• The 1 week MOD challenge
    3,506 replies, posted
Ok, modeling some environmental stuff. Skybox buildings first!
[QUOTE=Ihazard;27949291]it's not at all done though, I guess I could finish it real quickly it and send it your way, do you really not know how to rig..? ;_; anyone have any ideas of what the character's should actually look like? also what classes are there :3[/QUOTE] I do, but I'm lazy having to rig bones then rig CAT before I can animate all together. Add me and let me know when you're done
[QUOTE=Ihazard;27949291]it's not at all done though, I guess I could finish it real quickly it and send it your way, do you really not know how to rig..? ;_; anyone have any ideas of what the character's should actually look like? also what classes are there :3[/QUOTE] a heavy class, a avg class, a light class.
[QUOTE=Ihazard;27940953]I just pooped this out, I'm feeling uninspired but speedy tonight :3 [img_thumb]http://i711.photobucket.com/albums/ww115/IIHazard/Battlesuits.png[/img_thumb][/QUOTE] I can texture it.
Wait, this thread was started 18 hours ago (approx)? This is going awesome. Consider me moral support.
You know what, the colours he has on there now seem good enough edit, I meant the colours he used on the models when he was modelling it, not put it as the main texture
This is actually looking really cool. I love the maps. Is there going to be an engineer type class? Maybe a engineer can build a bot that drives around and replenishes energy of teammates in the area.
[QUOTE=JLea;27949470]a heavy class, a avg class, a light class.[/QUOTE] What he means is, heavy armor and slow speed, medium armor and medium speed, light armor and fast speed. Generally the heavy armor can carry the biggest weapons, - in Tribes it was a mortar that did massive damage and was really useful against base defenses/idiots that didn't move - and only light armor can carry the sniper rifle. Helps to avoid the guy that moves like a rabbit running around with the Deathgun 2400 XK 5, and the guy who can take six headshots and still not need healing from just sniping with no real opposition. The one model you've got now would work great for the light armor guy, just add some armor for medium and a fuckton for heavy and you should be good.
Yeah, if TF2 taught us anything its how important silhouettes are
God I go to sleep come back and find 90 new posts. Well better get to work on my map, shit needs overhauling.
I can't contribute code or maps but I can give you really nice looking particle effects if you want a couple. I'm learning sourcemod C++ but I'm nowhere near good enough to contribute anything useful.
Yeah, particle FX are definitley needed. Foda was supposed to be doing some but idk if he's done any.
So if you get shot while in jetpack will you still lose power? Meaning you could sabotage someones flight path and have them fall to their death?
I'd it okay if I make a moddb later? If so can we get some images together etc.
Awesome. I might try my hand at a map tomorrow, I have way too much free time.
Well I decided to start a fresh completely. Heres the basic idea for the centre, the walkways in the middle rotate at a decent speed, so you can either risk trying to jump onto one and getting a shortcut or walk around. Also the black will be a bottomless pit. [img]http://i261.photobucket.com/albums/ii67/commander_crazy27/th_1weekmodchallenge-2.jpg[/img]
Best of luck to you.
[QUOTE=P1X3L N1NJA;27950758]So if you get shot while in jetpack will you still lose power? Meaning you could sabotage someones flight path and have them fall to their death?[/QUOTE] Yeah that's how it works. Anyone got any cool weapon ideas for me to code in + test?
Make a magnum that shoots random bullets out of a list. Some ideas for bullets: Freezing, slows players down Incendiary, burns players temporarily Explosive, does damage to other players nearby.
[QUOTE=JLea;27950688]Yeah, particle FX are definitley needed. Foda was supposed to be doing some but idk if he's done any.[/QUOTE] What effects and how do you want them to look.
[QUOTE=P1X3L N1NJA;27950877]Well I decided to start a fresh completely. Heres the basic idea for the centre, the walkways in the middle rotate at a decent speed, so you can either risk trying to jump onto one and getting a shortcut or walk around. Also the black will be a bottomless pit. [img_thumb]http://i261.photobucket.com/albums/ii67/commander_crazy27/th_1weekmodchallenge-2.jpg[/img_thumb][/QUOTE] Why would you bother doing either of those things if you could just jetpack over the hole though?
[list] [*]Jetpack effect on players [*]Generator explosion (think some cool plasma effect) [*]Impact effects on players if they have a shield (instead of blood, some sort of plasma/sparks) [*]Particle effect on flags (some sort of glow?) [/list] [editline]9th February 2011[/editline] Anyways, Day 2 was a success (although I'll still do some stuff tonight). Got the generators + power system working, along with a barrier entity that disables based on the generator status. That gets the very base CTF gamemode now, all that's left is weapons, HUD + deployables (and alot of polish) Tommorow I'll get to work on repairing, healing, all of the weapons. Hopefully some maps + particles will be done and I can implement them. If anyone has any ideas for some creative "medic" weapons/systems please tell me.
[QUOTE=nige111;27951239]Why would you bother doing either of those things if you could just jetpack over the hole though?[/QUOTE] Because if you get shot you end up falling to your death. You could fly across but I always like to have a safe route as well. And because spinning fans looks cool. And it will have a closed top so most of your jetpack will be wasted on the ceiling so come to think of it I doubt you could make it unless you burst your jetpack.
Wow,I go to sleep for one night and you guys already did all this! Good job!
Fucking mental block, how I hate you.
I'm gonna stream me modelling a laser cannon. Link's here: [url]http://www.livestream.com/hummingbirdjames[/url]
:/
You have a random member's (me) support!
Working on a flag base. [img]http://i.imgur.com/QObOG.png[/img] (texture will change, and this is actually really small; a human would hardly fit through the hole in the center)
[QUOTE=Dlaor-guy;27953631]Working on a flag base. [img_thumb]http://i.imgur.com/QObOG.png[/img_thumb] (texture will change, and this is actually really small; a human would hardly fit through the hole in the center)[/QUOTE] Just for reference a person is about 32x32
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