• The 1 week MOD challenge
    3,506 replies, posted
[QUOTE=CakeMaster7;28017538]I say that even if we don't finish this in one week we're still faster than any other mod team. Also, let's see if we can get this on Steamworks! That way we can keep updating it, to set an example![/QUOTE] OOoooooh. I like this idea!
The fastest completion of a source mod would be a very snappy title to claim wouldn't it?
And I can claim the very snappy title as 1Week's Senior Dedicated Brainstorming Development Staff Director. JEALOUS YET? [editline]12th February 2011[/editline] And wouldn't you love to say "I made that awesome mod that they're still updating and balancing today!"?
[QUOTE=CakeMaster7;28017663]And I can claim the very snappy title as 1Week's Senior Dedicated Brainstorming Development Staff Director. JEALOUS YET? [editline]12th February 2011[/editline] And wouldn't you love to say "I made that awesome mod that they're still updating and balancing today!"?[/QUOTE] I dunno what to take up as a role, The Ideas Guy, The Sound Creator or The Janitor
Did the playermodel get put in?
2 Week Mod challenge.
[QUOTE=zeldar;28017768]2 Week Mod challenge.[/QUOTE] if its 2 weeks, we can have it not only more polished. but maybe even more features.
Add just one more day since I spent a whole day fixing gabens particles, me thinks.
[QUOTE=JLea;28017789]Add just one more day since I spent a whole day fixing gabens particles, me thinks.[/QUOTE] And the world would never know due to your aussie time.
id recommend making the Player Model Texture Smoother and just more detailed if you can.
[QUOTE=JLea;27998716]Need an aggresive announcer dude going WE HAVE CAPTURED THEIR FLAG, WELL DONE! THE ENEMY CAPTURED OUR FLAG! THEY HAVE OUR FLAG, STOP THEM! WE HAVE THEIR FLAG, MOVE! WE'VE DROPPED THE ENEMY FLAG, GET IT BACK! THE ENEMY HAS DROPPED OUR FLAG, DEFEND IT! OUR GENERATORS ARE DOWN, REPAIR THEM! THE ENEMY GENERATORS ARE DOWN! OUR GENERATORS HAVE BEEN REPAIRED! THE ENEMY GENERATORS ARE BACK UP! or something to that degree[/QUOTE] No character voices? You mentioned it in the OP.
Can I make a map?
[QUOTE=cccritical;28017026]Actually, quick thought, that energy sword thing doesn't look like it'd really fit the light or medium classes, maybe light could have a thinner ninja-sword-ish sword and medium could have a shortsword version? [img_thumb]http://gyazo.com/414e43969754f356819c412071d6661f.png[/img_thumb] and I can't do the shortsword one because my paint.net is oddly fucked, just imagine the sword with a slightly fatter two-sided blade and no techy stuff on the side just for your consideration, whoever made the sword[/QUOTE] So are you also saying that I should also make the sword really huge?
[QUOTE=Tovip;28013838]kinda unrelated but... could someone rig this to the smg for me? [URL=http://img200.imageshack.us/i/lolgun.png/][img_thumb]http://img200.imageshack.us/img200/3452/lolgun.png[/img_thumb][/URL] I used propper because I don't know how to model You guys could use it for the mod but you seem to have a nice group of modelers now. [B]EDIT:[/B] here ya go [url]http://www.mediafire.com/?2s72a373cd2oexo[/url][/QUOTE] Can you also make a sword version thats just a carboard gift wrap tube. Also someone please rig this it's very sexy.
How powerful is the sword? It'd have to be pretty powerful or at least cut through shields seeing as you're chasing down people who have jetpacks.
might try some player voices
[QUOTE=Nitrowing;28018064]How powerful is the sword? It'd have to be pretty powerful or at least cut through shields seeing as you're chasing down people who have jetpacks.[/QUOTE] Well considering that this is the future I think the cardboard tube would be reinforced with cardboard alloy and paste.
Can someone send me a link to where I can play the development version? I don't want to be left out! EDIT: What was dumb about this? Seriously, I have no clue how this post is dumb..
