Nice going guys, really excited to see where this is headed!
anyone have any idea where the ui textures are stored?
[QUOTE=CakeMaster7;28041185]So guys, I see we've made great progress, great job!
We need somebody to start gathering names for the credits. I suggest we list their Facepunch username and Steam ID/Steam Page URL.[/QUOTE]
CWalkthroughs
[url]http://steamcommunity.com/id/CorkscrewTehKilla[/url]
STEAM_0:1:20371596
[editline]14th February 2011[/editline]
[QUOTE=GameDev;28043121]And also CWalkthroughs, was it you who's friend made that pistol? Can you repost it?
[editline]13th February 2011[/editline]
Legend, what happened to this?
[img_thumb]http://dl.dropbox.com/u/9038221/Shield.png[/img_thumb]
[editline]13th February 2011[/editline]
actually going to bed now, kthx[/QUOTE]
Yeah, it was MY friend.
:D
He doesn't have a Facepunch user account, but here is his STEAM Profile URL.
[url]http://steamcommunity.com/id/john_rambo[/url]
But I updated the texture of it and posted it [url=http://www.facepunch.com/threads/1057900-The-1-week-MOD-challenge?p=28031258&highlight=#post28031258]here.[/url]
I also recommend for the mainmenu logo to be changed to this, I can move the 1 symbol to the front if requested to do so.
[img]http://www.deviantart.com/download/197313503/one_week_logo_maybe_by_cwalkthroughs-d39h42n.png[/img]
*PSST*It got 11 winner ratings, so you know its good!/brag*psst*
vv LOL RATINGS
I can help in a variety of ways. I'm on a mod team right now but we are in a lull.
-- I have a NFO Dedicated server set up for source mods that is up and running.
-- Can map, model, animate, rig & texture, particles, hud stuff, pretty much everything for source
-- Lots of technical expertise on a variety of things source related as I have started 2 mods
Send me a msg sometime :D
Steamcommunity - /id/pdrourk/home
Jlea, do we need a deployable shield sphere? If so, I'll make it so.
[QUOTE=JLea;28049075]Oh yeah. Here's what needs to be done before we can ship tommorow night.
- HUD textures
- Auto voice playing
- Buy system
- Blaster pistol model
- Minigun model
- Energy launcher model
- Packs
- Some textured, playable maps. (no dev shit)
I think it's dooable. And we might even have 1 hour to beta test it all.
[editline]15th February 2011[/editline]
goodnight
[editline]15th February 2011[/editline]
Pelf's Orbit map will be the showcase "large" map due to it's good gameplay, and is_industrial will be the smaller one.
Unless I wake up and theres something better.[/QUOTE]
I thought my friends model was the replacement model for the pistol?
[img]http://img263.imageshack.us/img263/7714/hl22011021417240653.png[/img]
new font y/n
[QUOTE=Samuelgames;28050709]No it looks horrible, Find something clean[/QUOTE]
it kinda fits the logo
[QUOTE=Nalty;28050798]it kinda fits the logo[/QUOTE]
Which isn't even final or gonna be used most likely.
does anyone have an idea of what font to use?
Just got back from Uni
[code]Snood_1990
STEAM_0:1:6018775
http://steamcommunity.com/id/snoodles[/code]
I'll get on doing those turret models.
Good luck to everyone working on this.
[QUOTE=Samuelgames;28050691][url=http://s2.noelshack.com/upload/3010118338062_fuckingminigun.jpg][img_thumb]http://s2.noelshack.com/uploads/images/3010118338062_fuckingminigun.jpg[/img_thumb][/url]
WIP, Should be finished later today[/QUOTE]
Make it shorter, no way you can run and gun that. Shorten it back to the second "ring" IMO.
I sent emails off yesterday to various gaming sites, have had no response from any of them. As for hosting uploading to moddb seems obvious. Will send a couple more emails now to a few more sites.
[QUOTE=Nalty;28051001]does anyone have an idea of what font to use?[/QUOTE]
@Nalty, I set up a mod I created using "Vegur" which worked good for a non-standard font that isn't cartoony and good for text.
