Shame I won't be able to finish my map before the deadline. I didn't have as much time as I thought I would have and I came in at day 4. I just don't have enough time to complete it and compile it before tonight. :(
[QUOTE=Jaanus;28057472]Just an observation based on the images you provided and the post you made, it seems like you made a largely undetailed mesh with largely undetailed textures and now are butthurt over sparkwire's post[/QUOTE]
I didn't make them though, I was just saying that he could post critism better instead of being a douche
lol great, i wake up and the entire discussion is about trailer music + retarded stuff.
Good work on the chaingun Sam :D and the energy launcher owns. fyi guys, if you go into options> keyboard all the keys are waiting for you to set them up :ssh:
[editline]15th February 2011[/editline]
Need dat blaster model
Did some space marine type taunts:
[media]http://soundcloud.com/d-cep/tough-guy-taunts[/media]
[editline]15th February 2011[/editline]
And also these:
[media]http://soundcloud.com/d-cep/jewish-taunts[/media]
Those are great.
Also, I'm compiling the final version of my map that will make it into the mod before release, granted there are no more bugs.
Edit:
The map is dev textured because I had no time to do anything on it today except stamp out a couple bugs and compile.
Get those ingame ASAP
I dunno how :C
[editline]15th February 2011[/editline]
I can upload the wavs but I think JLea has to code them in or something
[QUOTE=TH89;28058566]I dunno how :C
[editline]15th February 2011[/editline]
I can upload the wavs but I think JLea has to code them in or something[/QUOTE]
Chop each taunt into a seperate wav, put them in the SVN and JLea can do the rest :buddy:
Yeah, put them all into a folder for me, make a soundscript for em and name the soundname (in the soundscript)
"Player1.Taunt"
and in there put
"rndwave"
{
"wave" "path to wave1.wav
"wave" "path tho wave 2. wav"
}
and then i'll jsut call "Playerx.Taun1" in code when you kill someone and it'll pick a random line
Where's the soundscript go?
Pelf did you texture your map?
[editline]15th February 2011[/editline]
[QUOTE=TH89;28058604]Where's the soundscript for?[/QUOTE]
Just look at default stuff (game_sounds_whatever.txt) in scripts
jlea what about my blasta
TH89, do a jew voice yelling,
"Please don't chase after me, I've got asthma"
:v:
[QUOTE=Jaanus;28058631]jlea what about my blasta[/QUOTE]
Yeah, what model will the blaster be?
[QUOTE=CWalkthroughs;28058665]Yeah, what model will the blaster be?[/QUOTE]
I say CWalkthroughs friend's can be the blaster, and Jannus's be the launcher
[editline]14th February 2011[/editline]
Also Ctf_gultch gameplay concept:
Your teams base has a force field stopping the Opposing team from getting in. Opposing team must go into generator room and destroy the generator, which can be accessed from outside. Once generator is destroyed, forcefield goes down, and Opposing Team breaks into main base to open outer gate doors for the rest of the team.
Once from there, opposing team can access the flag and take it back.
[img]http://img703.imageshack.us/img703/3995/deploy.png[/img]
screen should be illuminated
it's blank so menu over lays can be coded in front of it to select deployables
here's the files
[url]http://www.box.net/shared/q9dyooyu4c[/url]
place it like the engy's PDA
ah great
Sorry to be so needy but is this right?
[img]http://gyazo.com/8177f855e532db05ef1a0a3b73fe1953.png[/img]
So when are we going to release? I keep hearing that we're going to delay it or something.
[QUOTE=.FLAP.JACK.DAN.;28058857]So when are we going to release? I keep hearing that we're going to delay it or something.[/QUOTE]
Truly like Valve, eh?
someone change the logo to that one with the 1 in the source tab
it looks much nicer
// --------------------------
// VOICE OVER
// --------------------------
"vo.taunt"
{
"channel" "CHAN_VOICE"
"volume" "1.0"
"CompatibilityAttenuation" "0.64"
"pitch" "PITCH_NORM"
rndwave
{
"wave" "vo/by_jove.wav"
"wave" "vo/merlins_beard.wav"
"wave" "vo/my_word.wav"
"wave" "vo/i_find_your.wav"
}
}
like that
[editline]15th February 2011[/editline]
that's great samuel, do you want to send it over?
[QUOTE=Hawt Koffee;28058916]someone change the logo to that one with the 1 in the source tab
it looks much nicer[/QUOTE]
Wasn't that my one?
[QUOTE=Sparkwire;28057373]how is it offensive? if he is offended by an observation he needs to get a thicker skin. its not helpful at all if you react so defensively when someone mentions that a model that you didn't even make would probably look uninteresting in first person.[/QUOTE]
oh my god I just thought of that HD MOON (R) guy
why
[i]why[/i]
Committing my map is_asymmetric. It's still a WIP but I want it in before the week ends. It's in a playable state right now with pickups and both flags.
[code]
Jammymanrock
STEAM_0:0:14892185
http://steamcommunity.com/id/jammymanrock
[/code]
Btw, just thought i'd come along and say, that we're Rank 7th on ModdB at the moment, with this 1Week mod!
Then suddenly as I am doing an update to moddb, moddb breaks!
[QUOTE=JLea;28058605]Pelf did you texture your map?[/QUOTE]
Only with dev textures. I didn't have time for real textures.
[url]http://www.mediafire.com/?i92l597kmtip2wb[/url]
sarcastic voices with that game_sounds file you wanted
only four of them, couldn't think of anything cynical enough after that
some idiot commited all the SVN stuff (the database folders)to the actual folder.
[editline]15th February 2011[/editline]
[QUOTE=Pelf;28059309]Only with dev textures. I didn't have time for real textures.[/QUOTE]
I'll get someone to texture it if you want?
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