hello can i help i can rig animate and compile just about anything at very quick paces
[QUOTE=Nitrowing;28062070]Can't see anywhere to do that. Is this:
The right place or am I mistaken?[/QUOTE]
You'll need to get an SVN program like [url]http://tortoisesvn.net/downloads.html[/url] or something, then you put that information into an import thing and it'll download everything and stuff, and you can upload. Sorry I'm really bad at explaining it, but download that and install it then make a folder named 1week or something in your sourcemods folder, right click it and click import, then put that information into what comes up and you'll download about 200mbs I think. Then you can upload stuff too.
[QUOTE=nado;28062255]You'll need to get an SVN program like [url]http://tortoisesvn.net/downloads.html[/url] or something, then you put that information into an import thing and it'll download everything and stuff, and you can upload. Sorry I'm really bad at explaining it, but download that and install it then make a folder named 1week or something in your sourcemods folder, right click it and click import, then put that information into what comes up and you'll download about 200mbs I think. Then you can upload stuff too.[/QUOTE]
I'll give it a go, thanks.
[QUOTE=Nitrowing;28062384]I'll give it a go, thanks.[/QUOTE]
It's not as complicated as it sounds
[QUOTE=Sn1pe;28062251]hello can i help i can rig animate and compile just about anything at very quick paces[/QUOTE]
addme 2 steam
Okay I just might be able to get my map in before release.
Added a crappy spray, but want'ed one for me. :D
Can someone texture their map using the sci-fi textures, everything's DEV atm :/
the sci-fi textures from that pack on polycount? don't we need his permission? doesn't it remove the magic of this being a community mod?
[QUOTE=nado;28062255]You'll need to get an SVN program like [url]http://tortoisesvn.net/downloads.html[/url] or something, then you put that information into an import thing and it'll download everything and stuff, and you can upload. Sorry I'm really bad at explaining it, but download that and install it then make a folder named 1week or something in your sourcemods folder, right click it and click import, then put that information into what comes up and you'll download about 200mbs I think. Then you can upload stuff too.[/QUOTE]
I did all of that up but when I import the depository to the file, it says it was successful, but the file is empty.
[QUOTE=Jucy Pony;28062645]Added a crappy spray, but want'ed one for me. :D[/QUOTE]
have I busted into a thread before to mention I love you for [url=http://daijitsu.deviantart.com/gallery/#/dtwf52]using that picture as your avatar?[/url] :buddy:
[QUOTE=daijitsu;28062885]have I busted into a thread before to mention I love you for [url=http://daijitsu.deviantart.com/gallery/#/dtwf52]using that picture as your avatar?[/url] :buddy:[/QUOTE]
Mod / Member Love on Valentine's Day :h:
Jlea, my map has no devv at all I'm committing when it's done compiling.
[QUOTE=cccritical;28062765]the sci-fi textures from that pack on polycount? don't we need his permission? doesn't it remove the magic of this being a community mod?[/QUOTE]
nah he said everyone can use them, and they look sick.
I have 20 minutes to add spawns, optimize, and release my map before I go to bed and the mod is up.
[b]pressurepressurepressurepressure[/b]
[QUOTE=Nitrowing;28062844]I did all of that up but when I import the depository to the file, it says it was successful, but the file is empty.[/QUOTE]
Make another empty folder, right click it and click SVN checkout, then put
[url]https://angel2.projectlocker.com/Insightsvn/ismp/svn/[/url]
in the URl of repository and put C:\Program Files\Steam\steamapps\SourceMods\#yourfoldername# in the Checkout directory, when you click ok it will ask you for the user name and password for which you will put in
[email]beta@mpmod.com[/email]
borat420
then you should be good.
Zombie attack mode?
One team of players, endless waves of enemy A.I.s? Survive as long as you can?
[QUOTE=nado;28063180]Make another empty folder, right click it and click SVN checkout, then put
[url]https://angel2.projectlocker.com/Insightsvn/ismp/svn/[/url]
in the URl of repository and put C:\Program Files\Steam\steamapps\SourceMods\New Folder in the Checkout directory, when you click ok it will ask you for the user name and password for which you will put in
[email]beta@mpmod.com[/email]
borat420
then you should be good.[/QUOTE]
Sweet. Got it working and uploaded my files before the release. Now I can rest easy, thanks.
Do I still get added to credits? :V for that one thing I animated and then spent 3 hours doing the wrong rig
So is anyone able to get my generator in? Please? :/
How long do we have until release? I'm in a different timezone.
[QUOTE=Ardosos;28063188]Zombie attack mode?
One team of players, endless waves of enemy A.I.s? Survive as long as you can?[/QUOTE]
Not when we're releasing in a matter of hours..
[editline]14th February 2011[/editline]
[QUOTE=Socram;28063255]So is anyone able to get my generator in? Please? :/[/QUOTE]
Link me and I'll do it
[QUOTE=JLea;28063051]nah he said everyone can use them, and they look sick.[/QUOTE]
can you link me to those textures man I don't know the ones you mean
[QUOTE=GameDev;28063287]Not when we're releasing in a [B]matter of hours..
[/B]
[editline]14th February 2011[/editline]
Link me and I'll do it[/QUOTE]
wow and still no player model rigged?
[QUOTE=GameDev;28063287]Link me and I'll do it[/QUOTE]
Includes the .obj and both teams textures. I wanted the colored parts to self_illum but i didnt set up the texture properly for it yet i don't think.
[URL]http://filesmelt.com/dl/generator.rar[/URL]
[QUOTE=Socram;28063377]Includes the .obj and both teams textures. I wanted the colored parts to self_illum but i didnt set up the texture properly for it yet i don't think.
[URL]http://filesmelt.com/dl/generator.rar[/URL][/QUOTE]
Oh, thought they were .MDL's.
I actually have to go :frown:
[editline]14th February 2011[/editline]
[b]CTF_GULCH_FINAL IS BEING COMMITTED SHORTLY![/b] :c00lbert:
Can someone help me make my spray work ingame? Heres a link to it [url]http://www.gamefront.com/files/20009373/flapjackdan.tga[/url] I keep getting an error about some RGBA thing that I cant figure how to fix.
Is the playermodel even rigged yet? :v:
I've got giant purple on the side of my screen. Is this a widescreen problem?
Sorry, you need to Log In to post a reply to this thread.