Deposit any non-standard font into ModDir/resource/fontname.font to ship it with the mod.
If you're looking for something more stylized head to the various top font sites
[url]http://www.fontspace.com/arro/vegur[/url]
[editline]14th February 2011[/editline]
by the way checking your youtube vid on the is one, creating an body group system on the player model is a proper way to add a flag on a player model's back. Among other attachments such as weapons, greandes, backpacks, etc.
We did this over at The New Era.
You'll need a line of two of custom coding to get the body groups to appear in-game
//within the Player model .qc
$modelname "player\PlayerModelName.mdl"
$model "playerModelName" "playerModel_ref.smd" {
}
//add a bodygroup referencing the .smd file
$bodygroup "flag"
{
blank
studio "flag_ref.smd"
}
$bodygroup "backpack"
{
blank
studio "backpack_ref.smd"
}
Now set up the attachment. You want the new .mdl that attaches to merge with a bone so it stays on the player and is not 'hacked on' or appearing to lag behind by other coding means.
Ex:
//stock HL2 stuff
$attachment "eyes" "ValveBiped.Bip01_Head1" 3.00 -4.00 0.00 rotate -0 -80 0
$attachment "mouth" "ValveBiped.Bip01_Head1" 1.00 -6.50 -0.00 rotate 0.00 -80.00 -90.00
//Attaching your flag
//cmd, mdl, bone, corrective rotation
$attachment "flag" "ValveBiped.Bip01_Spine2" 5.00 -10.00 0.00 rotate -0 0 0
adding the flag to the spine bone will make the flag appear to be attached to the players back.
This is the general code area in the SDK:
SetBodyGroup( id, state );
g00d luck ^_^
[QUOTE=icemaz;28051347]I sent emails off yesterday to various gaming sites, have had no response from any of them. As for hosting uploading to moddb seems obvious. Will send a couple more emails now to a few more sites.[/QUOTE]
:D
[QUOTE=icemaz;28051347]I sent emails off yesterday to various gaming sites, have had no response from any of them. As for hosting uploading to moddb seems obvious. Will send a couple more emails now to a few more sites.[/QUOTE]
Oh yeah? Fuck you.
[editline]14th February 2011[/editline]
I am really offended.
Need to get in contact with iHazard to build this QC
Rigging is done for the soldier model.
[QUOTE=SEKCobra;28052091]Oh yeah? Fuck you.
[editline]14th February 2011[/editline]
I am really offended.[/QUOTE]
As are the rest of the team. :colbert:
[QUOTE=xeonmuffin;28052652]As are the rest of the team. :colbert:[/QUOTE]
I don't get whats so bad.
Anyway, I'm really glad I could work with such a talented group of people, I am amazed what you guys can do.
[img]http://img441.imageshack.us/img441/7322/turretfin.jpg[/img]
[img]http://img526.imageshack.us/img526/3658/turretrocket.jpg[/img]
Turrets uv-ed and textured!
[QUOTE=Garb;28052691]I don't get whats so bad.
Anyway, I'm really glad I could work with such a talented group of people, I am amazed what you guys can do.[/QUOTE]
He didn't e-mail gamesabout.
Here's the latest version of the credits list, saved in a TXT file.
[url]http://www.mediafire.com/?udqvbz89a2pa9of[/url]
This is V1 and next time I'll upload V2 with more.
[QUOTE=CakeMaster7;28053423]Here's the latest version of the credits list, saved in a TXT file.
[url]http://www.mediafire.com/?udqvbz89a2pa9of[/url]
This is V1 and next time I'll upload V2 with more.[/QUOTE]
I'm not in there.
[QUOTE=Pelf;28053601]I'm not in there.[/QUOTE]
I'm sorry, could you please send me your information in a PM? I'll be sure to add you and you'll be listed when the next version of the list is released. (I release the newer version after getting a few more people, not just one)
Ill put up a new logo if anyone is willing to make one.