[QUOTE=Janooba;28022054]Can we get something upright? Kind of like a combine thumper?[/QUOTE]
Upright:
[IMG]http://i5.photobucket.com/albums/y192/BobMa/genModelTest2.png[/IMG]
Old one:
[IMG]http://i5.photobucket.com/albums/y192/BobMa/genModelTest.png[/IMG]
I'm ready to make a more detailed version of either of these if Jlea approves of either. Or I can go with another idea if someone wants.
[QUOTE=Socram;28022239]Upright:
[img_thumb]http://i5.photobucket.com/albums/y192/BobMa/genModelTest2.png[/img_thumb]
Old one:
[img_thumb]http://i5.photobucket.com/albums/y192/BobMa/genModelTest.png[/img_thumb]
I'm ready to make a more detailed version of either of these if Jlea approves of either. Or I can go with another idea if someone wants.[/QUOTE]
Upright one is awesome!
In other news, I added some forcefields powered by generators in my map.
Committing soon
[img]http://www.1337upload.net/files/hl2_2011-02-12_22-46-33-02.png[/img]
[img]http://www.1337upload.net/files/hl2_2011-02-12_22-45-54-17.png[/img]
[sp]I fucking love hexagons[/sp]
Perhaps you should make the doors on the second level only open if the generator is down?
No point taking down a generator for a few pieces of cover to be honest.
Also there should be a forcefield entity that lets your team pass through but not the other (unless it already works like that)
I can do that
[editline]13th February 2011[/editline]
also apple dont worry about animating, i've gone with the "no arms" route since there's no reloading, just a huge ass weapon on your screen
[editline]13th February 2011[/editline]
Me + my freind playtested a bit, Icemaz's map is aweosme.
Gonna make my texture and convert the model to source. Then I'll commit to the svn.
I just thought of a cool idea. On space maps, make the sun REALLY BIG. So if you look in that direction you basically get blinded, could be used for tactical advantage.
[QUOTE=JLea;28022413]I can do that
[editline]13th February 2011[/editline]
also apple dont worry about animating, i've gone with the "no arms" route since there's no reloading, just a huge ass weapon on your screen
[editline]13th February 2011[/editline]
Me + my freind playtested a bit, Icemaz's map is aweosme.[/QUOTE]
Oh ok :(
now i feel useless
Did you skip day 3 in OP?
Update: Player jetpacks,projectiles + splash sounds no longer transmit over the entire map so you wont hear em through walls.
Potential Final Generator Model:
[IMG]http://i5.photobucket.com/albums/y192/BobMa/genModelfinal.png[/IMG]
Is it too busy looking? Any complaints? 850 Faces at the moment.
The wire thing coming from the top looks odd. I would just keep it as an antenna sort of..
Looks great. Wanna see it textured :P
Also I made space assets for your skybox.The earth, the moon (models) + A space skybox
[QUOTE=TH89;28021474]Alright, so I'm working on a CTF map idea where there's two giant butts, and the flags are stuck in their butt cracks.
[img_thumb]http://i.imgur.com/It0BP.jpg[/img_thumb]
[img_thumb]http://i.imgur.com/G6KUs.jpg[/img_thumb]
[img_thumb]http://i.imgur.com/UGltA.jpg[/img_thumb]
Only problem is I can't get the mod working for Hammer, I just get the all-black-viewports bug. Anyone want to take it from here?[/QUOTE]
Reminds me of this
[media]http://www.youtube.com/watch?v=qrBj3u5dPgM[/media]
Got rid of the wire thing from the top and did something a little different with the sides. Also showing the back this time.
[IMG]http://i5.photobucket.com/albums/y192/BobMa/genModelfinal-1.png[/IMG]
So what can I look at for direction on how to texture these things? Do you have something in mind? I'm guessing we need both a red and blue version? Should I base it off the flag models?
[QUOTE=Socram;28023149]Got rid of the wire thing from the top and did something a little different with the sides. Also showing the back this time.
[img_thumb]http://i5.photobucket.com/albums/y192/BobMa/genModelfinal-1.png[/img_thumb]
So what can I look at for direction on how to texture these things? Do you have something in mind? I'm guessing we need both a red and blue version? Should I base it off the flag models?[/QUOTE]
Yea, I'm thinking just give it a sort of dark metal texture with glowing spots of the team colour
[img]http://dl.dropbox.com/u/9038221/One%20Week/1Wk_Barricade01-3.png[/img]
Just gotta fix some black lines and I'm done.
Okay so I know basics behind getting these models into the game, but I always seem to mess something up along the way, so if all I can do is texture these is there someone that can get them in game for me? Or even better show/tell me how?
Also at Legend, did you completely hand paint that texture? or did you use a photographic reference?
[QUOTE=Socram;28023223]Okay so I know basics behind getting these models into the game, but I always seem to mess something up along the way, so if all I can do is texture these is there someone that can get them in game for me? Or even better show/tell me how?
Also at Legend, did you completely hand paint that texture? or did you use a photographic reference?[/QUOTE]
Grime brushes.
[QUOTE=Legend286;28023280]Grime brushes.[/QUOTE]
Okay. I'm wondering if using a photo reference for the metal material will conflict the dev textures and such I've seen so far. I'll just paint my own too I suppose.
Ok, I've finished. Comes in two luxurious skins.
[img]http://dl.dropbox.com/u/9038221/One%20Week/1Wk_Barricade01-4.png[/img]
[img]http://dl.dropbox.com/u/9038221/One%20Week/1Wk_Barricade01-5.png[/img]
how tall are they?
96 units tall, can be scaled down but I think that's fine because they're meant for cover.
Still hosting a server if anyone wants to play :v:
[img]http://dl.dropbox.com/u/41968/space0001.jpg[/img]
need a glow on earth
Just a couple ideas, hope they are up to your standards jlea.
1. Have the item which sets up turrets launch them like projectiles so that the sentries stick to whatever surface fired on. Jetpack/setry-launching capabilities could be interesting.
2. Allow for sap grenades to stick to walls and disable all tech temporarily upon detonation (ie: sentries, etc...)
3. Have all melee weapons pierce shields and do immediate damage over time effects (ie: cause enemies to bleed) to encourage use over constant pew pew pewing.