Okay, so what needs to be done? I want to make a health kit, if it's not done. It'd be a white box with a red cross on it labeled "Stem Cells" with a scalpel and pliers taped to it.
If I put the .vmf of my map on the SVN could someone compile it for me?
[url]http://dl.dropbox.com/u/41968/Player.rar[/url]
[b]IF YOU'RE GOOD AT RIGGING TODAYS YOUR LUCKY DAY![/b]
there are the 3 player models, I need them rigged to the valve skeleton (SDK dod guys)
cheers :D
[editline]14th February 2011[/editline]
[QUOTE=Zay333;28027032]Would it be ok if this mod used these textures?
[url]http://www.polycount.com/forum/showthread.php?t=74895[/url]
Btw we really need to come up with a name for our mod.[/QUOTE]
Yeah, lets use those.
[QUOTE=JLea;28027277][url]http://dl.dropbox.com/u/41968/Player.rar[/url]
[b]IF YOU'RE GOOD AT RIGGING TODAYS YOUR LUCKY DAY![/b]
there are the 3 player models, I need them rigged to the valve skeleton (SDK dod guys)
cheers :D
[editline]14th February 2011[/editline]
Yeah, lets use those.[/QUOTE]
[b]I'm on it captain.[/b]
[QUOTE=Zay333;28027032]Would it be ok if this mod used these textures?
[url]http://www.polycount.com/forum/showthread.php?t=74895[/url]
Btw we really need to come up with a name for our mod.[/QUOTE]
I came up with a name a few pages back.
Not to mention posted a awesome pistol model made by my clanmate, although, not quite sure if anyone has any info on it being put into the game...
Completely off topic thar.
[QUOTE=zeldar;28027058]One more day hnng.
I think.[/QUOTE]
Wouldn't it be better if we add another day or two (or maybe even a week),since this mod is getting along so nicely.
I mean it's better to release a good mod delayed then a rushed bad mod on time (I mean just look at Valve)
[QUOTE=Snood_1990;28027303][b]I'm on it captain.[/b][/QUOTE]
I was gonna do it but ok...
I'll do something else. What needs to be done, JLea?
[QUOTE=Kamern;28027364]I was gonna do it but ok...
I'll do something else. What needs to be done, JLea?[/QUOTE]
Go ahead, my 3ds max doesn't seem to like the version of .max file that's been uploaded anyway. :)
Well, I'm getting up tommorow in 10 hours so when I wake up I wanna have all the assets I need.
I need.
Repair tool model, rocket sentry, laser sentry, all the power up models, medic "backpack" thing to go onto player models who have it equipped, blaster pistol model, bubble shield thing, and some maps :v:
[editline]14th February 2011[/editline]
[QUOTE=Frying Dutchman;28027441][img_thumb]http://dl.dropbox.com/u/8581927/HUDmockup01.png[/img_thumb]
How's this?[/QUOTE]
Too difficult to read + code, IMO. Go for a simple energy bar w/ a number methinks.
Will do
Also can someone upload a screenshot with no HUD?
Well, that's what I miss for going to sleep then.
[editline]13th February 2011[/editline]
I'll be back in like 5 hours :v:
[QUOTE=.FLAP.JACK.DAN.;28026792]I think I'm going to switch back to dev textures because this isn't looking very good.
[URL=http://img8.imageshack.us/i/iscanal0000.jpg/][img_thumb]http://img8.imageshack.us/img8/4083/iscanal0000.th.jpg[/img_thumb][/URL]
[URL=http://img40.imageshack.us/i/iscanal0001.jpg/][img_thumb]http://img40.imageshack.us/img40/517/iscanal0001.th.jpg[/img_thumb][/URL][/QUOTE]
Should I change the textures to dev or just try pretty up the lighting?
Now with textures by gk99! Still need to make the bases better and darken the skybox fog
[IMG]http://i.imgur.com/h7CK2.jpg[/IMG]
[IMG]http://i.imgur.com/oGlMh.jpg[/IMG]
[IMG]http://i.imgur.com/jQEHd.jpg[/IMG]
[IMG]http://i.imgur.com/brlB8.jpg[/IMG]
My map is now completely built and is in Beta I.
I figured out why compiling wasn't working. Compiling now.
[QUOTE=Snood_1990;28027459]Go ahead, my 3ds max doesn't seem to like the version of .max file that's been uploaded anyway. :)[/QUOTE]
Mine is complaining as well.
What version of Max was used to make these, JLea? I'm considering upgrading to 2010/2011 today anyway so I could get this done for you today.
How do I set up hammer for this mod? Since I'm done with my map I just need to add the entities.
I tried to set up hammer for the mod, but whenever I open up a map, it shows it for a couple seconds and then just closes out.
[QUOTE=Chaos;28028172]I tried to set up hammer for the mod, but whenever I open up a map, it shows it for a couple seconds and then just closes out.[/QUOTE]
Yea, I'm having this problem too.
[QUOTE=Zay333;28027344]Wouldn't it be better if we add another day or two (or maybe even a week),since this mod is getting along so nicely.
I mean it's better to release a good mod delayed then a rushed bad mod on time (I mean just look at Valve)[/QUOTE]
1Week and Two Days mod.
1w2d_*mapname*
I'll make that medic backpack unless someone has dibs on it already.
[QUOTE=zeldar;28028375]1Week and Two Days mod.
1w2d_*mapname*[/QUOTE]
Off topic, But you might just have the best avatar I have ever seen.
[QUOTE=zeldar;28028375]1Week and Two Days mod.
1w2d_*mapname*[/QUOTE]
And maybe add a few hours to it.
lets add a second to it
To set up Hammer for this mod:
-Copy ismp.fgd to SourceSDK/bin/Source2007/bin
1) Open Source SDK
1a) Set Engine Version to Sourc Engine 2007
2) Double click "Edit Game Configurations"
3) Click "Add"
4) Enter name
5) Set directory
6) Hit "OK"
7) Open Hammer
8) Go to Tools>Options
9) Under Configuration select the game configuration you made
10) Under "Game Data files" add "ismp.fgd" and "sdk.fgd". I also have "base.fgd" but I don't know if it's required or not.
11) At the bottom, fill out the Game Directory, Game Executable Directory, and Hammer VMF Directory
12) Click on the Build Programs tab in the top right corner of the window
13) Under configuration, select this mod again
14) Fill out everything else here
For step 14, if someone knows the directory for "Game executable" could you tell me please?
[editline]edit[/editline]
If something in here is wrong tell me so I can fix it.
image ../Materials/VGUI/logo
Why is this not working? I'm trying to work on something, but it just ends up a missing texture. I don't really, know whats going on, but from what i can tell my code:
[code]
Resource/GameLogo.res
{
GameLogo
{
ControlName EditablePanel
fieldName GameLogo
xpos 0
ypos 0
zpos 50
wide 400
tall 100
autoResize 1
pinCorner 0
visible 1
enabled 1
offsetX -20
offsetY -15
}
Logo
{
ControlName ImagePanel
fieldName Logo
xpos 0
ypos 0
zpos 50
wide 400
tall 100
visible 1
enabled 1
image ../Materials/VGUI/logo
scaleImage 1
}
}
[/code]
Doesn't want to do anything except display a missing texture, so - whats wrong?
[editline] wadfsad [/editline]
anyone?
How do I choose what color the flag is? Also whats the name for the red and blue spawn points?
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