• The 1 week MOD challenge
    3,506 replies, posted
[CODE]SEKCobra STEAM_0:0:16780833 /SEKCobra[/CODE]
[img]http://dl.dropbox.com/u/41968/1w_orbital_beta_i0001.jpg[/img] Healer
Looks like pink black hole
[QUOTE=Drifty;28042151]Any chance i could get someone to compile these models for me, i cant get multiple skins to work for the life of me. [url]http://www.megaupload.com/?d=U9HFGMQT[/url][/QUOTE] Each skin needs a copy of the vmt. [code]$modelname props/1wk_barrier01/1wk_barrier01.mdl $cdmaterials models/props/1wk_barrier01 $surfaceprop metal $staticprop $body studio "1Wk_Barrier01.smd" $texturegroup skinfamilies { { "1wk_barrier01_df" } { "1wk_barrier01_df_red" } { "1wk_barrier01_df_blue" } } $sequence idle "1Wk_Barrier01.smd" fps 1 $collisionmodel "1Wk_Barrier01_vphysics.smd" { $concave $mass 300.0 }[/code]
[QUOTE=SEKCobra;28043982]Looks like pink black hole[/QUOTE] A pink hole? :q:
ATTN: new svn build makes jetpack use a new key, set it in the options menu. you can now fire while jetpackkig [editline]14th February 2011[/editline] Chaingun is now working, waiting on the model.
[code]gothiclampshade STEAM_0:0:26017356 http://steamcommunity.com/id/gothiclampshade [/code] of course, it would be really nice to see people actually use the models i made, otherwise there isn't much point. there's a train and some skybox buildings, they should be in the svn. EDIT: did that grenade get in, either?
Today's todo list. -Add event (flag up, generator down) HUD element. -Add base sentries, and deployable sentries. -Add repair tool. -Add money.
lods of emone
Money's done
Loving the fact we are currently moddb most popular. Keep it up guys.
ok so what am I rigging
[url]http://dl.dropbox.com/u/41968/2010.rar[/url]
Playermodels for the soldier, sniper and some other one I can't remember eh?
Since the mod is launching in approximatley 24 hours, I'm gonna need a team of crack journalists to spread the word, and some hosting aswell. Does anyone know of any hosting we can use? [editline]14th February 2011[/editline] (and so gaben will hire me when he see I've created + shipped a working product, and applied feedback to it all)
Very lackluster backstory of the greatest conflict known to man: some differently colored guys beating the shit out of each other for staffs of fabric. Enjoy: The entire universe used to be united under the banners of the Gray Nation, ruled by the balanced ideas and orders of their dual monarchy. It was only after the discovery and mining for shards of two colossal, neon monoliths in space that problems arose. The two objects were of something never seen before by the people of the Gray Nation: color. A blazing red and chilling blue, both kings wanted to use one of the two colors everywhere in their universe, on clothes, buildings, and even the old gray flags. Even though science proved the two colors to be equal, and incredible sources of energy at that, both kings still thought one to be superior over the other, and ordered the capture and repainting of the others flags. Armies fueled by the unlimited energy of each color, waves of red and blue come clashing together in the hopes that their once peaceful nation can be again restored under a single, brilliantly colored banner. Let me know what you think.
mr apple are you taking the rigging? I'll be able to do it when I get back if you want. I'll host a dedicated server if you want JLea. Box specs: Intel Core 2 Quad Q9650 3.0GHz 8GB DDR2 RAM 1000mb/s up speed
[IMG]http://i56.tinypic.com/4h6z9u.png[/IMG] Slow progress tonight because I had dinner and shit, we also found a mouse so I was running around the house with a walking stick trying to kill it [editline]14th February 2011[/editline] Had to improv on the finger joints, theres no real pattern on the knuckles
mr apple is doing the heavy, but Kamern you can probably do 1 or 2 so he doesn't have all the work to do? Also yeah, hosting a server on release would be great :D
Step 1 of 3ds max: Don't do stuff you don't need to Meaning; Reuse bones :smug: [editline]14th February 2011[/editline] FFFFF goddamit. gg 3 hours. Brb finding proper bones. [editline]14th February 2011[/editline] i am a retard [editline]14th February 2011[/editline] uh I give up [IMG]http://i56.tinypic.com/28aryx3.png[/IMG] I don't get the source rigs, I'll have to ask my tutor if he knows about them properly when I see him next :/
One question JLea, are we using the DoD:S playermodel bone setup?
[QUOTE=Kamern;28046676]One question JLea, are we using the DoD:S playermodel bone setup?[/QUOTE] Valve skeleton sourcesdk_content/sdk/modelsrc/player
snip
Added 2 new commands, throw flag + throw grenade. Self explanitory.
Just woke up guys. [code]Pelf STEAM_0:1:10994497 http://steamcommunity.com/id/LordPelf/[/code] Also, are the spawn doors on my map broken? Edit: I'm going to school. I'll be home in ~7.5 hours.
Pelf I'm playing your map in a minute :3 They're kind of glitchy. [editline]14th February 2011[/editline] env_sun needs fixing on it, and You should put asteroids moving in the 3dskybox
When I release my 1w_moonbase map (today or tomorow),I would really appreacite if I would be added in the credits. [code]Zay333 STEAM_0:0:23775050 http://steamcommunity.com/id/Zay333[/code]
[QUOTE=JLea;28046901]Pelf I'm playing your map in a minute :3 They're kind of glitchy. [editline]14th February 2011[/editline] env_sun needs fixing on it, and You should put asteroids moving in the 3dskybox[/QUOTE] Ok. I wasn't sure what version of the map was committed. In the first version, they opened the wrong directions so you couldn't even leave the spawnroom. I fixed the doors now but I can't compile it. I'll try and fix it when I get home.
I'd still love to do some VA for this mod. I've never had the chance to use my mic for something proper before, I just use it for when I record youtube vids or skype. Soo.. anything going?
Do I have to download each svn file individually or is there a way to download all in one download?
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