• The 1 week MOD challenge
    3,506 replies, posted
How do I set up hammer so it has the entities like Blue and Red spawns, etc?
[QUOTE=GameDev;28016058]You hit the create server button[/QUOTE] Will that start a Listen Server? Cause I can do it if that's the case...
What texture style are we going for?
[QUOTE=Hawt Koffee;28016161]What texture style are we going for?[/QUOTE] Futuristic. We don't really have a set style, just go for Red/Blue futuristic and use earlier models as examples.
[QUOTE=CakeMaster7;28016218]Futuristic. We don't really have a set style, just go for Red/Blue futuristic and use earlier models as examples.[/QUOTE] any screens of those earlier models?
[QUOTE=Hawt Koffee;28016240]any screens of those earlier models?[/QUOTE] Here's one: [media]http://media.moddb.com/images/members/1/315/314794/rhjjjqj.png[/media]
uh yeah, where can i download this beta?
[QUOTE=Pelf;28016073]How do I set up hammer so it has the entities like Blue and Red spawns, etc?[/QUOTE] Anyone?
Going to be animating for the whole day today, so if everyone could get all the weapon models links together it'd be greatly appreciated
[img]http://img684.imageshack.us/img684/6428/gyun3tc.jpg[/img] Decided to uv, texture and 'team colour' the rifle from that gun selection I posted.
Excellent work guys. For the canyon map, it needs to have "bases". Nobody is using the generator entity D: [editline]13th February 2011[/editline] [QUOTE=Snood_1990;28016498][img_thumb]http://img684.imageshack.us/img684/6428/gyun3tc.jpg[/img_thumb] Decided to uv, texture and 'team colour' the rifle from that gun selection I posted.[/QUOTE] holy shit. Could you do the other 2 weapons on there (looks like a fallout 3 flamethrower and a shotgun)
[QUOTE=JLea;28016506]Excellent work guys. For the canyon map, it needs to have "bases". Nobody is using the generator entity D: [editline]13th February 2011[/editline] holy shit. Could you do the other 2 weapons on there (looks like a fallout 3 flamethrower and a shotgun)[/QUOTE] I have places in my map for the generaters. I just need to know how to get the entities in Hammer.
So yeah, need any voice acting? Here's my "samples" from earlier.. [quote][QUOTE=LasGunz;28009234]I can do announcer stuff.. Examples: [media]http://soundcloud.com/gregdotporter/jlea-announcer[/media] (they sound even better downloaded) Give me lines and tell me if you're happy with that voice or want more grunt, more excitement, higher, lower etc.. edit: and if you want effects like a walkie-talkie sound or something like [media]http://soundcloud.com/gregdotporter/jlea2[/MEDIA][/QUOTE] [/quote] [editline]13th February 2011[/editline] Might want to note that I have a studio grade large diaphragm condenser microphone ready to be processed into sonic genius :smug:
Yeah. Well... I have, a... microphone too!
[QUOTE=Pelf;28016538]I have places in my map for the generaters. I just need to know how to get the entities in Hammer.[/QUOTE] There should be an .fsd (if I remember right) in the svn, make a new section for it through the sdk menu and it ought to walk you through the rest
[QUOTE=JLea;28016506]Excellent work guys. For the canyon map, it needs to have "bases". Nobody is using the generator entity D: holy shit. Could you do the other 2 weapons on there (looks like a fallout 3 flamethrower and a shotgun)[/QUOTE] Updated my map with the latest compile. Mine has flags and generators. Try it!
[QUOTE=Dlaor-guy;28015103]Guys, I think we need melee weapons too.[/QUOTE] Actually, quick thought, that energy sword thing doesn't look like it'd really fit the light or medium classes, maybe light could have a thinner ninja-sword-ish sword and medium could have a shortsword version? [img]http://gyazo.com/414e43969754f356819c412071d6661f.png[/img] and I can't do the shortsword one because my paint.net is oddly fucked, just imagine the sword with a slightly fatter two-sided blade and no techy stuff on the side just for your consideration, whoever made the sword
Are you guys really trying to re-create the 10 year work that was team fortress 2, into 1 week? That's fucking badass, I love facepunch :)
[QUOTE=JLea;28016506]Excellent work guys. For the canyon map, it needs to have "bases". Nobody is using the generator entity D: [/QUOTE] What does the generator actually do?
Gee, I guess once you know your way around the Source Engine code you can do stuff fast. It took me hours to find how to put damage spread into the class_info parse files, and you managed to code a few weapons, CTF, jetpacks, projectiles and some weapons in just a day. It inspires me to work harder to be able to do the same, I'm a little scared of changing something and then everything going to shit.
[QUOTE=Sergeant Turtle;28017108]What does the generator actually do?[/QUOTE] powers stuff, sentries/forcefields/deployables
[img]http://img51.imageshack.us/img51/3194/grenadelaunch.png[/img] added normals, specular and team colours here are all the files including the blend 3ds and obj files [url]http://www.box.net/shared/8cmbnzkndz[/url] If we don't make the week will we increase it to two weeks?
[QUOTE=JLea;28017298]powers stuff, sentries/forcefields/deployables[/QUOTE] Shit. I've forgotten, what day is it NOW?
[QUOTE=Yzooo;28017105]Are you guys really trying to re-create the 10 year work that was team fortress 2, into 1 week? That's fucking badass, I love facepunch :)[/QUOTE] Not really. If you guys actually finish this in time and it doesn't like feel like a cobbled together mess, I will be impressed.
I believe JLea is on Day 6?
[QUOTE=icemaz;28017363]I believe JLea is on Day 6?[/QUOTE] No, it's only day 5. He started last tuesday.
[QUOTE=The Vman;28017402]No, it's only day 5. He started last tuesday.[/QUOTE] Tuesday 1 Wednesday 2 Thursday 3 Friday 4 Saturday 5 Sunday 6 <-- Today Remember he is an aussie therefore a day ahead.
[QUOTE=cccritical;28016999]There should be an .fsd (if I remember right) in the svn, make a new section for it through the sdk menu and it ought to walk you through the rest[/QUOTE] It's .fgd
[QUOTE=Jammymanrock;28017480]It's .fgd[/QUOTE] sup whole grain jam
I say that even if we don't finish this in one week we're still faster than any other mod team. Also, let's see if we can get this on Steamworks! That way we can keep updating it, to set an example!
Sorry, you need to Log In to post a reply to this thread.