• The 1 week MOD challenge
    3,506 replies, posted
[QUOTE=Samuelgames;28025625]I was working on one but then the project that the minigun was for died, I can finish it for you [url=http://s2.noelshack.com/upload/20672086264632_horrible.png][img_thumb]http://s2.noelshack.com/uploads/images/20672086264632_horrible.png[/img_thumb][/url][/QUOTE] Awesome [editline]14th February 2011[/editline] If anyone wants to rig these player models be my guest
whats the name of the flag entity? I'm getting close to finished and I need to add the flags now.
is_flag [editline]error[/editline] I'm getting this whenever I try to compile my map. Help? [code] ** Executing... ** Command: Copy File ** Parameters: "C:\Users\----\Desktop\One Week Mod Map\1w_Orbital_Beta_I\1w_Orbital_Beta_I.bsp" "\1w_Orbital_Beta_I.bsp" The command failed. Windows reported the error: "The system cannot find the file specified." [/code]
Oh what the fuck,Hammer just went bat-shit insane :psyduck: [QUOTE=] ** Executing... ** Command: "d:\igre\steam\steamapps\jetam_lord\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "d:\igre\steam\steamapps\jetam_lord\half-life 2 episode two\ep2" "D:\igre\Steam\maps\1w_moonbase.vmf" Valve Software - vbsp.exe (Jul 7 2010) 2 threads materialPath: d:\igre\steam\steamapps\jetam_lord\half-life 2 episode two\ep2\materials Loading D:\igre\Steam\maps\1w_moonbase.vmf material "dev/dev_measurewall01a" not found. Material not found!: DEV/DEV_MEASUREWALL01A ConVarRef mat_reduceparticles doesn't point to an existing ConVar material "tools/toolsnodraw" not found. Material not found!: TOOLS/TOOLSNODRAW material "dev/dev_blendmeasure" not found. Material not found!: DEV/DEV_BLENDMEASURE material "halflife/black" not found. Material not found!: HALFLIFE/BLACK material "tools/toolsskybox" not found. Material not found!: TOOLS/TOOLSSKYBOX Could not locate 'GameData' key in d:\igre\steam\steamapps\jetam_lord\half-life 2 episode two\ep2\gameinfo.txt fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\igre\Steam\maps\1w_moonbase.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/galaxy*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/galaxy*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... ** Executing... ** Command: "d:\igre\steam\steamapps\jetam_lord\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "d:\igre\steam\steamapps\jetam_lord\half-life 2 episode two\ep2" -fast "D:\igre\Steam\maps\1w_moonbase" Valve Software - vvis.exe (Jul 7 2010) fastvis = true 2 threads reading d:\igre\steam\maps\1w_moonbase.bsp Error opening d:\igre\steam\maps\1w_moonbase.bsp ** Executing... ** Command: "d:\igre\steam\steamapps\jetam_lord\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "d:\igre\steam\steamapps\jetam_lord\half-life 2 episode two\ep2" "D:\igre\Steam\maps\1w_moonbase" Valve Software - vrad.exe SSE (Jul 7 2010) Valve Radiosity Simulator 2 threads Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file d:\igre\steam\steamapps\jetam_lord\sourcesdk\bin\orangebox\bin\lights.rad. Loading d:\igre\steam\maps\1w_moonbase.bsp Error opening d:\igre\steam\maps\1w_moonbase.bsp ** Executing... ** Command: Copy File ** Parameters: "D:\igre\Steam\maps\1w_moonbase.bsp" "d:\igre\steam\steamapps\jetam_lord\half-life 2 episode two\ep2\maps\1w_moonbase.bsp" The command failed. Windows reported the error: "Navedene datoteke ni mogoče najti." [/QUOTE]
[QUOTE=Pelf;28025910] [code] ** Executing... ** Command: Copy File ** Parameters: "C:\Users\----\Desktop\One Week Mod Map\1w_Orbital_Beta_I\1w_Orbital_Beta_I.bsp" "\1w_Orbital_Beta_I.bsp" The command failed. Windows reported the error: "The system cannot find the file specified." [/code][/QUOTE] whenever that happens to me i just copy paste the whole map into a new file, works for me.
[QUOTE=Zay333;28026009]Oh what the fuck,Hammer just went bat-shit insane :psyduck:[/QUOTE] [url]http://www.interlopers.net/errors/[/url] put your log through here
[QUOTE=SFC3;28026039][url]http://www.interlopers.net/errors/[/url] put your log through here[/QUOTE] I just did that but didn't help much.Hammer says it can't find the stock dev textures which is weird so I tried to replace the brushes with other stock textures but I got the same problem. And yes I did try the "copy and paste into new file" thing and it didn't work. Also Hammer doesn't make a bps file of my map.
