u/516743/particles/flag_fx.pcf[/url]
I basically fixed them looking funny when running around with the flag, the particle is essentially still the same, I hope that's okay :)
[QUOTE=JLea;28000158]That does look pretty cool, if someone is any good at UI stuff I have icons they need to make[/QUOTE]
Well my textures are in the SVN now under "overlay"
Feel free to code them in
VMan's sexy announcer voice is now ingame and working :D commiting now
-snip-
update yo svns
[editline]12th February 2011[/editline]
Oops! Google Chrome could not find j98z1c0786yg
[QUOTE=Tovip;28000184]you should use these textures I made right now.
tp roll
[media]http://img713.imageshack.us/img713/7964/tprolltileable.jpg[/media]
box
[media]
[url]http://img638.imageshack.us/img638/9571/boxbottomu.jpg[/url]
[url]http://img689.imageshack.us/img689/1886/boxsideh.jpg[/url]
[url]http://img201.imageshack.us/img201/9683/boxtopi.jpg[/url]
[/media]
toilet paper roll is tileable[/QUOTE]
Now for someone to painstakingly model a paper towel tube.
added a new command, toggle_camera
bind it to a key to switch
[img]http://gyazo.com/cb222cc6c06e6a54a286b152ddec45bc.png[/img]
Health Bar mock up
[editline]11th February 2011[/editline]
[img]http://www.istockphoto.com/file_thumbview_approve/9272712/2/istockphoto_9272712-laser-pistol.jpg[/img]
I'm going to try to make this, but there's probably no way. So someone else make it too
[editline]12th February 2011[/editline]
Less shitty than I thought it would be, but nonoftheless it's still pretty shitty
[release][img_thumb]http://gyazo.com/5e1eb72c76fbe5bf38a134053f877aae.png[/img_thumb][img_thumb]http://gyazo.com/655b58dff216fc9d7e79a79d8a4918a0.png[/img_thumb][/release]
With a good texture it'd be nice.
I have no idea how to UVmap, since I'm just learning 3DSmax. If someone can do it for me, that'd be great.
Here's the file: [url]http://www.mediafire.com/?8hm8pcc9rpdl8wl[/url]
[editline]12th February 2011[/editline]
Goodnight
After 8 hours of coding (no joke), particles now work!
What needed coding for the particles to work?
[QUOTE=~ZOMG;28005691]What needed coding for the particles to work?[/QUOTE]
8 hours of stuff
I started the map from scratch because I the completely redid the old layout. Here's a space station.
[img]http://dl.dropbox.com/u/13781308/1w_orbital0000.jpg[/img]
[img_thumb]http://dl.dropbox.com/u/13781308/1w_orbital0001.jpg[/img_thumb]
@_@
[editline]13th February 2011[/editline]
Uploading a video to youtube of new stuff as we speak
[editline]13th February 2011[/editline]
[media]http://www.youtube.com/watch?v=QKYz4Tipsxc[/media]
When this is all finished, I'll make a trailer for it.
I DEMAND TO.
Who wants to host a server and we play a match?
Huh? Huh?
last post :/
[QUOTE=JLea;28006185]@_@
[editline]13th February 2011[/editline]
Uploading a video to youtube of new stuff as we speak
[editline]13th February 2011[/editline]
[media]http://www.youtube.com/watch?v=QKYz4Tipsxc[/media][/QUOTE]
Your music selection never ceases to amaze me
Weapons list:
Plasma: (slow projectile, high dmg, small splash radius)
Energy accelerator: (fast projectile, high dmg, slow rate of fire, medium splash radius)
Blaster: (high ROF, moderate speed projectile, high dmg)
Grenade launcher: ( large spread, slow projectile, medium ROF, medium damage)
Shotgun: (large spread, high damage, slow ROF )
Chaingun: (spinup time, large cone, large damage )
Sniper rifle: (damage dependent on reserves)
Flamethrower: low damage, saps players shields on hit and creates a huge fire jet.
Deployables:
Forcefield: protects against damage, see through, saps enemies energy on touch, moderate health
Healthfield: heals players in radius, low health
Rocket turret: slow ROF, high damage, high splash radius, medum health
Laser turret: high ROF, low damage, medium health
Blastwall: protects against huge amounts of damage.
Blast grenade: normal explosion
Energy grenade: saps player energy + prevents recharging for 8 seconds.
Pickups:
Energy restore
Health restore
Ammo restore
Packs (R button)
Teleport pack: Teleports to a given location, saps your energy + prevents restoration for 8 seconds.
Repair pack: Allows you to repair generators/deployables.
Cloak pack: Drains your energy while active. Allows you to turn invisible + possibly walk through walls.
Medic pack: All players around you get a slight health regen (similar to the deployable). Slowly saps your energy.
If anyone else has any ideas go ahead.
[editline]13th February 2011[/editline]
Those are what I'll be coding over the next 2 days. It's up to you guys to make me the models for em
[editline]13th February 2011[/editline]
[QUOTE=GameDev;28007358]Your music selection never ceases to amaze me[/QUOTE]
I made that "music"
Nobody rigged my gun? :saddowns:
[editline]12th February 2011[/editline]
Nobody?
[QUOTE=JLea;28007368]Weapons list:
Plasma: (slow projectile, high dmg, small splash radius)
Energy accelerator: (fast projectile, high dmg, slow rate of fire, medium splash radius)
Blaster: (high ROF, moderate speed projectile, high dmg)
Grenade launcher: ( large spread, slow projectile, medium ROF, medium damage)
Shotgun: (large spread, high damage, slow ROF )
Chaingun: (spinup time, large cone, large damage )
Sniper rifle: (damage dependent on reserves)
Flamethrower: low damage, saps players shields on hit and creates a huge fire jet.
Deployables:
Forcefield: protects against damage, see through, saps enemies energy on touch, moderate health
Healthfield: heals players in radius, low health
Rocket turret: slow ROF, high damage, high splash radius, medum health
Laser turret: high ROF, low damage, medium health
Blastwall: protects against huge amounts of damage.
Blast grenade: normal explosion
Energy grenade: saps player energy + prevents recharging for 8 seconds.
Pickups:
Energy restore
Health restore
Ammo restore
Packs (R button)
Teleport pack: Teleports to a given location, saps your energy + prevents restoration for 8 seconds.
Repair pack: Allows you to repair generators/deployables.
Cloak pack: Drains your energy while active. Allows you to turn invisible + possibly walk through walls.
Medic pack: All players around you get a slight health regen (similar to the deployable). Slowly saps your energy.
If anyone else has any ideas go ahead.
[editline]13th February 2011[/editline]
Those are what I'll be coding over the next 2 days. It's up to you guys to make me the models for em
[editline]13th February 2011[/editline]
I made that "music"[/QUOTE]
Is "Energy accelerator" the equivalent of the spinfusor?
If you want any props modeled just ask. Always willing to help.
Why did my gun not make it into the game? :smith:
I worked hard on that.
yeah, i'm not great
[img]http://www.1337upload.net/files/1oops.png[/img]
obviously not done
[QUOTE=Neddy;28008011]If you want any props modeled just ask. ALways willing to help.[/QUOTE]
always
ALways bro
Typing error shhuuuusshh d:
[QUOTE=GameDev;28002457]I have no idea how to UVmap, since I'm just learning 3DSmax. If someone can do it for me, that'd be great.
Here's the file: [url]http://www.mediafire.com/?8hm8pcc9rpdl8wl[/url]
[editline]12th February 2011[/editline]
Goodnight[/QUOTE]
Can you turn it into a .mdl or a .obj file for me? I'll ATTEMPT at creating a decent texture for you.
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