• The 1 week MOD challenge
    3,506 replies, posted
[QUOTE=CWalkthroughs;28008743]Can you turn it into a .mdl or a .obj file for me? I'll ATTEMPT at creating a decent texture for you.[/QUOTE] I'll export it as an .OBJ
Also, a friend of mine did this as one of his previous 3D Modeling projects. [img]http://www.ianjarviscg.com/Images/Montages/futuristic_pistol_02.jpg[/img] Should I ask him if we could use it? Agree for Yes Disagree for No [editline]12th February 2011[/editline] [QUOTE=GameDev;28008911]I'll export it as an .MDL[/QUOTE] Export as a .obj too, so I can work with both. I don't think my Blender works too well with .mdl files.
I'm committing a model and 2 materials to the SVN that I'm using in my map.
Here, I decided to do .obj because i didn't want to download a plugin and you prefered .obj anyway. [url]http://www.mediafire.com/?kl07uj4m2cchpks[/url] [editline]12th February 2011[/editline] [QUOTE=CWalkthroughs;28008912]Also, a friend of mine did this as one of his previous 3D Modeling projects. [img_thumb]http://www.ianjarviscg.com/Images/Montages/futuristic_pistol_02.jpg[/img_thumb] Should I ask him if we could use it? Agree for Yes Disagree for No [editline]12th February 2011[/editline] Export as a .obj too, so I can work with both. I don't think my Blender works too well with .mdl files.[/QUOTE] That's like a Billion times better than mine
[QUOTE=GameDev;28009050]Here, I decided to do .obj because i didn't want to download a plugin and you prefered .obj anyway. [url]http://www.mediafire.com/?kl07uj4m2cchpks[/url] [editline]12th February 2011[/editline] That's like a Billion times better than mine[/QUOTE] Hmm...when I try to unwrap your pistol, it comes out all weird and shit. It's like its already been done.
How do I set up this mod with Source SDK so I can use the entities and stuff?
I can do announcer stuff.. Examples: [media]http://soundcloud.com/gregdotporter/jlea-announcer[/media] (they sound even better downloaded) Give me lines and tell me if you're happy with that voice or want more grunt, more excitement, higher, lower etc.. edit: and if you want effects like a walkie-talkie sound or something like [media]http://soundcloud.com/gregdotporter/jlea2[/MEDIA]
[QUOTE=CWalkthroughs;28009137]Hmm...when I try to unwrap your pistol, it comes out all weird and shit. It's like its already been done.[/QUOTE] They're seperate blocks, that's probably the issue? [editline]12th February 2011[/editline] [QUOTE=LasGunz;28009234]I can do announcer stuff.. Examples: [media]http://soundcloud.com/gregdotporter/jlea-announcer[/media] (they sound even better downloaded) Give me lines and tell me if you're happy with that voice or want more grunt, more excitement, higher, lower etc..[/QUOTE] I think we already have an announcer.
You guys need a test server up?
[img]http://media.moddb.com/images/members/1/315/314794/eaheheh.png[/img] Using this? or no i can make a blue version
[QUOTE=yumyumshisha;28009960][img_thumb]http://media.moddb.com/images/members/1/315/314794/eaheheh.png[/img_thumb] Using this? or no i can make a blue version[/QUOTE] That is awesome.
Well. My freind said we could use his model. I'll upload it to my Dropbox later on.
I'll be willing to do some modeling just because of all the effort many of you are putting into this.. "GameDev" Please export your model as .3ds and .obj. I might fix it up for you and then unwrap.
[QUOTE=tesher07;28010340]I'll be willing to do some modeling just because of all the effort many of you are putting into this.. "GameDev" Please export your model as .3ds and .obj. I might fix it up for you and then unwrap.[/QUOTE] .Obj: [url]http://www.mediafire.com/?kl07uj4m2cchpks[/url] .3ds: [url]http://www.mediafire.com/?bjajmbcqv1xisox[/url] Good luck :ohdear:
Uploading Futuristic Pistol, will edit this post when done. [url=http://steamcommunity.com/id/john_rambo]This[/url] is the guy that created the futuristic pistol that I posted earlier. EDIT: And [url=http://dl.dropbox.com/u/18769004/Futuristic%20Pistol.zip]THIS[/url] is his weapon. (The futuristic pistol) May need some adjustment to fit into place with the hands and what not, but there is the .obj and its textures, so go on and have fun.
