[QUOTE=P1X3L N1NJA;27953829]Just for reference a person is about 32x32[/QUOTE]
Oh, I think I made it a bit too small then. I'll also add bars going up to hold the flag at a higher position.
1337 posts :v:
How high can the jetpacks jump? (in hammer units?)
Very high.
[QUOTE=mr apple;27946727]Anyone made any models yet that I can animate
also don't just give me a model, don't be lazy and add the bones :v[/QUOTE]
yea im making some kind of future pistol and a chaingun as per jleas request.
Just woke up, now eating Doritos and working on stuff
[QUOTE=icemaz;27954384]Very high.[/QUOTE]
like, this high
or like
waaay high
Please make this a 3rd person game, if you already are going to then I suggest following the tutorial on the VDC which shows you how to make a REALLY_DAMN_GOOD one.
[url]http://developer.valvesoftware.com/wiki/Over_the_Shoulder_View[/url]
~yes it's a tutorial from biohazard~
[editline]9th February 2011[/editline]
[QUOTE=GameDev;27954464]Uhh, JLea?
[img_thumb]http://gyazo.com/011605854684c418fa01c014cf5b6594.png[/img_thumb][/QUOTE]
nope.avi
[url]www.steamcommunity.com/id/jlea[/url]
[QUOTE=Legend286;27954511]Please make this a 3rd person game, if you already are going to then I suggest following the tutorial on the VDC which shows you how to make a REALLY_DAMN_GOOD one.
[url]http://developer.valvesoftware.com/wiki/Over_the_Shoulder_View[/url]
~yes it's a tutorial from biohazard~
[editline]9th February 2011[/editline]
nope.avi
[url]www.steamcommunity.com/id/jlea[/url][/QUOTE]
I agree. Over the shoulder is pretty fun, especially when I use it in L4D.
[QUOTE=DainBramageStudios;27954452]like, this high
or like
waaay high[/QUOTE]
Way high, but remember it could be subject for change.
[QUOTE=icemaz;27954840]Way high, but remember it could be subject for change.[/QUOTE]
Hmm could be a problem then, my map has a pretty big elevator shaft as a jetpack obstacle.
Problem for me anyway.
[QUOTE=FlameCow;27954886]I also believe that over the shoulder would suit this mod more than first person.
I'm glad so many people are helping with this. It's really starting to form up. Anyways, I'll work on modeling some more after I finish my schooling and homework, ect.[/QUOTE]
Plus you don't need to make super high quality view models which is good considering there's only a week to make this.
[img]http://gyazo.com/a5492314166906e8e911b7e2cc410055.png[/img]
Long way to fall
[img]http://gyazo.com/f7bf65d83bb56978e9c9db1a2c0dfacf.png[/img]
HDR isn't compiled yet and I'll add a skybox later
[QUOTE=GameDev;27955113][img_thumb]http://gyazo.com/a5492314166906e8e911b7e2cc410055.png[/img_thumb]
Long way to fall
[img_thumb]http://gyazo.com/f7bf65d83bb56978e9c9db1a2c0dfacf.png[/img_thumb]
HDR isn't compiled yet and I'll add a skybox later[/QUOTE]
Well Im jelous, mines a hunk of shit compared to this.
Well heres what ive done after 6 hours of the last picture.
Most of those 6 hours were me getting bored, fed up or hitting myself because I had mental block.
And what have I acomplished? 2 elevator shafts and a ring shaped hallway on the outside.
Hooray for little progress!
[img]http://i261.photobucket.com/albums/ii67/commander_crazy27/1weekmodchallenge-3.jpg?t=1297276941[/img]
Thinking of getting rid of the top fan/spinny thing.
The maps should keep the dev textures/basic textures imo.
There's not enough time to make them pretty anyway :v:
Can someone tell me the correct way to set up the hammer config for the mod?
I can't seem to get it.
[img]http://gyazo.com/421b647f9991c9364ff8190c91022353.png[/img]
[editline]9th February 2011[/editline]
:f5:
i have a map idea, similar to the space one, no-gravity map in space?
Me want involvement.
Shitty generic building for the 3d skybox
[img]http://filesmelt.com/dl/Capture2.jpg[/img]
should I make more? y/n
[QUOTE=GameDev;27955570]Can someone tell me the correct way to set up the hammer config for the mod?
I can't seem to get it.
[img_thumb]http://gyazo.com/421b647f9991c9364ff8190c91022353.png[/img_thumb]
[editline]9th February 2011[/editline]
:f5:[/QUOTE]
Put default entity to Jlea's player entity and the default brush to func_detail.
[QUOTE=gothiclampshade;27956153]Shitty generic building for the 3d skybox
[img_thumb]http://filesmelt.com/dl/Capture2.jpg[/img_thumb]
should I make more? y/n[/QUOTE]
Yes, it would be awesome with a war-torn battlefield map with a large metropolis of blue buildings in the distant and the same with red ones on the other side of the map.
I decided to come out of the non-gay modelling closet.
[img]http://dl.dropbox.com/u/9038221/mp40_wip1.png[/img]
Old weapon in futuristic mod, fuck yes.
Today I'll work on a theme for the flag captures and some textures for mapping, to use instead of dev, but still have the same feel
[img]http://gyazo.com/016ae4bf9518b7665f9e9cd015bae092.png[/img]
I started working on a skybox, then I saw gothiclampshade's buildings :saddowns:
[QUOTE=JLea;27951240][list]
[*]Jetpack effect on players
[*]Generator explosion (think some cool plasma effect)
[*]Impact effects on players if they have a shield (instead of blood, some sort of plasma/sparks)
[*]Particle effect on flags (some sort of glow?)
[/list]
[editline]9th February 2011[/editline]
Anyways, Day 2 was a success (although I'll still do some stuff tonight). Got the generators + power system working, along with a barrier entity that disables based on the generator status. That gets the very base CTF gamemode now, all that's left is weapons, HUD + deployables (and alot of polish)
Tommorow I'll get to work on
repairing, healing, all of the weapons. Hopefully some maps + particles will be done and I can implement them.
If anyone has any ideas for some creative "medic" weapons/systems please tell me.[/QUOTE]
hey I need some sizes. Glow effects on the flag: should they be like TF2? How big should the generator explosion be? I'm getting the effects up now, and I'll have screenshots in about 2 hours.
Shield impacts: team colored? or should they be the generic blue plasma color?
For medic ideas, keep in mind what the TF2 team discovered: it's important to keep the medic near someone who needs to be healed. The medic should be an active part of the team, running in the frontlines keeping everyone else alive.
[QUOTE=GameDev;27956574][img_thumb]http://gyazo.com/016ae4bf9518b7665f9e9cd015bae092.png[/img_thumb]
I started working on a skybox, then I saw gothiclampshade's buildings :saddowns:[/QUOTE]
make it like that, but leave spaces for the larger modeled buildings. i think a densely compacted city looks much better
[QUOTE=Legend286;27956321]Large image[/QUOTE]
Awesome, an MP40? PURE EPIC.
[QUOTE=CakeMaster7;27956964]Awesome, an MP40? PURE EPIC.[/QUOTE]
Yeah, the thought of having an MP40 in a futuristic mod excites me greatly.
[QUOTE=Legend286]Yeah, the thought of having an MP40 in a futuristic mod excites me greatly.[/QUOTE]
Except it shoots lasers? :v:
It's called sarcasm Zay333
[editline]9th February 2011[/editline]
Good god I think I broke it
[img]http://gyazo.com/e79711b195fcbca0308788f9ba11d22a.png[/img]
:psyduck:
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