[QUOTE=JLea;27942734]I wouldn't say "cartoony" but think futuristic stylized. Perhaps like portal? Flat colors with maybe a few texturing so we can get the weapons out quickly.
[editline]9th February 2011[/editline]
[img_thumb]http://cache.kotaku.com/assets/resources/2008/03/face3-1024.jpg[/img_thumb]
See something like that (but with a bigger middle) would be sick. You have the risk of falling off in the middle, but you can always fly back up.[/QUOTE]
that image says QUAKE all over it
low-grav centered view gun with power ups like quake mode?
Here's my logo, not amazing but adequate.
[media]http://img6.imageshack.us/img6/4312/fpmodbetalogoeditedresi.png[/media]
(The "1" represents the fact that it's made in one week)
JLea, after the week and this mod is released do you plan to improve on the mod to actually make it decent since lets face it, a mod made in one week isn't going to be any good.
[QUOTE=Smooth Jazz;27945853]JLea, after the week and this mod is official do you plan to improve on the mod to actually make it decent since lets face it, a mod made in one week is going to be any good.[/QUOTE]
I already asked, we're actualy gonna have to update it later and balance it (in my opinion). Right now we're just proving it's possible to make a mod of moderate quality in one week, so we're the opposite of Black Mesa, it;'s not"when it's done" it's "as soon as possible."
How about a blender-like object that sucks players in if they use their jet-pack in certain areas?
[QUOTE=Smooth Jazz;27945853]JLea, after the week and this mod is released do you plan to improve on the mod to actually make it decent since lets face it, a mod made in one week isn't going to be any good.[/QUOTE]
Any game can be good in a week, just depends on what makes the game fun and why
[QUOTE=Trooper0315;27945895]How about a blender-like object that sucks players in if they use their jet-pack in certain areas?[/QUOTE]
How about a spatial wormhole? So it's like a whirlpool only it's not liquid or solid.
Flag Room
[img_thumb]http://cloud.steampowered.com/ugc/577788654678203886/A77E16AC772D2709C7C34ECC9744DEFC7AA4A2DA/[/img_thumb]
Room (with Generator room in the background)
[img_thumb]http://cloud.steampowered.com/ugc/577788654678204470/73221FD887E7D65C3DA59626082D88AD945A3A74/[/img_thumb]
Another view of said room, looking towards the flag room
[img_thumb]http://cloud.steampowered.com/ugc/577788654678205009/8DC739A9DF74F9EA132B0F4ECAFF051E62E66DBF/[/img_thumb]
And a bonus screenshot of the rooftop
[img_thumb]http://cloud.steampowered.com/ugc/577788654678205621/3EEDB49D9FA2F78E4413C3DFD15444F13CCE6E8A/[/img_thumb]
There are 3 ways to get into the flag room and a series of corridors.
Here be an Overview of the map.
[IMG]http://i186.photobucket.com/albums/x282/icemaz/realbasic.png[/IMG]
Any improvements to the base overview? I am almost done with the basic stuff.
[QUOTE=icemaz;27946021]Flag Room
[img_thumb]http://cloud.steampowered.com/ugc/577788654678203886/A77E16AC772D2709C7C34ECC9744DEFC7AA4A2DA/[/img_thumb]
Room (with Generator room in the background)
[img_thumb]http://cloud.steampowered.com/ugc/577788654678204470/73221FD887E7D65C3DA59626082D88AD945A3A74/[/img_thumb]
Another view of said room, looking towards the flag room
[img_thumb]http://cloud.steampowered.com/ugc/577788654678205009/8DC739A9DF74F9EA132B0F4ECAFF051E62E66DBF/[/img_thumb]
And a bonus screenshot of the rooftop
[img_thumb]http://cloud.steampowered.com/ugc/577788654678205621/3EEDB49D9FA2F78E4413C3DFD15444F13CCE6E8A/[/img_thumb]
There are 3 ways to get into the flag room and a series of corridors.
Here be an Overview of the map.
[img_thumb]http://i186.photobucket.com/albums/x282/icemaz/realbasic.png[/img_thumb]
Any improvements to the base overview? I am almost done with the basic stuff.[/QUOTE]
Looks great so far!
