• The 1 week MOD challenge
    3,506 replies, posted
> Page 22
Nice going guys, really excited to see where this is headed!
anyone have any idea where the ui textures are stored?
[QUOTE=CakeMaster7;28041185]So guys, I see we've made great progress, great job! We need somebody to start gathering names for the credits. I suggest we list their Facepunch username and Steam ID/Steam Page URL.[/QUOTE] CWalkthroughs [url]http://steamcommunity.com/id/CorkscrewTehKilla[/url] STEAM_0:1:20371596 [editline]14th February 2011[/editline] [QUOTE=GameDev;28043121]And also CWalkthroughs, was it you who's friend made that pistol? Can you repost it? [editline]13th February 2011[/editline] Legend, what happened to this? [img_thumb]http://dl.dropbox.com/u/9038221/Shield.png[/img_thumb] [editline]13th February 2011[/editline] actually going to bed now, kthx[/QUOTE] Yeah, it was MY friend. :D He doesn't have a Facepunch user account, but here is his STEAM Profile URL. [url]http://steamcommunity.com/id/john_rambo[/url] But I updated the texture of it and posted it [url=http://www.facepunch.com/threads/1057900-The-1-week-MOD-challenge?p=28031258&highlight=#post28031258]here.[/url] I also recommend for the mainmenu logo to be changed to this, I can move the 1 symbol to the front if requested to do so. [img]http://www.deviantart.com/download/197313503/one_week_logo_maybe_by_cwalkthroughs-d39h42n.png[/img] *PSST*It got 11 winner ratings, so you know its good!/brag*psst* vv LOL RATINGS
I can help in a variety of ways. I'm on a mod team right now but we are in a lull. -- I have a NFO Dedicated server set up for source mods that is up and running. -- Can map, model, animate, rig & texture, particles, hud stuff, pretty much everything for source -- Lots of technical expertise on a variety of things source related as I have started 2 mods Send me a msg sometime :D Steamcommunity - /id/pdrourk/home
Jlea, do we need a deployable shield sphere? If so, I'll make it so.
[QUOTE=JLea;28049075]Oh yeah. Here's what needs to be done before we can ship tommorow night. - HUD textures - Auto voice playing - Buy system - Blaster pistol model - Minigun model - Energy launcher model - Packs - Some textured, playable maps. (no dev shit) I think it's dooable. And we might even have 1 hour to beta test it all. [editline]15th February 2011[/editline] goodnight [editline]15th February 2011[/editline] Pelf's Orbit map will be the showcase "large" map due to it's good gameplay, and is_industrial will be the smaller one. Unless I wake up and theres something better.[/QUOTE] I thought my friends model was the replacement model for the pistol?
[img]http://img263.imageshack.us/img263/7714/hl22011021417240653.png[/img] new font y/n
[QUOTE=Samuelgames;28050709]No it looks horrible, Find something clean[/QUOTE] it kinda fits the logo
[QUOTE=Nalty;28050798]it kinda fits the logo[/QUOTE] Which isn't even final or gonna be used most likely.
does anyone have an idea of what font to use?
Just got back from Uni [code]Snood_1990 STEAM_0:1:6018775 http://steamcommunity.com/id/snoodles[/code] I'll get on doing those turret models.
Good luck to everyone working on this.
[QUOTE=Samuelgames;28050691][url=http://s2.noelshack.com/upload/3010118338062_fuckingminigun.jpg][img_thumb]http://s2.noelshack.com/uploads/images/3010118338062_fuckingminigun.jpg[/img_thumb][/url] WIP, Should be finished later today[/QUOTE] Make it shorter, no way you can run and gun that. Shorten it back to the second "ring" IMO.
I sent emails off yesterday to various gaming sites, have had no response from any of them. As for hosting uploading to moddb seems obvious. Will send a couple more emails now to a few more sites.