Refresh SDK content.
Good god am I retarded :sweatdrop: I was mapping with the wrong steam account.
[QUOTE=Zay333;28026190]Good god am I retarded :sweatdrop: I was mapping with the wrong steam account.[/QUOTE] magic 8 ball, is zay retarded [img]http://gyazo.com/816f0a591b44496690d8e6886b1f5955.png[/img]
Mine still won't compile. I've also tried using the Batch compiler but it says it can't find the gameinfo.txt
Is the FGD in source2007/bin
[QUOTE=JLea;28026281]Is the FGD in source2007/bin[/QUOTE] Yes.
[QUOTE=CWalkthroughs;28011215]Uploading Futuristic Pistol, will edit this post when done. [url=http://steamcommunity.com/id/john_rambo]This[/url] is the guy that created the futuristic pistol that I posted earlier. EDIT: And [url=http://dl.dropbox.com/u/18769004/Futuristic%20Pistol.zip]THIS[/url] is his weapon. (The futuristic pistol) May need some adjustment to fit into place with the hands and what not, but there is the .obj and its textures, so go on and have fun.[/QUOTE] Was this put in?
Whats the name of the grass textures that use grass sprites?
[QUOTE=.FLAP.JACK.DAN.;28026389]Whats the name of the grass textures that use grass sprites?[/QUOTE] I think if you use a blend texture on a displacement they have sprites
Does anyone mind if I made a mockup for a new HUD? Or is someone else working on this?
I started this mock-up of a map. It looks a bit different now, but I was wondering what I should add. Except obviously the 3D skybox and textures and such. I just started it about an hour and a half ago. Tried to run with the hexagon theme this mod seems to have. Is it worth continuing? [URL=http://img694.imageshack.us/i/mapxh.png/][IMG]http://img694.imageshack.us/img694/8334/mapxh.th.png[/IMG][/URL] I'm going to remove the city texture below. Was just seeing how well it worked. This was the first test compile.
[QUOTE=Frying Dutchman;28026473]Does anyone mind if I made a mockup for a new HUD? Or is someone else working on this?[/QUOTE] go for it [editline]14th February 2011[/editline] [QUOTE=Chaos;28026511]I started this mock-up of a map. It looks a bit different now, but I was wondering what I should add. Except obviously the 3D skybox and textures and such. I just started it about an hour and a half ago. Tried to run with the hexagon theme this mod seems to have. Is it worth continuing? [URL=http://img694.imageshack.us/i/mapxh.png/][img_thumb]http://img694.imageshack.us/img694/8334/mapxh.th.png[/img_thumb][/URL] I'm going to remove the city texture below. Was just seeing how well it worked. This was the first test compile.[/QUOTE] that looks really cool actually.
Are we going to add credits to the game? Like in the menu have a selection to view the credits.
[QUOTE=JLea;28026671]that looks really cool actually.[/QUOTE] Cool. I will continue it then. When exactly will the deadline be? There seems to be a bit of controversie over when exactly the cut off point is.
just about to texture my shotgun, do you still need one?
Nah
I think I'm going to switch back to dev textures because this isn't looking very good. [URL=http://img8.imageshack.us/i/iscanal0000.jpg/][IMG]http://img8.imageshack.us/img8/4083/iscanal0000.th.jpg[/IMG][/URL] [URL=http://img40.imageshack.us/i/iscanal0001.jpg/][IMG]http://img40.imageshack.us/img40/517/iscanal0001.th.jpg[/IMG][/URL]
[QUOTE=JLea;28026786]Nah[/QUOTE] penis
[IMG]http://i.imgur.com/uF8Gn.jpg[/IMG] made a engine thing, a tank thing, a shield recharger thing and a holographic screen thing, is this the sort of stuff you wanted janooba, anything in particular you could use that you need me to make?
We need some futuristic sounds for the shotgun that's in the mod now. Any ideas?
[img]http://img824.imageshack.us/img824/4206/snooperrifle.jpg[/img] Here's my rather rushed attempt at a sniper rifle.
Would it be ok if this mod used these textures? [url]http://www.polycount.com/forum/showthread.php?t=74895[/url] Btw we really need to come up with a name for our mod.
[QUOTE=gk99;28020304]Every five minutes I find myself clicking "SVN Update" just because. Oh, and, [img_thumb]http://img577.imageshack.us/img577/1645/1wcanyond0000.jpg[/img_thumb] Come on, man. That's what it'l look like, if you make the texture scales 0.50x0.50[/QUOTE] I'm not a fan of the cliff texture, its too repetitive.
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