-snip- What does ISMP stand for?
Heres the Laser or rocket turret. I want opinions if you want it or not. If you do I'll go ahead and unwrap it and send it to someone who will texture and rig/animate it. Also the mesh is clean. It was an old model I just went back and edited it a bit. [IMG]http://img190.imageshack.us/img190/6530/rocketturret.png[/IMG]
I just did some bug testing and here's what I got [quote] bugs: -only shows half of HUD overlay if not on 4:3 resolution ratio -flashlight (if your going to keep it) in third person shows your own shadow -running to jetpack (or falling) keeps the running animation -rocket jumping is pretty hard to do successfully suggestions: -an upward trigger_push to the middle of Janooba's map would be pretty cool -make the flag capture into a bodygroup for the model so it dosent "stick" to your view -strength of the pistol is REALLY bad compared to the shotgun[/quote]
I could do other voices if needed, doesn't need to be the announcer. I just thought I'd be good at that.
[QUOTE=CWalkthroughs;28011215]Uploading Futuristic Pistol, will edit this post when done. [url=http://steamcommunity.com/id/john_rambo]This[/url] is the guy that created the futuristic pistol that I posted earlier. EDIT: And [url=http://dl.dropbox.com/u/18769004/Futuristic%20Pistol.zip]THIS[/url] is his weapon. (The futuristic pistol) May need some adjustment to fit into place with the hands and what not, but there is the .obj and its textures, so go on and have fun.[/QUOTE] Get this treasure rigged asap [editline]12th February 2011[/editline] [QUOTE=LasGunz;28011683]I could do other voices if needed, doesn't need to be the announcer. I just thought I'd be good at that.[/QUOTE] You could do player voices, like "Go, Go!" "Take cover!" "I'm Hit!" "Great job team!" "What the fuck are you doing?" etc.
that pistol deserves good animations, it doesnt deserve VALVe's and the overused zoidburg anims no offense
I call that grenade launcher
Hey, in is_cubeworld or whatever, the FP logo on the billboard is backwards. Just a heads up. And we should get someone on the GUI immediatly to clear up all those #HL2_ things.
[QUOTE=gk99;28011289]Commited my Plasma (shot)gun. w00t, Revision 80. Hey, what does ismp stand for?[/QUOTE] i say Ivan's Sercrets Mutilplayer
[QUOTE=SFC3;28012040]i say Ivan's Sercrets Mutilplayer[/QUOTE] If only such existed...
A few observations: On 16:9 resolutions you only get the hex effect on the left side The sun flare effect is neat but seriously visually clutters everything, consider at least making it toggleable Jetpacks are completely useless to what I assume is the heavy class, maybe "jetpack" shouldn't be such a major focus and each class has its own right-click ability? The #HL2_ tags will always make it look like a half-assed job, no matter how hard you worked on it Some weapons use ammo, some weapons use energy, it'd be nice to have them all work on one system The flags act funny on pickup and the 'hologram' texture is solid all in all I'm not sure if you can do it in one week but if you want this to be more than just an experiment you should fix these things first
We should use this gameinfo.txt(Just changed the titles and removed a comment) [code]"GameInfo" { // This is what shows up in the 'Third Party Games' area of the Steam games list. game "1 Week Mod" title "The 1 Week Mod Challenge" // Main Menu large Text type multiplayer_only hidden_maps { // Hide maps from the start server dialog "test_speakers" 1 "test_hardware" 1 } FileSystem { SteamAppId 218 // GCF for Source SDK Base 2007 ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc. //Orange box sdk allows an extra appid to be defined here to mount additional content. 240 is CounterStrike: Source //AdditionalContentId 240 SearchPaths { Game |gameinfo_path|. Game |all_source_engine_paths|sourcetest //For the example above; if including 240, mount the cstrike folder. //Game |all_source_engine_paths|cstrike Game |all_source_engine_paths|hl2 } } } [/code] If you guys want, I can fix the weapon names and I'm pretty sure a few other #HL2 names.
I'm making some weapon names Pistol - Energy Blaster SMG Grenade - Grenade Rifle SMG Plasma - Plasma Rifle SMG Rocket - Rocket Launcher
[QUOTE=SFC3;28012040]i say Ivan's Sercrets Mutilplayer[/QUOTE] (something) source multiplayer
Fixing a few other names. (AND LAST POST :razz:)
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