[QUOTE=Garb;28029858]So uh, what are the spawns called in hammer?[/QUOTE]
info_player_red
info_player_blue
How come the is_flag entity are obsolete entities? Like they show that in hammer as obsolete and I can't turn or change the team for it.
[QUOTE=Snood_1990;28029422]Compiled the rifle v and ws with normals and phong.
[img_thumb]http://img806.imageshack.us/img806/6001/snooperfif.jpg[/img_thumb]
[img_thumb]http://img194.imageshack.us/img194/8674/snooperrifview.jpg[/img_thumb][/QUOTE]
It could be better. Export it into mudbox, detail the shit out of it, paint it, bake the normals and you'll have something awesome on your hands.
[QUOTE=.FLAP.JACK.DAN.;28030089]How come the is_flag entity are obsolete entities? Like they show that in hammer as obsolete and I can't turn or change the team for it.[/QUOTE]
They work fine for me.
Also, I'm committing my map to the SVN.
Can I get a screenshot of the Pistol model?
Blargh:
[media]http://dl.dropbox.com/u/8581927/HUDmockup03.png[/media]
IMO the things that I need to alter are:
- less colourfull/bright to make it stand out less.
- better ammo counter.
- a bit smaller maybe?
- Change perspective to make it look "helmet-ish"
>Ratings and comments about this will only help making it better :downs:
Has anyone done the taunts yet?
[QUOTE=Kamern;28030111]It could be better. Export it into mudbox, detail the shit out of it, paint it, bake the normals and you'll have something awesome on your hands.[/QUOTE]
It could be much better. I'm just kind of rushing these things in to get them over and done with due to the time constraints, also my copy of Mudbox is on my other PC.
[QUOTE=Sergeant Turtle;28027042]I'm not a fan of the cliff texture, its too repetitive.[/QUOTE]
Okay.
:saddowns:
[editline]13th February 2011[/editline]
[QUOTE=.FLAP.JACK.DAN.;28030211]Has anyone done the taunts yet?[/QUOTE]
Yes, afaik. I thought I saw them when I updated last night.
[QUOTE=Zally13;28029487]have to download a weird ass plugin for that[/QUOTE]
Or, you could just right click the pictures and select "Save As"
My game keeps hanging on 'initializing game data', no idea why. :S
[QUOTE=Pelf;28030017]info_player_red
info_player_blue[/QUOTE]
Its not appearing in the entities list?
[QUOTE=.FLAP.JACK.DAN.;28030211]Has anyone done the taunts yet?[/QUOTE]
Yes I did.
[QUOTE=Frying Dutchman;28030164]Blargh:
[media]http://dl.dropbox.com/u/8581927/HUDmockup03.png[/media]
IMO the things that I need to alter are:
- less colourfull/bright to make it stand out less.
- better ammo counter.
- a bit smaller maybe?
- Change perspective to make it look "helmet-ish"[/QUOTE]
I think a tad bit smaller and the red is too orangish
[Initializing game data]
[Game crashes]
Not cool.
[QUOTE=Doritos_Man;28030514]I think a tad bit smaller and the red is too orangish[/QUOTE]
I like the orange-ish
[editline]13th February 2011[/editline]
[QUOTE=gk99;28030609][Initializing game data]
[Game crashes]
No, NO NO! NO NO NO NO NO!
:saddowns:
(And repeating)[/QUOTE]
Well, It did that to me once- but it was because of a map. Don't remember what map though.
I'm going to edit the UV for my friends pistol and repost it here (along with the model), to get it a little more teambased and a hint more futuristic.
[QUOTE=SEKCobra;28030481]Yes I did.[/QUOTE]
Just listened to them. Did good.
[QUOTE=Garb;28030613]Well, It did that to me once- but it was because of a map. Don't remember what map though.[/QUOTE]
Yeah, I went to is_space and it worked.
Hey, what kind of shotgun sound should we use, cause, ya know, it uses bullets.
[QUOTE=Doritos_Man;28030514]I think a tad bit smaller and the red is too orangish[/QUOTE]
[media]http://dl.dropbox.com/u/8581927/HUDmockup04.png[/media]
?
now whats wrong with compile of is_space
Can someone make me some graffiti decals? I need them for my dried up canal.
If you guys extended it to two weeks and no more, than the mod would be even better and even more polished. :buddy:
[QUOTE=.FLAP.JACK.DAN.;28030787]Can someone make me some graffiti decals? I need them for my dried up canal.[/QUOTE]
What you need? I can scribble out something.
So yea, I can't get spawns to work, someone should make a base map with the spawns, flags and other stuff so that people don't have to look for them. Y/N?
[QUOTE=.FLAP.JACK.DAN.;28030787]Can someone make me some graffiti decals? I need them for my dried up canal.[/QUOTE]
Search up some graffiti artists instead, like Cope2.
[img]http://3.bp.blogspot.com/_N5xaylDzVm4/TJeiCLcpXvI/AAAAAAAAAAM/_PLezrg2FM4/s1600/04.07_COPE2_vito_9a.jpg[/img]
If you're any decent with photoshop then I think this will do.
Soundcloud is being retarded and not sending me an email.
Ffffff.
[QUOTE=Frying Dutchman;28030841]What you need? I can scribble out something.[/QUOTE]
when you are making the graffiti decals, just use hl2's stock graffiti
[QUOTE=Frying Dutchman;28030841]What you need? I can scribble out something.[/QUOTE]
I'll write some up and get back to you. Also to SFC3 I'm trying to get rid of the halflife 2 feel in my map.
[QUOTE=CWalkthroughs;28030857]Search up some graffiti artists instead, like Cope2.
[img_thumb]http://3.bp.blogspot.com/_N5xaylDzVm4/TJeiCLcpXvI/AAAAAAAAAAM/_PLezrg2FM4/s1600/04.07_COPE2_vito_9a.jpg[/img_thumb]
If you're any decent with photoshop then I think this will do.[/QUOTE]
You don't even have to be decent with photoshop, you could even use Paint.net because that's so clean
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