[QUOTE=Nalty;28051001]does anyone have an idea of what font to use?[/QUOTE] @Nalty, I set up a mod I created using "Vegur" which worked good for a non-standard font that isn't cartoony and good for text. Deposit any non-standard font into ModDir/resource/fontname.font to ship it with the mod. If you're looking for something more stylized head to the various top font sites [url]http://www.fontspace.com/arro/vegur[/url] [editline]14th February 2011[/editline] by the way checking your youtube vid on the is one, creating an body group system on the player model is a proper way to add a flag on a player model's back. Among other attachments such as weapons, greandes, backpacks, etc. We did this over at The New Era. You'll need a line of two of custom coding to get the body groups to appear in-game //within the Player model .qc $modelname "player\PlayerModelName.mdl" $model "playerModelName" "playerModel_ref.smd" { } //add a bodygroup referencing the .smd file $bodygroup "flag" { blank studio "flag_ref.smd" } $bodygroup "backpack" { blank studio "backpack_ref.smd" } Now set up the attachment. You want the new .mdl that attaches to merge with a bone so it stays on the player and is not 'hacked on' or appearing to lag behind by other coding means. Ex: //stock HL2 stuff $attachment "eyes" "ValveBiped.Bip01_Head1" 3.00 -4.00 0.00 rotate -0 -80 0 $attachment "mouth" "ValveBiped.Bip01_Head1" 1.00 -6.50 -0.00 rotate 0.00 -80.00 -90.00 //Attaching your flag //cmd, mdl, bone, corrective rotation $attachment "flag" "ValveBiped.Bip01_Spine2" 5.00 -10.00 0.00 rotate -0 0 0 adding the flag to the spine bone will make the flag appear to be attached to the players back. This is the general code area in the SDK: SetBodyGroup( id, state ); g00d luck ^_^
[QUOTE=Ese;28051441] g00d luck ^_^[/QUOTE] :allears:
[QUOTE=icemaz;28051347]I sent emails off yesterday to various gaming sites, have had no response from any of them. As for hosting uploading to moddb seems obvious. Will send a couple more emails now to a few more sites.[/QUOTE] :D
[QUOTE=icemaz;28051347]I sent emails off yesterday to various gaming sites, have had no response from any of them. As for hosting uploading to moddb seems obvious. Will send a couple more emails now to a few more sites.[/QUOTE] Oh yeah? Fuck you. [editline]14th February 2011[/editline] I am really offended.
Need to get in contact with iHazard to build this QC Rigging is done for the soldier model.
[QUOTE=SEKCobra;28052091]Oh yeah? Fuck you. [editline]14th February 2011[/editline] I am really offended.[/QUOTE] As are the rest of the team. :colbert:
[QUOTE=xeonmuffin;28052652]As are the rest of the team. :colbert:[/QUOTE] I don't get whats so bad. Anyway, I'm really glad I could work with such a talented group of people, I am amazed what you guys can do.
[img]http://img441.imageshack.us/img441/7322/turretfin.jpg[/img] [img]http://img526.imageshack.us/img526/3658/turretrocket.jpg[/img] Turrets uv-ed and textured!
[QUOTE=Garb;28052691]I don't get whats so bad. Anyway, I'm really glad I could work with such a talented group of people, I am amazed what you guys can do.[/QUOTE] He didn't e-mail gamesabout.
Here's the latest version of the credits list, saved in a TXT file. [url]http://www.mediafire.com/?udqvbz89a2pa9of[/url] This is V1 and next time I'll upload V2 with more.
[QUOTE=CakeMaster7;28053423]Here's the latest version of the credits list, saved in a TXT file. [url]http://www.mediafire.com/?udqvbz89a2pa9of[/url] This is V1 and next time I'll upload V2 with more.[/QUOTE] I'm not in there.
[QUOTE=Pelf;28053601]I'm not in there.[/QUOTE] I'm sorry, could you please send me your information in a PM? I'll be sure to add you and you'll be listed when the next version of the list is released. (I release the newer version after getting a few more people, not just one)
Ill put up a new logo if anyone is willing to make one.
So whats the deal with the generator room?
[code]Icemaz STEAM_0:1:13294521 http://steamcommunity.com/id/icemaz[/code]
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