[QUOTE=CWalkthroughs;28018164]Can someone send me a link to where I can play the development version? I don't want to be left out![/QUOTE] I think you quoted the SVN a few pages back
[img]http://img717.imageshack.us/img717/2498/boompow.jpg[/img] Uved and textured 'boom-pow-wazoo thing'. That's the official name of course.
can someone give me link to a tutorial on rigging viewmodels so I can do it myself. I've looked all over the web with no luck so far :v: . the only programs I have are softimage mod tool and blender It should be enough though [QUOTE=.FLAP.JACK.DAN.;28018021]Can you also make a sword version thats just a carboard gift wrap tube. Also someone please rig this it's very sexy.[/QUOTE] haha might make my own mod called cardboard wars. also the "gun"(If possible) will shoot crumbled up papers
Yeah, VMan is gonna do some auto-voices on characters when you kill someone (only other players will hera) Sort of like "Fire in the hole" in CSS or the TF2 characters auto playing stuff. [editline]13th February 2011[/editline] [QUOTE=Snood_1990;28018221][img_thumb]http://img717.imageshack.us/img717/2498/boompow.jpg[/img_thumb] Uved and textured 'boom-pow-wazoo thing'. That's the official name of course.[/QUOTE] Yes! :D Remember there's no reloading guys, so the animations can just be an idle pose, a lower + a raise
Okay, the textures are done. they are a blend texture so you shouldn't have many problems just applying them. [img]http://img37.imageshack.us/img37/698/desertsand01.png[/img] [img]http://img15.imageshack.us/img15/456/desertrock01.png[/img] They okay?
[QUOTE=CWalkthroughs;28018164]Can someone send me a link to where I can play the development version? I don't want to be left out! EDIT: What was dumb about this? Seriously, I have no clue how this post is dumb..[/QUOTE] Because it's been stated, several times in this thread, that only active modders have access to the SVN, so that they can be certain that some douche doesn't delete the entire thing and commit it. Which means that you're not going to get access to it because there's no version that's released, and you don't release a dev version of something you're planning on releasing in two days anyway.
[QUOTE=JLea;28018240] Yes! :D Remember there's no reloading guys, so the animations can just be an idle pose, a lower + a raise[/QUOTE] Which was the other one you were interested in? :o
New entity, is_pickup. You pick what power up in hammer (health, ammo, energy) and it'll give it to you when you walk over, and respawn after whatever seconds (its a convar). I just need... Health model, ammo model + energy model. [editline]13th February 2011[/editline] [QUOTE=Snood_1990;28018287]Which was the other one you were interested in? :o[/QUOTE] The one that had 2 barrels [QUOTE=Lijitsu;28018263]Because it's been stated, several times in this thread, that only active modders have access to the SVN, so that they can be certain that some douche doesn't delete the entire thing and commit it. Which means that you're not going to get access to it because there's no version that's released, and you don't release a dev version of something you're planning on releasing in two days anyway.[/QUOTE] nah i publicly relesed the SVN because i couldn't be fucked responding to 10 pms a day. So far its alll fine
[QUOTE=Lijitsu;28018263]Because it's been stated, several times in this thread, that only active modders have access to the SVN, so that they can be certain that some douche doesn't delete the entire thing and commit it. Which means that you're not going to get access to it because there's no version that's released, and you don't release a dev version of something you're planning on releasing in two days anyway.[/QUOTE] actually he made the svn open a few pages ago argh :ninja: [QUOTE=JLea;27997513]So here's what originally was supposed to happen. Shared projectile entity is created, spawns particles when flying, and when it hits something. Here's what has to happen now. Server side projectile entity is created. Client side entity is created and handles projectile trails. A fucking TEMPENT has to be spawned on the bullet impact area w/ the splash particle because of gabens horrible particle support. Anyways :v: I'll put the svn link up here now for y'all. [B][URL]https://angel2.projectlocker.com/Insightsvn/ismp/svn[/URL] user: [EMAIL="beta@mpmod.com"]beta@mpmod.com[/EMAIL] password: borat420[/B][/QUOTE]
Oh god, I'm getting vertex buffer overload in my map. Hopefully compiling not in Fast will get rid of that...
We should add a kick button so you can kick objects. Would make the mod much more fun having the ability to kick shit at people.
[QUOTE=Tovip;28018309]actually he made the svn open a few pages ago argh :ninja:[/QUOTE] [QUOTE=JLea;28018294]nah i publicly relesed the SVN because i couldn't be fucked responding to 10 pms a day. So far its alll fine[/QUOTE] Oh. Fuck, I skimmed that part thinking it was an e-mail address or something.
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