[QUOTE=Smooth Jazz;27945853]JLea, after the week and this mod is released do you plan to improve on the mod to actually make it decent since lets face it, a mod made in one week isn't going to be any good.[/QUOTE]
actually it'll probably be better than shit like NeoTokyo/orion
[QUOTE=JLea;27946058]actually it'll probably be better than shit like NeoTokyo/orion[/QUOTE]
Or MW2, which is ironic.
[editline]8th February 2011[/editline]
So what do you guys think of my logo?
[IMG]http://img6.imageshack.us/img6/4312/fpmodbetalogoeditedresi.png[/IMG]
[QUOTE=JLea;27944415]I'm not on steam ATM foda, but I need.
[list]
[*]Jetpack effect on players
[*]Generator explosion (think some cool plasma effect)
[*]Impact effects on players if they have a shield (instead of blood, some sort of plasma/sparks)
[*]Particle effect on flags (some sort of glow?)
[/list]
[editline]9th February 2011[/editline]
Make the group public[/QUOTE]
Starting on them now...
Did we get a ModDB page yet?
[QUOTE=CakeMaster7;27946066]
So what do you guys think of my logo?
[img_thumb]http://img6.imageshack.us/img6/4312/fpmodbetalogoeditedresi.png[/img_thumb][/QUOTE]
I like it. Except that 1 is a little pixely
[QUOTE=GameDev;27946218]I like it. Except that 1 is a little pixely[/QUOTE]
It's because I'm still pretty meh at editing software. I used anti-aliasing in GIMP and it seemed to help.
Maybe after all this is done you can Polish the mod and add more to it? :v:
Preposterous.
Since my logo is the only candidate for official logo I guess I win by default. VICTORY IS SWEET.
Will sort out a moddb or something tomorrow, for now I sleep! Also I like the logo, keep the pixely 1.
[QUOTE=icemaz;27946455]Will sort out a moddb or something tomorrow, for now I sleep! Also I like the logo, keep the pixely 1.[/QUOTE]
Yeah, I chose the font specifically because it was pixely, it reminds me of old video games.
[editline]8th February 2011[/editline]
Goodbye all, as even an incredibly awesome and immortal superbeing like myself requires rest every thousand years or so, unlike you puny humans.
(Don't you love my modesty?)
No dinoguns = instant lose.
Anyone made any models yet that I can animate
also don't just give me a model, don't be lazy and add the bones :v
[img]http://www.1337upload.net/files/hl2_2011-02-08_20-20-55-24.png[/img]
I shit this out in an hour. Or more.
This is the main battle area, flags will be in either side.
I was going to see if I could help out with the mapping, but apparently the bar is higher than I can reach even for this.
Shit, too bad I cant do anything
[editline]9th February 2011[/editline]
[QUOTE=Janooba;27947158][img_thumb]http://www.1337upload.net/files/hl2_2011-02-08_20-20-55-24.png[/img_thumb]
I shit this out in an hour. Or more.
This is the main battle area, flags will be in either side.[/QUOTE]
Too much fog, it only looked good in EP1
I'm back. I removed friendly fire on the generators :v:
I need a "blastwall" prop. It should be about 256x256 units.
[editline]9th February 2011[/editline]
[QUOTE=Janooba;27947158][img_thumb]http://www.1337upload.net/files/hl2_2011-02-08_20-20-55-24.png[/img_thumb]
I shit this out in an hour. Or more.
This is the main battle area, flags will be in either side.[/QUOTE]
Those battlements are good, but it needs 2 bases.
That's just the middle, I got the bases
[img_thumb]http://www.1337upload.net/files/hl2_2011-02-08_22-12-26-91.png[/img_thumb]
[img_thumb]http://www.1337upload.net/files/hl2_2011-02-08_22-12-37-22.png[/img_thumb]
[QUOTE=Ihazard;27940953]I just pooped this out, I'm feeling uninspired but speedy tonight :3
[img_thumb]http://i711.photobucket.com/albums/ww115/IIHazard/Battlesuits.png[/img_thumb][/QUOTE]
Send the model my way so I can start animating
[QUOTE=mr apple;27948993]Send the model my way so I can start animating[/QUOTE]
it's not at all done though, I guess I could finish it real quickly it and send it your way, do you really not know how to rig..? ;_;
anyone have any ideas of what the character's should actually look like? also what classes are there :3
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