• The 1 week MOD challenge
    3,506 replies, posted
Damn, there are some pretty good free models on turbosquid: [img]http://files.turbosquid.com/Preview/Content_2010_05_17__10_09_50/pres.jpga62c1857-707f-4398-9301-176f2cdec050Larger.jpg[/img] [url]http://www.turbosquid.com/FullPreview/Index.cfm/ID/534478[/url] [img]http://files.turbosquid.com/Preview/2010/12/08__23_04_00/hiresPistol02.jpg21625057-d077-45ff-86fc-670f30e85613Larger.jpg[/img] [url]http://www.turbosquid.com/3d-models/pistol-weapon-dxf-free/319955[/url]
Why not just use content made by facepuncherers instead? Kinda defeats the purpose of community mod if we are using other content.
[QUOTE=.FLAP.JACK.DAN.;28021450]Why not just use content made by facepuncherers instead? Kinda defeats the purpose of community mod if we are using other content.[/QUOTE] True, but I was just looking around.
Alright, so I'm working on a CTF map idea where there's two giant butts, and the flags are stuck in their butt cracks. [IMG]http://i.imgur.com/It0BP.jpg[/IMG] [IMG]http://i.imgur.com/G6KUs.jpg[/IMG] [IMG]http://i.imgur.com/UGltA.jpg[/IMG] Only problem is I can't get the mod working for Hammer, I just get the all-black-viewports bug. Anyone want to take it from here?
We need someone to start a server again. And, so what are we going to do for the playermodels? We could easily re-rig some metrocops and combine soldiers to the DoD:S anims, they [i]are[/i] futuristic. [editline]12th February 2011[/editline] [QUOTE=TH89;28021474]Alright, so I'm working on a CTF map idea where there's two giant butts, and the flags are stuck in their butt cracks. Only problem is I can't get the mod working for Hammer, I just get the all-black-viewports bug. Anyone want to take it from here?[/QUOTE] Use Source 2009 or 2006? 2007's viewports are messed up. Or you could always ask for someone to compile it. [editline]12th February 2011[/editline] [QUOTE=.FLAP.JACK.DAN.;28021450]Why not just use content made by facepuncherers instead? Kinda defeats the purpose of community mod if we are using other content.[/QUOTE] It would be our textures, and animations.
How is the center of this map looking so far? [media]http://gyazo.com/0276c5f9cca92c2430828984a3cd0514.png[/media]
[QUOTE=gk99;28021483]Use Source 2009 or 2006? 2007's viewports are messed up. Or you could always ask for someone to compile it.[/QUOTE] I was using 2009, and I did ask someone to compile it :colbert:
[QUOTE=gk99;28021483]It would be our textures, and animations.[/QUOTE] Yeah but it's not our model.
[QUOTE=TH89;28021546]I was using 2009, and I did ask someone to compile it :colbert:[/QUOTE] Misread. But you never stated that you were using '09.
I never said I was using 07 either.
[QUOTE=.FLAP.JACK.DAN.;28021555]Yeah but it's not our model.[/QUOTE] The only viewmodel that IS ours, is the grenade launcher, as of this time. And v_plasmashotgun
Commiting v + world models for flamer, shotgun + plasmarifle. [editline]13th February 2011[/editline] lol owned
[QUOTE=Zally13;28021528]How is the center of this map looking so far? [media]http://gyazo.com/0276c5f9cca92c2430828984a3cd0514.png[/media][/QUOTE] Reposting for new page, I want to know what people think.
I need a sound for the train, since i'm making a map with it. I need like a "Wooosh" noise, and maybe some sort of horn. [editline]layla's a faggot[/editline] My name's Layla lets rate Dev dumb because he requested something
[QUOTE=JLea;28021655]Commiting v + world models for flamer, shotgun + plasmarifle. [editline]13th February 2011[/editline] lol owned[/QUOTE] I said "as of this time" [editline]13th February 2011[/editline] When we're done with this, we should see what we can do with a longer timespan, Facepunch is awesome like that. And a server? Please? That 10 minutes we played was fun. [editline]13th February 2011[/editline] [QUOTE=Zally13;28021697]Reposting for new page, I want to know what people think.[/QUOTE] Looks like one of the maps from SiN. And you should probably add a few more ways around the center
Decided I'd rather model props as weapons are taken care of. [img]http://dl.dropbox.com/u/9038221/One%20Week/1Wk_Barricade01.png[/img]
Need a generator model
[QUOTE=gk99;28021726]I said "as of this time" [editline]13th February 2011[/editline] When we're done with this, we should see what we can do with a longer timespan, Facepunch is awesome like that. And a server? Please? That 10 minutes we played was fun. [editline]13th February 2011[/editline] Looks like one of the maps from SiN. And you should probably add a few more ways around the center[/QUOTE] Oh, there will be. [editline]12th February 2011[/editline] Was just talking about the center thingie.
[QUOTE=JLea;27942734]I wouldn't say "cartoony" but think futuristic stylized. Perhaps like portal? Flat colors with maybe a few texturing so we can get the weapons out quickly. [editline]9th February 2011[/editline] [img_thumb]http://cache.kotaku.com/assets/resources/2008/03/face3-1024.jpg[/img_thumb] See something like that (but with a bigger middle) would be sick. You have the risk of falling off in the middle, but you can always fly back up.[/QUOTE] Unreal Tournament nostalgia. And you can't always fly back up. If you're falling too fast and jetpack yourself, you just fall slowly.
Made a quick and nasty damaged version of my barricade. [img]http://dl.dropbox.com/u/9038221/One%20Week/1Wk_Barricade01-02_damaged.png[/img]
[QUOTE=JLea;28021808]Need a generator model[/QUOTE] Made a quick test model of a generator, if you want it to be higher poly/look better I'll spend more than 10 minutes on it ha. It's currently 500 faces. [IMG]http://i5.photobucket.com/albums/y192/BobMa/genModelTest.png[/IMG]
Can we get something upright? Kind of like a combine thumper?
Scrapped the damaged version and decided to add cylinders for connecting them together with. Doubt there'd be damages to something this tough.
[IMG]http://i51.tinypic.com/2v7z8di.png[/IMG] [IMG]http://i52.tinypic.com/2evdseb.jpg[/IMG]
So I just tried a fast cap on canyon. Wow, that was like 4 or 5 seconds.
[QUOTE=TH89;28020763]wow rudeness[/QUOTE] fixed
[QUOTE=mr apple;28022153][img_thumb]http://i51.tinypic.com/2v7z8di.png[/img_thumb] [img_thumb]http://i52.tinypic.com/2evdseb.jpg[/img_thumb][/QUOTE] You should use CAT to make animations for walking etc, it'd be better than using Source's defaults and quicker than manually animating walkcycles.
uh what do you think the orange box is lol, I'm trying to link them to the bones and they're unaligning [editline]13th February 2011[/editline] I think it's the model, it's really buggy, does anyone have another hl2_hands model thats rigged already for 3dsmax, been rigging the arms for like 2 hours now and it's taken 2x longer than it should have lol
Someone make a server again, I wanna play now :saddowns:
[QUOTE=mr apple;28022183]uh what do you think the orange box is lol, I'm trying to link them to the bones and they're unaligning[/QUOTE] I know what it is, I was just suggesting you use CAT itself to make animations, it can make walk cycles procedurally.
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